Skin forcing is now supported (and i've made some other teamplay fixes too)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@699 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2004-12-29 03:24:21 +00:00
parent 925edaf345
commit 2c17e2ca4d
5 changed files with 105 additions and 21 deletions

View File

@ -776,7 +776,7 @@ void CL_Disconnect (void)
// stop sounds (especially looping!)
S_StopAllSounds (true);
#ifdef VM_CGAME
#ifdef VM_CG
CG_Stop();
#endif
@ -2566,7 +2566,7 @@ void Host_Frame (float time)
return; // framerate is too high
*/
Mod_Think();
Mod_Think(); //think even on idle (which means small walls and a fast cpu can get more surfaces done.
if (!CL_FilterTime(realtime - oldrealtime))
return;
@ -2589,10 +2589,13 @@ void Host_Frame (float time)
return;
#endif
cls.framecount++;
#ifdef NQPROT
NET_Poll();
#endif
RSpeedRemark();
if (cls.downloadtype == dl_none && !*cls.downloadname && cl.downloadlist)

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@ -1247,6 +1247,8 @@ void CL_ParseServerData (void)
Stats_NewMap();
cl.servercount = svcnt;
cl.teamfortress = !Q_strcasecmp(str, "fortress");
if (cl.gamedirchanged)
{
cl.gamedirchanged = false;
@ -2330,31 +2332,31 @@ void CL_NewTranslation (int slot)
int i, j;
int top, bottom;
qbyte *dest, *source;
player_info_t *player;
char s[512];
#endif
char *s;
player_info_t *player;
if (slot > MAX_CLIENTS)
Sys_Error ("CL_NewTranslation: slot > MAX_CLIENTS");
player = &cl.players[slot];
s = Skin_FindName (player);
COM_StripExtension(s, s);
if (player->skin && !stricmp(s, player->skin->name))
player->skin = NULL;
#ifdef RGLQUAKE
if (qrenderer == QR_OPENGL)
{
if (slot > MAX_CLIENTS)
Sys_Error ("CL_NewTranslation: slot > MAX_CLIENTS");
cl.players[slot].skin = NULL;
// R_TranslatePlayerSkin(slot);
{ //gl doesn't need to do anything except prevent the sys_error below.
}
else
#endif
#ifdef SWQUAKE
if (qrenderer == QR_SOFTWARE)
{
player = &cl.players[slot];
strcpy(s, Info_ValueForKey(player->userinfo, "skin"));
COM_StripExtension(s, s);
if (player->skin && !stricmp(s, player->skin->name))
player->skin = NULL;
top = player->topcolor;
bottom = player->bottomcolor;
if (!cl.splitclients && !(cl.fpd & FPD_NO_FORCE_COLOR)) //no colour/skin forcing in splitscreen.

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@ -273,6 +273,8 @@ typedef struct
qboolean resendinfo;
int framecount;
// network stuff
netchan_t netchan;
float lastarbiatarypackettime; //used to mark when packets were sent to prevent mvdsv servers from causing us to disconnect.
@ -514,6 +516,8 @@ typedef struct
int teamplay;
int deathmatch;
qboolean teamfortress; //*sigh*. This is used for teamplay stuff. This sucks.
} client_state_t;
extern int cl_teamtopcolor;
@ -523,8 +527,10 @@ extern int cl_enemybottomcolor;
//FPD values
//(commented out ones are ones that we don't support)
#define FPD_NO_FORCE_SKIN 256
#define FPD_NO_FORCE_COLOR 512
#define FPD_LIMIT_PITCH (1 << 14) //limit scripted pitch changes
#define FPD_LIMIT_YAW (1 << 15) //limit scripted yaw changes
//
// cvars
@ -779,6 +785,7 @@ typedef struct
} pcx_t;
char *Skin_FindName (player_info_t *sc);
void Skin_Find (player_info_t *sc);
qbyte *Skin_Cache8 (skin_t *skin);
qbyte *Skin_Cache32 (skin_t *skin);

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@ -23,6 +23,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
cvar_t baseskin = {"baseskin", "base"};
cvar_t noskins = {"noskins", "0"};
extern cvar_t cl_teamskin;
extern cvar_t cl_enemyskin;
extern cvar_t r_fb_models;
char allskins[128];
@ -30,6 +33,75 @@ char allskins[128];
skin_t skins[MAX_CACHED_SKINS];
int numskins;
//returns the name
char *Skin_FindName (player_info_t *sc)
{
int tracknum;
char *s;
static char name[MAX_OSPATH];
char *skinforcing_team;
if (allskins[0])
{
Q_strncpyz(name, allskins, sizeof(name));
}
else
{
s = Info_ValueForKey(sc->userinfo, "skin");
if (s && s[0])
Q_strncpyz(name, s, sizeof(name));
else
Q_strncpyz(name, baseskin.string, sizeof(name));
}
if (cl.spectator && (tracknum = Cam_TrackNum()) != -1)
skinforcing_team = cl.players[tracknum].team;
else if (cl.spectator)
skinforcing_team = "spec";
else
skinforcing_team = cl.players[cl.playernum[0]].team;
//Don't force skins in splitscreen (it's probable that the new skin would be wrong).
//Don't force skins in TF (where skins are forced on a class basis by the mod).
//Don't force skins on servers that have it disabled.
if (cl.splitclients<2 && !cl.teamfortress && !(cl.fpd & FPD_NO_FORCE_SKIN))
{
char *skinname = NULL;
player_state_t *state;
qboolean teammate;
teammate = (cl.teamplay && !strcmp(sc->team, skinforcing_team)) ? true : false;
/*
if (!cl.validsequence)
goto nopowerups;
state = cl.frames[cl.parsecount & UPDATE_MASK].playerstate + (sc - cl.players);
if (state->messagenum != cl.parsecount)
goto nopowerups;
if ((state->effects & (EF_BLUE | EF_RED)) == (EF_BLUE | EF_RED))
skinname = teammate ? cl_teambothskin.string : cl_enemybothskin.string;
else if (state->effects & EF_BLUE)
skinname = teammate ? cl_teamquadskin.string : cl_enemyquadskin.string;
else if (state->effects & EF_RED)
skinname = teammate ? cl_teampentskin.string : cl_enemypentskin.string;
nopowerups:
*/
if (!skinname || !skinname[0])
skinname = teammate ? cl_teamskin.string : cl_enemyskin.string;
if (skinname[0] && !strchr(skinname, '/')) // a '/' in a skin name is deemed as a model name, so we ignore it.
Q_strncpyz(name, skinname, sizeof(name));
}
if (strstr(name, "..") || *name == '.')
Q_strncpyz(name, baseskin.string, sizeof(name));
return name;
}
/*
================
Skin_Find
@ -69,7 +141,9 @@ void Skin_Find (player_info_t *sc)
COM_StripExtension (mn, name);
}
else
COM_StripExtension (s, name);
s = Skin_FindName(sc);
COM_StripExtension (s, name);
s = strchr(name, '/');
if (s)

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@ -43,8 +43,6 @@ typedef qboolean qbool;
#define SP 0
#define teamfortress spectator
#define framecount qport
#define Com_Printf Con_Printf
#define strlcpy Q_strncpyz