kill svmodel.c from the makefile too.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4669 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2014-05-23 02:14:36 +00:00
parent 3bd6892353
commit 1c38e52b3f
1 changed files with 3 additions and 5 deletions

View File

@ -499,7 +499,6 @@ D3DQUAKE_OBJS = \
D3DGL_OBJS = \
gl_font.o \
gl_ngraph.o \
gl_model.o \
gl_shader.o \
gl_shadow.o \
gl_rlight.o \
@ -568,11 +567,9 @@ SERVER_OBJS = \
httpserver.o
SERVERONLY_OBJS = \
svmodel.o \
sv_sys_unix.o
WINDOWSSERVERONLY_OBJS = \
svmodel.o \
net_ssl_winsspi.o \
sv_sys_win.o \
sys_win_threads.o
@ -592,6 +589,7 @@ WINDOWS_OBJS = \
COMMON_OBJS = \
gl_alias.o \
gl_heightmap.o \
gl_model.o \
com_mesh.o \
com_phys_ode.o \
common.o \
@ -1198,7 +1196,7 @@ ifeq ($(FTE_TARGET),droid)
SV_CFLAGS=
SV_LDFLAGS=
SV_DIR=sv_droid-$(DROID_ARCH)
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(BOTLIB_OBJS) svmodel.o sys_droid.o
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(BOTLIB_OBJS) sys_droid.o
SV_EXE_NAME=libftedroid.so
GL_CFLAGS=$(GLCFLAGS)
@ -1231,7 +1229,7 @@ ifeq ($(FTE_TARGET),web)
SV_DIR=sv_web
#SV_LDFLAGS=-lz
#SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) svmodel.o
#SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS)
SV_EXE_NAME=../libftesv.js
#SV_LDFLAGS=