fix d3d11 renderer not working properly when first joining a server.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4731 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2014-08-24 17:21:51 +00:00
parent cd690a165a
commit 8c951e13fc
1 changed files with 3 additions and 0 deletions

View File

@ -3329,7 +3329,10 @@ void Sh_CheckSettings(void)
case QR_DIRECT3D11:
canshadowless = true; //all feature levels
if (D3D11_BeginShadowMap(0, SHADOWMAP_SIZE*3, SHADOWMAP_SIZE*2))
{
D3D11_EndShadowMap();
cansmap = true; //tends to not work properly until feature level 10 for one error or another.
}
break;
#endif
default: