vkd3d: Remove clamping assumption in RTPSO stack size.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2021-02-18 12:38:20 +01:00
parent e228367e98
commit 8437eea2c0
1 changed files with 2 additions and 2 deletions

View File

@ -256,8 +256,8 @@ static void STDMETHODCALLTYPE d3d12_state_object_properties_SetPipelineStackSize
struct d3d12_state_object *object = impl_from_ID3D12StateObjectProperties(iface);
TRACE("iface %p, stack_size_in_bytes %llu!\n", iface);
/* This behavior seems to match what I'm seeing on AMD Windows driver. */
object->pipeline_stack_size = min(object->conservative_pipeline_stack_size, stack_size_in_bytes);
/* This behavior seems to match what I'm seeing on NV Windows driver. */
object->pipeline_stack_size = stack_size_in_bytes;
}
static CONST_VTBL struct ID3D12StateObjectVtbl d3d12_state_object_vtbl =