code cleanup, fix a few things set as RESTRICT_RCON, attempt to fix up color lighting clamping problem, add r_lightstylesmooth_limit

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3776 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2011-04-20 23:05:45 +00:00
parent 84717bc230
commit 5cc7d591fd
12 changed files with 65 additions and 164 deletions

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@ -5127,7 +5127,7 @@ void CL_ParseServerMessage (void)
break;
case svc_sellscreen:
Cmd_ExecuteString ("help", RESTRICT_RCON);
Cmd_ExecuteString ("help", RESTRICT_SERVER);
break;
case svc_smallkick:
@ -5932,7 +5932,7 @@ void CLNQ_ParseServerMessage (void)
break;
case svc_sellscreen: //pantsie
Cmd_ExecuteString ("help 0", RESTRICT_RCON);
Cmd_ExecuteString ("help 0", RESTRICT_SERVER);
break;
case svc_damage:
@ -5946,7 +5946,7 @@ void CLNQ_ParseServerMessage (void)
}
break;
case svcfitz_bf:
Cmd_ExecuteString("bf", RESTRICT_RCON);
Cmd_ExecuteString("bf", RESTRICT_SERVER);
break;
case svcfitz_fog:
cl.fog_density = MSG_ReadByte();

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@ -21,13 +21,6 @@ cvar_t r_dodgypcxfiles = SCVAR("r_dodgypcxfiles", "0"); //Quake 2's PCX loading
#include <unistd.h>
#endif
//the eye doesn't see different colours in the same proportion.
//must add to slightly less than 1
#define NTSC_RED 0.299
#define NTSC_GREEN 0.587
#define NTSC_BLUE 0.114
#define NTSC_SUM (NTSC_RED + NTSC_GREEN + NTSC_BLUE)
typedef struct { //cm = colourmap
char id_len; //0
char cm_type; //1

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@ -271,7 +271,7 @@ void MSetupQ2_TransDraw (int x, int y, menucustom_t *option, menu_t *menu)
void MSetup_TransDraw (int x, int y, menucustom_t *option, menu_t *menu)
{
extern qbyte translationTable[256];
qbyte translationTable[256];
setupmenu_t *info = menu->data;
mpic_t *p;
void *f;
@ -316,7 +316,7 @@ void MSetup_TransDraw (int x, int y, menucustom_t *option, menu_t *menu)
if (p)
R2D_ScalePic (x-12, y-8, 72, 72, p);
M_BuildTranslationTable(info->topcolour, info->lowercolour);
M_BuildTranslationTable(info->topcolour, info->lowercolour, translationTable);
R2D_TransPicTranslate (x, y, info->tiwidth, info->tiheight, info->translationimage, translationTable);
}

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@ -30,17 +30,6 @@ extern menu_t *menu_script;
qboolean m_recursiveDraw;
int m_return_state;
qboolean m_return_onerror;
char m_return_reason [32];
#define StartingGame (m_multiplayer_cursor == 1)
#define JoiningGame (m_multiplayer_cursor == 0)
#define SerialConfig (m_net_cursor == 0)
#define DirectConfig (m_net_cursor == 1)
#define IPXConfig (m_net_cursor == 2)
#define TCPIPConfig (m_net_cursor == 3)
void M_ConfigureNetSubsystem(void);
cvar_t m_helpismedia = SCVAR("m_helpismedia", "0");
@ -61,13 +50,11 @@ void M_DrawScalePic (int x, int y, int w, int h, mpic_t *pic)
R2D_ScalePic (x + ((vid.width - 320)>>1), y, w, h, pic);
}
qbyte identityTable[256];
qbyte translationTable[256];
void M_BuildTranslationTable(int top, int bottom)
void M_BuildTranslationTable(int top, int bottom, qbyte *translationTable)
{
int j;
qbyte *dest, *source;
qbyte identityTable[256];
int pc = Cvar_Get("cl_playerclass", "1", 0, "foo")->value;
if (h2playertranslations && pc)

