fteqw/engine/client
Spoike 93aba48cdc TA couple of fixes.
Meshes now have the right lighting if they were cached before rendering.
npFTE startup/shutdown/restartup is more robust and is less likely to crash browsers.
Re-added the r_shadows cvar. It now provides blob shadows.
Hopefully fixes mingw voip crash, may need mingw upgrade, sorry in advance moodles.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3784 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-30 17:21:10 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_win.c Fix hexen2 cd tracks. 2010-09-05 10:42:23 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
cl_cg.c attempted v_cshift fix for bad gamecode, move gl crosshair code to r2d, default crosshaircolor to 255 255 255 since now crosshaircolor/crosshairalpha work on crosshair 1 2011-03-31 19:46:26 +00:00
cl_demo.c Paranoia regarding recursive errors, may fix the issue bigfoot has. 2011-01-30 11:24:14 +00:00
cl_ents.c TA couple of fixes. 2011-04-30 17:21:10 +00:00
cl_ignore.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c Playing with valgrind and hexen2. 2011-01-30 01:32:30 +00:00
cl_main.c TA couple of fixes. 2011-04-30 17:21:10 +00:00
cl_master.h Big fat-off commit. 2009-04-01 22:03:56 +00:00
cl_parse.c TA couple of fixes. 2011-04-30 17:21:10 +00:00
cl_plugin.inc change out "renderer specific" draw_* calls for r2d_* and trim rendererinfo struct 2011-03-31 01:14:01 +00:00
cl_pred.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
cl_screen.c compile fix for d3d. 2011-04-25 13:48:30 +00:00
cl_tent.c Hopefully improves lighting on players, they won't look so garishly ugly any more. 2011-04-25 03:25:22 +00:00
cl_ui.c TA couple of fixes. 2011-04-30 17:21:10 +00:00
clhl_game.c Moved entity and poly handling code to a common location. This means sprites work in D3D. Fixed .alpha on mdls. Slightly better q2 compat. 2011-04-23 20:37:20 +00:00
client.h TA couple of fixes. 2011-04-30 17:21:10 +00:00
clq2_cin.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
clq2_ents.c TA couple of fixes. 2011-04-30 17:21:10 +00:00
clq3_parse.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
clq3defs.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
console.c TA couple of fixes. 2011-04-30 17:21:10 +00:00
fragstats.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
image.c code cleanup, fix a few things set as RESTRICT_RCON, attempt to fix up color lighting clamping problem, add r_lightstylesmooth_limit 2011-04-20 23:05:45 +00:00
in_macos.c Multiple minor cleanups. Chunks of dead code removed. 2009-06-21 17:45:33 +00:00
in_morphos.c Attempting to fix/rework splitscreen. 2010-08-14 00:15:07 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c code cleanup 2011-01-27 01:34:08 +00:00
in_win.c Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option. 2011-03-12 13:51:40 +00:00
input.h Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
keys.c Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option. 2011-03-12 13:51:40 +00:00
keys.h Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option. 2011-03-12 13:52:24 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
m_items.c gldraw_transpictranslate -> r2d_transpictranslate, removed old unused code 2011-03-31 11:00:23 +00:00
m_master.c change out "renderer specific" draw_* calls for r2d_* and trim rendererinfo struct 2011-03-31 01:14:01 +00:00
m_mp3.c change out "renderer specific" draw_* calls for r2d_* and trim rendererinfo struct 2011-03-31 01:14:01 +00:00
m_multi.c code cleanup, fix a few things set as RESTRICT_RCON, attempt to fix up color lighting clamping problem, add r_lightstylesmooth_limit 2011-04-20 23:05:45 +00:00
m_options.c Fix for recent timing issues, hopefully. 2011-01-04 02:56:16 +00:00
m_script.c change out "renderer specific" draw_* calls for r2d_* and trim rendererinfo struct 2011-03-31 01:14:01 +00:00
m_single.c change out "renderer specific" draw_* calls for r2d_* and trim rendererinfo struct 2011-03-31 01:14:01 +00:00
menu.c code cleanup, fix a few things set as RESTRICT_RCON, attempt to fix up color lighting clamping problem, add r_lightstylesmooth_limit 2011-04-20 23:05:45 +00:00
menu.h code cleanup, fix a few things set as RESTRICT_RCON, attempt to fix up color lighting clamping problem, add r_lightstylesmooth_limit 2011-04-20 23:05:45 +00:00
merged.h Fixes a couple of bugs, the overkill way. 2011-04-20 23:34:13 +00:00
modelgen.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing. 2010-11-21 03:39:12 +00:00
p_classic.c Fixes a couple of bugs, the overkill way. 2011-04-20 23:34:13 +00:00
p_null.c various small bugfixes, mvd+voip should work again, qcjit changes, towards usability. 2010-12-18 17:02:47 +00:00
