fteqw/engine
Spoike 8c951e13fc fix d3d11 renderer not working properly when first joining a server.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4731 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-24 17:21:51 +00:00
..
botlib Tweaked svn stuff a little more. Should be more robust now. 3rd party SVN headers+libs are no longer on svn. 2014-02-09 09:25:28 +00:00
client make the r key restart the current animation in the modelviewer. 2014-08-24 15:40:33 +00:00
common iqm: more verbose on errors, detect more. 2014-08-21 23:48:09 +00:00
d3d fix !!ver so it actually works, allowing later glsl version (for stuff like 'flat') 2014-06-08 09:36:15 +00:00
dotnet2003 fixed some bugs with the previous commit (missing files, and some sw renderer issues). updated the dotnet2003 project files. 2007-05-25 23:03:49 +00:00
dotnet2005 I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again). 2014-08-15 02:20:41 +00:00
dotnet2008 SDL MSVC project files updated. 2011-07-16 05:02:37 +00:00
dotnet2010 Trimmed some dead files. 2012-09-30 05:52:03 +00:00
droid Attempt to improve areaportal support. now networked (so visible clientside), but will probably break anyway, if doors open before players join. should also block some rtlights, although perhaps not completely. 2014-06-02 16:50:40 +00:00
ftequake ------------------------------------------------------------------------ 2013-03-12 22:58:13 +00:00
gas2masm update vc2005 project again, remove cvsignore files out of repository 2006-04-02 03:59:30 +00:00
gl fix d3d11 renderer not working properly when first joining a server. 2014-08-24 17:21:51 +00:00
http rewrite download code detect rates and get the best speeds practical. 2014-06-12 23:08:42 +00:00
libs Tweaked svn stuff a little more. Should be more robust now. 3rd party SVN headers+libs are no longer on svn. 2014-02-09 09:25:28 +00:00
nacl I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again). 2014-08-15 02:20:41 +00:00
npfte ------------------------------------------------------------------------ 2013-03-12 23:01:08 +00:00
partcfgs Attempt to improve areaportal support. now networked (so visible clientside), but will probably break anyway, if doors open before players join. should also block some rtlights, although perhaps not completely. 2014-06-02 16:50:40 +00:00
qclib I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again). 2014-08-15 02:20:41 +00:00
server fix issues with join/observe spam by throttling it to no more than 1 per 2 seconds. 2014-08-24 17:16:12 +00:00
setup added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
shaders fix nq bob (also fixes show_speed in nq) 2014-08-19 06:08:23 +00:00
sw fix iqm models. 2014-03-31 17:06:41 +00:00
web Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
.cproject Added all targets to the Eclipse cproject file. 2009-09-04 15:27:23 +00:00
.project Changed compiler (CC) to use MinGW GCC, but it still uses Cygwin Make because it works better atm. 2009-09-02 04:32:47 +00:00
BSDmakefile testing, never mind this 2008-04-27 10:23:37 +00:00
LICENSE This should have been in here all along. 2005-06-01 18:31:29 +00:00
Makefile kill svmodel.c from the makefile too. 2014-05-23 02:14:36 +00:00
README.MSVC just added the ml.exe requirement 2005-11-19 16:32:14 +00:00
makeconfig.sh Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00

README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.