zink: track vertex buffer bind counts on resources
Acked-by: Dave Airlie <airlied@redhat.com> Reviewed-By: Tatsuyuki Ishi <ishitatsuyuki@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17111>
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@ -1018,6 +1018,7 @@ update_existing_vbo(struct zink_context *ctx, unsigned slot)
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if (!ctx->vertex_buffers[slot].buffer.resource)
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return;
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struct zink_resource *res = zink_resource(ctx->vertex_buffers[slot].buffer.resource);
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res->vbo_bind_count--;
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res->vbo_bind_mask &= ~BITFIELD_BIT(slot);
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update_res_bind_count(ctx, res, false, true);
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}
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@ -1054,6 +1055,7 @@ zink_set_vertex_buffers(struct pipe_context *pctx,
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if (vb->buffer.resource) {
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struct zink_resource *res = zink_resource(vb->buffer.resource);
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res->vbo_bind_mask |= BITFIELD_BIT(start_slot + i);
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res->vbo_bind_count++;
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update_res_bind_count(ctx, res, false, false);
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ctx_vb->stride = vb->stride;
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ctx_vb->buffer_offset = vb->buffer_offset;
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@ -123,6 +123,7 @@ struct zink_resource {
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struct util_range valid_buffer_range;
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uint32_t vbo_bind_mask : PIPE_MAX_ATTRIBS;
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uint8_t ubo_bind_count[2];
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uint8_t vbo_bind_count;
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uint8_t so_bind_count; //not counted in all_binds
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bool so_valid;
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uint32_t ubo_bind_mask[PIPE_SHADER_TYPES];
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