p_script.c Fixes a couple of bugs, the overkill way. 2011-04-20 23:34:13 +00:00
pr_csqc.c compile fix for d3d. 2011-04-25 13:48:30 +00:00
pr_menu.c Fixes a couple of bugs, the overkill way. 2011-04-20 23:34:13 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quakedef.h remove bulleten support, rename vidgles -> videgl 2011-03-24 14:35:24 +00:00
r_2d.c TA couple of fixes. 2011-04-30 17:21:10 +00:00
r_d3.c hack in overbright into d3d path, isolate d3 map support into MAP_PROC define so hopefully minimal can build again 2011-03-03 13:32:27 +00:00
r_part.c Playing with valgrind and hexen2. 2011-01-30 01:32:30 +00:00
r_partset.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
r_partset.h hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
r_surf.c TA couple of fixes. 2011-04-30 17:21:10 +00:00
render.h TA couple of fixes. 2011-04-30 17:21:10 +00:00
renderer.c TA couple of fixes. 2011-04-30 17:21:10 +00:00
renderque.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
renderque.h Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
resource.h Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes. 2010-03-25 22:56:11 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
sbar.c Moved entity and poly handling code to a common location. This means sprites work in D3D. Fixed .alpha on mdls. Slightly better q2 compat. 2011-04-23 20:37:20 +00:00
sbar.h csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing. 2010-11-21 03:39:12 +00:00
screen.h Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
skin.c d3d renderer works a little better in q3. 2010-11-10 03:32:47 +00:00
snd_al.c Fix up msvc/win32 a bit. 2011-02-02 00:41:01 +00:00
snd_alsa.c Playing with valgrind and hexen2. 2011-01-30 01:32:30 +00:00
snd_directx.c TA couple of fixes. 2011-04-30 17:21:10 +00:00
snd_dma.c TA couple of fixes. 2011-04-30 17:21:10 +00:00
snd_linux.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
snd_macos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
snd_mem.c OpenAL support code, slightly cleaner. 2010-11-28 19:14:21 +00:00
snd_mix.c remove bulleten support, rename vidgles -> videgl 2011-03-24 14:35:24 +00:00
snd_morphos.c Added copyright header. 2007-09-09 14:28:59 +00:00
snd_mp3.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
snd_ov.c Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option. 2011-03-12 13:51:40 +00:00
snd_sdl.c VC6 project files uptodate, mingl, gl, ded server & sdl targets working (both debug and release), various fixes and hacks to provide VC6 support again. VC6 static libs provided (/libs/vc6-libs), including SDL for the debug SDL target (all old versions though as the updated versions of the libraries have stopped providing VC6 project files to compile them with). 2010-12-23 08:53:23 +00:00
snd_win.c Fix up msvc/win32 a bit. 2011-02-02 00:41:01 +00:00
sound.h Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_linux.c TA couple of fixes. 2011-04-30 17:21:10 +00:00
sys_morphos.c err, forgot to save those. 2010-12-05 02:52:41 +00:00
sys_npfte.c TA couple of fixes. 2011-04-30 17:21:10 +00:00
sys_npqtv.c change out build number/version number logic, remove some unused variables 2011-03-30 15:17:55 +00:00
sys_plugfte.c TA couple of fixes. 2011-04-30 17:21:10 +00:00
sys_plugfte.h Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
sys_sdl.c TA couple of fixes. 2011-04-30 17:21:10 +00:00
sys_win.c TA couple of fixes. 2011-04-30 17:21:10 +00:00
teamplay.c s/thier/their 2007-10-05 17:43:26 +00:00
textedit.c change out "renderer specific" draw_* calls for r2d_* and trim rendererinfo struct 2011-03-31 01:14:01 +00:00
valid.c change out build number/version number logic, remove some unused variables 2011-03-30 15:17:55 +00:00
vid.h lots of useless stuff. 2011-02-25 04:22:14 +00:00
view.c Q2 choke info works, so netgraphs are now sane. Q2 has its own gunkick cvar, so the default doesn't make q2 seem broken. Changed Q1 dlight flickering behaviour - pick a new value no more than 20 times a second (500 updates without vsync was horrible). 2011-04-20 03:38:59 +00:00
view.h Hopefully improves lighting on players, they won't look so garishly ugly any more. 2011-04-25 03:25:22 +00:00
wad.c fog control, vaugely similar to fitzquake, but runs slower. does at least work properly with rtlights. 2011-03-31 02:32:32 +00:00
wad.h Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h d3d now does fullbrights properly and skyboxes. 2010-11-13 17:22:46 +00:00
winquake.rc move ver info to bothdefs.h, work in resource script to get windows exe data to match 2011-03-30 20:10:24 +00:00
zqtp.c change out build number/version number logic, remove some unused variables 2011-03-30 15:17:55 +00:00