vkd3d-proton/libs/vkd3d
Hans-Kristian Arntzen eca8e49564 vkd3d: Do not attempt to enable anything RT related.
Temporary workaround for release build to avoid causing vkCreateDevice failures on Ampere
with Steam Linux runtime.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-19 20:45:04 +01:00
..
shaders vkd3d: Rewrite binary occlusion query resolve shader. 2021-01-19 14:11:46 +01:00
cache.c vkd3d: Eliminate wchar_size, use UTF-16 string literals 2021-02-09 11:26:28 +01:00
command.c vkd3d: Remove heap_offset member from d3d12_resource. 2021-02-18 14:17:22 +01:00
command_list_profiled.h vkd3d: Make profiled vtable for ID3D12GraphicsCommandList4. 2020-07-20 16:39:15 +02:00
debug_ring.c vkd3d: Simplify vkd3d_allocate_buffer_memory helper. 2021-02-18 14:17:22 +01:00
descriptor_debug.c vkd3d: Register allocation cookie for descriptor debugging. 2021-02-15 17:04:52 +01:00
device.c vkd3d: Do not attempt to enable anything RT related. 2021-02-19 20:45:04 +01:00
device_profiled.h vkd3d: Make a profiled vtable for ID3D12Device. 2020-07-20 16:39:15 +02:00
heap.c vkd3d: Remove _2 suffix from memory allocation functions. 2021-02-18 14:17:22 +01:00
memory.c vkd3d: Mask certain heap flags when suballocating memory. 2021-02-19 20:18:24 +01:00
meson.build vkd3d: Add d3d12_heap_2. 2021-02-15 17:04:52 +01:00
meta.c vkd3d: Rewrite binary occlusion query resolve shader. 2021-01-19 14:11:46 +01:00
platform.c meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
raytracing_pipeline.c vkd3d: Remove clamping assumption in RTPSO stack size. 2021-02-18 14:16:31 +01:00
renderdoc.c meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
resource.c vkd3d: Store original heap flags in d3d12_resource again. 2021-02-19 20:18:24 +01:00
state.c vkd3d: Implement TIER_1 variable rate shading 2021-02-12 13:39:05 +01:00
swapchain.c vkd3d: Account for front buffer in swapchain image count 2021-02-19 13:17:15 +01:00
utils.c vkd3d: Eliminate wchar_size, use UTF-16 string literals 2021-02-09 11:26:28 +01:00
va_map.c vkd3d: Add VA->resource map and new VA allocator. 2021-02-15 15:19:11 +01:00
vkd3d_descriptor_debug.h vkd3d: Register allocation cookie for descriptor debugging. 2021-02-15 17:04:52 +01:00
vkd3d_main.c build: Use `-fvisibility=hidden` and define exports manually 2020-10-05 10:44:10 +02:00
vkd3d_private.h vkd3d: Do not attempt to enable anything RT related. 2021-02-19 20:45:04 +01:00
vkd3d_renderdoc.h include: Remove DECLSPEC_HIDDEN from headers 2020-10-05 10:44:10 +02:00
vkd3d_shaders.h vkd3d: Add query resolve shader. 2021-01-19 14:11:46 +01:00
vulkan_procs.h vkd3d: Implement TIER_1 variable rate shading 2021-02-12 13:39:05 +01:00