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@ -330,8 +330,6 @@ void M_Menu_Main_f (void);
void M_Menu_Video_f (void);
void M_Menu_Help_f (void);
void M_Menu_Quit_f (void);
void M_Menu_SerialConfig_f (void);
void M_Menu_ModemConfig_f (void);
void M_Menu_LanConfig_f (void);
void M_Menu_GameOptions_f (void);
void M_Menu_Search_f (void);
@ -349,8 +347,6 @@ void M_Main_Draw (void);
void M_Video_Draw (void);
void M_Help_Draw (void);
void M_Quit_Draw (void);
void M_SerialConfig_Draw (void);
void M_ModemConfig_Draw (void);
void M_LanConfig_Draw (void);
void M_GameOptions_Draw (void);
void M_Search_Draw (void);
@ -368,8 +364,6 @@ void M_Main_Key (int key);
void M_Video_Key (int key);
void M_Help_Key (int key);
void M_Quit_Key (int key);
void M_SerialConfig_Key (int key);
void M_ModemConfig_Key (int key);
void M_LanConfig_Key (int key);
void M_GameOptions_Key (int key);
void M_Search_Key (int key);
@ -381,7 +375,7 @@ void M_DrawServers(void);
void M_SListKey(int key);
//drawing funcs
void M_BuildTranslationTable(int top, int bottom);
void M_BuildTranslationTable(int top, int bottom, qbyte *translationTable);
void M_DrawCharacter (int cx, int line, unsigned int num);
void M_Print (int cx, int cy, qbyte *str);
void M_PrintWhite (int cx, int cy, qbyte *str);

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@ -706,11 +706,11 @@ merges stains and oversaturates overbrights.
*/
static void Surf_StoreLightmap(qbyte *dest, int smax, int tmax, unsigned int shift, enum lm_mode lm_mode, stmap *stainsrc)
{
int r, g, b, t;
int cr, cg, cb;
int r, g, b, t, m;
unsigned int i, j;
unsigned int *bl;
int stride;
switch (lm_mode)
{
case bgra4_os:
@ -733,66 +733,30 @@ static void Surf_StoreLightmap(qbyte *dest, int smax, int tmax, unsigned int shi
b = (127+b*(*stainsrc++)) >> 8;
}
cr = 0;
cg = 0;
cb = 0;
if (r > 255) //ak too much red
/*
// quake 2 method, scale highest down to
// maintain hue
m = max(max(r, g), b);
if (m > 255)
{
cr -= (255-r)/2;
cg += (255-r)/4; //reduce it, and indicate to drop the others too.
cb += (255-r)/4;
r = 255;
}
if (g > 255)
{
cr += (255-g)/4;
cg -= (255-g)/2;
cb += (255-g)/4;
g = 255;
}
if (b > 255)
{
cr += (255-b)/4;
cg += (255-b)/4;
cb -= (255-b)/2;
b = 255;
r *= 255.0/m;
g *= 255.0/m;
b *= 255.0/m;
}
*/
r+=cr;
if (r > 255)
dest[2] = 255;
else if (r < 0)
dest[2] = 0;
else
dest[2] = r;
g+=cg;
if (g > 255)
dest[1] = 255;
else if (g < 0)
dest[1] = 0;
else
dest[1] = g;
b+=cb;
if (b > 255)
dest[0] = 255;
else if (b < 0)
dest[0] = 0;
else
dest[0] = b;
dest[0] = min(b, 255);
dest[1] = min(g, 255);
dest[2] = min(r, 255);
dest[3] = 255;
dest += 4;
}
if (stainsrc)
stainsrc += (LMBLOCK_WIDTH - smax)*3;
}
break;
/*
