Commit Graph

742 Commits

Author SHA1 Message Date
Spoike 5f2aa993de Needed casts. The pmove code on the server got it's own usercmd, so the clients pmove code needs to incorporate casts appropriatly also.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@743 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:38:41 +00:00
Spoike 9f7ca44459 Added notarget and fly commands (and a cast for q2 gamecode's usercmds)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@742 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:36:13 +00:00
Spoike 340acfd808 Fixed a map name bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@741 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:34:59 +00:00
Spoike 63685e264b That's more stable now
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@740 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:34:25 +00:00
Spoike d30d52c8fa Q2 game code needs a very specific structure.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@739 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:33:58 +00:00
Spoike a1d1f34fe3 Urm, yeah, that's probably better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@738 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:32:32 +00:00
Spoike e4213157a9 Fixed a bug which was causing a Q2 game error when failing to open the level cache for writing.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@737 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:31:38 +00:00
Spoike 933de315ea Removed the old forms of the specular fragment program.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@736 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:13:54 +00:00
Spoike 6b17c2f8c3 Run without gamedata (server list works at least)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@735 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:12:46 +00:00
Spoike 94da52bb17 It now runs without any gamedata.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@734 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:11:33 +00:00
Spoike defad00c26 r_fullbrightSkins added.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@733 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:10:52 +00:00
Spoike 4ca2ea89f9 That just makes more sence.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@732 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:10:32 +00:00
Spoike aa039d563d Don't autodownload palette/colormap afterall.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@731 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:08:47 +00:00
Spoike 444d40db67 Added support for loading an alternate sort of sort of tga
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@730 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:07:55 +00:00
Spoike d28993bd60 Making FTE run without any gamedata.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@729 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:06:55 +00:00
Spoike 2df5251e89 Stole lh's font, for use without gamedata.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@728 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:02:25 +00:00
Spoike b9df04076c tweeked execution of default configs to be more conservative, made bskins work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@727 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:01:19 +00:00
Spoike 4ec4d1f38d Made it so that the user may specify skin colors instead of skin names.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@726 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:00:20 +00:00
Spoike 988a3a2cda fbskins is meant to be a float
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@725 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 07:58:50 +00:00
Spoike eef16df03f Fixed the messagemode colour bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@724 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 07:58:11 +00:00
KrimZon 4b60b739f7 Added GL_ARB_shader_objects extension code in glsupp.h
Added init of the used functions to GL_CheckExtensions and some functions for the simplifying api to gl_vidcommon.c
Added the function declarations and other defines for that interface to glquake.h


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@723 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 23:34:42 +00:00
TimeServ 8b17508ae4 better solution
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@722 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 19:48:26 +00:00
TimeServ eede8928f3 removed Auto: Changed resolution
particles/beams should clear correctly on r_part


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@721 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 19:19:51 +00:00
Spoike 2768319718 fixed mouse not active after vid_restart.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@720 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 12:01:48 +00:00
Spoike 585dc4db55 don't crash if they gave us a dodgy model (md3s... hmm)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@719 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 10:58:18 +00:00
Spoike b6d8192406 Added some warnings to try and catch people doing silly things.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@718 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 08:22:31 +00:00
Spoike dd7934c7db Spotted that // wasn't being treated as a comment on frame macros. Thanks Urre.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@717 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 08:22:03 +00:00
Spoike 79c1f23370 Cleans up better on a runaway loop error.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@716 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 08:18:03 +00:00
Spoike 6cc587e8e8 Make sure colour 7 is used if the server said an empty lightstyle.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@715 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 08:16:52 +00:00
Spoike b3ac55613b bung
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@714 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 08:07:47 +00:00
Spoike 5a6c27d500 mingw detection is a little better now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@713 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 08:06:46 +00:00
Spoike 5374343d1d compiles a bit more often.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@712 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 08:05:34 +00:00
Spoike 73aa56a830 Wall jumping... and stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@711 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 08:04:42 +00:00
Spoike ab3644ddf4 Give is more fun on dedicated servers now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@710 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 08:01:03 +00:00
Spoike d36eac6baf walkmove(0,0) is a solidity test. Test properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@709 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 07:58:19 +00:00
Spoike 302c83ddb3 Bye bye warning.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@708 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 07:54:24 +00:00
Spoike bd3c4d6b1e Added some new file finding console commands.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@707 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 07:49:23 +00:00
Spoike a9f3e56240 Now the sbar is able to draw decorated player names properly in various places.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@706 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 07:31:57 +00:00
Spoike be2e848258 Fixed colouring.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@705 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 07:27:50 +00:00
Spoike a928045725 ^s and ^r stack based console masks added.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@704 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 07:26:49 +00:00
Spoike 1509862b09 Make chat colours come out the same as for TF teams. It's a bit friendlier this way.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 07:20:13 +00:00
Spoike a400572be9 Removed some obsolete nq lerping code and gl particle rendering. both are cleaner and were already disabled.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@702 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 07:18:59 +00:00
Spoike 4d770559c8 Does that make you happy?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@701 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 00:02:05 +00:00
Spoike b0a54a31c4 Fix for some bugs noticed with ints.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@700 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-30 12:47:43 +00:00
Spoike 2c17e2ca4d Skin forcing is now supported (and i've made some other teamplay fixes too)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@699 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-29 03:24:21 +00:00
Spoike 925edaf345 Hmm. Looks like that function wasn't used.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@698 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-29 03:22:49 +00:00
Spoike b49714565c Added some extra validation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@697 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-29 03:22:09 +00:00
Spoike 3e9ce35b49 Fixing colour forcing.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@696 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-29 03:20:42 +00:00
Spoike a88096a8c7 Was that causing problems with 16bpp?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@695 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-29 03:19:44 +00:00
Spoike 636cbd3f2a Cleaned up a tiny bit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@694 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-29 03:18:44 +00:00