case bgra4:
stride = LMBLOCK_WIDTH*4 - (smax<<2);
@ -841,7 +805,7 @@ static void Surf_StoreLightmap(qbyte *dest, int smax, int tmax, unsigned int shi
stainsrc += (LMBLOCK_WIDTH - smax)*3;
}
break;
*/
case rgb3_os:
stride = LMBLOCK_WIDTH*3 - (smax*3);
bl = blocklights;
@ -861,57 +825,21 @@ static void Surf_StoreLightmap(qbyte *dest, int smax, int tmax, unsigned int shi
b = (127+b*(*stainsrc++)) >> 8;
}
cr = 0;
cg = 0;
cb = 0;
if (r > 255) //ak too much red
/*
// quake 2 method, scale highest down to
// maintain hue
m = max(max(r, g), b);
if (m > 255)
{
cr -= (255-r)/2;
cg += (255-r)/4; //reduce it, and indicate to drop the others too.
cb += (255-r)/4;
r = 255;
}
if (g > 255)
{
cr += (255-g)/4;
cg -= (255-g)/2;
cb += (255-g)/4;
g = 255;
}
if (b > 255)
{
cr += (255-b)/4;
cg += (255-b)/4;
cb -= (255-b)/2;
b = 255;
r *= 255.0/m;
g *= 255.0/m;
b *= 255.0/m;
}
*/
r+=cr;
if (r > 255)
dest[0] = 255;
else if (r < 0)
dest[0] = 0;
else
dest[0] = (r+cr);
g+=cg;
if (g > 255)
dest[1] = 255;
else if (g < 0)
dest[1] = 0;
else
dest[1] = g;
b+=cb;
if (b > 255)
dest[2] = 255;
else if (b < 0)
dest[2] = 0;
else
dest[2] = b;
dest[0] = min(r, 255);
dest[1] = min(g, 255);
dest[2] = min(b, 255);
dest += 3;
}
if (stainsrc)
@ -954,7 +882,6 @@ static void Surf_BuildLightMap (msurface_t *surf, qbyte *dest, qbyte *deluxdest,
unsigned scale;
int maps;
unsigned *bl;
extern cvar_t gl_lightmap_shift;
int stride = LMBLOCK_WIDTH*lightmap_bytes;
@ -1129,14 +1056,14 @@ static void Surf_BuildLightMap (msurface_t *surf, qbyte *dest, qbyte *deluxdest,
if (surf->dlightframe == r_framecount)
Surf_AddDynamicLightsColours (surf);
if (!r_stains.value || !surf->stained)
stainsrc = NULL;
if (lightmap_bytes == 4)
{
if (lightmap_bgra)
{
if (!r_stains.value || !surf->stained)
Surf_StoreLightmap(dest, smax, tmax, shift, bgra4_os, NULL);
else
Surf_StoreLightmap(dest, smax, tmax, shift, bgra4_os, stainsrc);
Surf_StoreLightmap(dest, smax, tmax, shift, bgra4_os, stainsrc);
}
else
{
@ -1160,10 +1087,7 @@ static void Surf_BuildLightMap (msurface_t *surf, qbyte *dest, qbyte *deluxdest,
}
else
{
if (!r_stains.value || !surf->stained)
Surf_StoreLightmap(dest, smax, tmax, shift, rgb3_os, NULL);
else
Surf_StoreLightmap(dest, smax, tmax, shift, rgb3_os, stainsrc);
Surf_StoreLightmap(dest, smax, tmax, shift, rgb3_os, stainsrc);
}
}
}
@ -1223,10 +1147,7 @@ static void Surf_BuildLightMap (msurface_t *surf, qbyte *dest, qbyte *deluxdest,
Surf_AddDynamicLights (surf);
}
if (!r_stains.value || !surf->stained)
Surf_StoreLightmap(dest, smax, tmax, shift, lum, NULL);
else
Surf_StoreLightmap(dest, smax, tmax, shift, lum, stainsrc);
Surf_StoreLightmap(dest, smax, tmax, shift, lum, stainsrc);
}
}

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@ -56,6 +56,13 @@ static const texid_t r_nulltex = {0};
//=============================================================================
//the eye doesn't see different colours in the same proportion.
//must add to slightly less than 1
#define NTSC_RED 0.299
#define NTSC_GREEN 0.587
#define NTSC_BLUE 0.114
#define NTSC_SUM (NTSC_RED + NTSC_GREEN + NTSC_BLUE)
typedef enum {
RT_MODEL,
RT_POLY,
@ -427,6 +434,7 @@ extern cvar_t gl_nohwblend;
extern cvar_t gl_reporttjunctions;
extern cvar_t r_flashblend;
extern cvar_t r_lightstylesmooth;
extern cvar_t r_lightstylesmooth_limit;
extern cvar_t r_lightstylespeed;
extern cvar_t gl_nocolors;
extern cvar_t gl_load24bit;
@ -435,9 +443,6 @@ extern cvar_t gl_finish;
extern cvar_t gl_max_size;
extern cvar_t gl_playermip;
extern cvar_t d_palconvwrite;
extern cvar_t d_palremapsize;
extern cvar_t r_lightmap_saturation;
enum {

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@ -45,10 +45,6 @@ cvar_t _windowed_mouse = CVARF ("_windowed_mouse","1",
cvar_t con_ocranaleds = CVAR ("con_ocranaleds", "2");
cvar_t d_palconvwrite = CVAR ("d_palconvwrite", "1");
cvar_t d_palremapsize = CVARF ("d_palremapsize", "64",
CVAR_RENDERERLATCH);
cvar_t cl_cursor = CVAR ("cl_cursor", "");
cvar_t cl_cursorsize = CVAR ("cl_cursorsize", "32");
cvar_t cl_cursorbias = CVAR ("cl_cursorbias", "4");
@ -101,6 +97,7 @@ cvar_t r_fullbrightSkins = SCVARF ("r_fullbrightSkins", "1",
CVAR_SEMICHEAT|CVAR_SHADERSYSTEM);
cvar_t r_lightmap_saturation = SCVAR ("r_lightmap_saturation", "1");
cvar_t r_lightstylesmooth = SCVAR ("r_lightstylesmooth", "0");
cvar_t r_lightstylesmooth_limit = SCVAR ("r_lightstylesmooth_limit", "2");
cvar_t r_lightstylespeed = SCVAR ("r_lightstylespeed", "10");
cvar_t r_loadlits = SCVAR ("r_loadlit", "1");
cvar_t r_menutint = SCVARF ("r_menutint", "0.68 0.4 0.13",
@ -532,6 +529,7 @@ void Renderer_Init(void)
Cvar_Register(&r_dodgypcxfiles, "Bug fixes");
Cvar_Register(&r_loadlits, GRAPHICALNICETIES);
Cvar_Register(&r_lightstylesmooth, GRAPHICALNICETIES);
Cvar_Register(&r_lightstylesmooth_limit, GRAPHICALNICETIES);
Cvar_Register(&r_lightstylespeed, GRAPHICALNICETIES);
Cvar_Register(&r_stains, GRAPHICALNICETIES);

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@ -130,7 +130,7 @@ typedef struct cvar_group_s
#define CVAR_RULESETLATCH (1<<15) //latched by the ruleset
#define CVAR_SHADERSYSTEM (1<<16) //change flushes shaders.
#define CVAR_LASTFLAG CVAR_RULESETLATCH
#define CVAR_LASTFLAG CVAR_SHADERSYSTEM
#define CVAR_LATCHMASK (CVAR_LATCH|CVAR_RENDERERLATCH|CVAR_SERVEROVERRIDE|CVAR_CHEAT|CVAR_SEMICHEAT) //you're only allowed one of these.
#define CVAR_NEEDDEFAULT CVAR_CHEAT

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@ -1074,6 +1074,9 @@ static void (D3D9_Draw_Init) (void)
}
static void (D3D9_Draw_ReInit) (void)
{
#ifdef PLUGINS
Plug_DrawReloadImages();
#endif
}
static void (D3D9_R_Init) (void)

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@ -40,8 +40,6 @@ typedef struct
extern cvar_t gl_part_flame, r_fullbrightSkins, r_fb_models;
extern cvar_t r_noaliasshadows;
void R_TorchEffect (vec3_t pos, int type);
void GLMod_FloodFillSkin( qbyte *skin, int skinwidth, int skinheight );

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@ -36,7 +36,6 @@ R_AnimateLight
void R_AnimateLight (void)
{
int i,j;
int v1, v2;
float f;
//
@ -46,13 +45,12 @@ void R_AnimateLight (void)
if (f < 0)
f = 0;
i = (int)f;
f -= i; //this can require updates at 1000 times a second.. Depends on your framerate of course
if (r_lightstylesmooth.ival)
f -= i; //this can require updates at 1000 times a second.. Depends on your framerate of course
else
f = 0; //only update them 10 times a second
for (j=0 ; j<MAX_LIGHTSTYLES ; j++)
{
int v1, v2, vd;
if (!cl_lightstyle[j].length)
{
d_lightstylevalue[j] = 256;
@ -65,7 +63,11 @@ void R_AnimateLight (void)
v2 = (i+1) % cl_lightstyle[j].length;
v2 = cl_lightstyle[j].map[v2] - 'a';
d_lightstylevalue[j] = (v1*(1-f) + v2*(f))*22;
vd = v1 - v2;
if (!r_lightstylesmooth.ival || vd < -r_lightstylesmooth_limit.ival || vd > r_lightstylesmooth_limit.ival)
d_lightstylevalue[j] = v1*22;
else
d_lightstylevalue[j] = (v1*(1-f) + v2*(f))*22;
}
}