..
shaders
vkd3d: Rewrite binary occlusion query resolve shader.
2021-01-19 14:11:46 +01:00
acceleration_structure.c
vkd3d: Actually use RGBA16 formats for RT VBO.
2021-03-12 12:20:10 +01:00
cache.c
vkd3d: Refactor SetName implementation
2021-02-25 21:51:43 +01:00
command.c
vkd3d: Optimize unmapping adjacent resource regions.
2021-03-11 13:57:45 +01:00
command_list_profiled.h
vkd3d: Refactor SetName implementation
2021-02-25 21:51:43 +01:00
debug_ring.c
vkd3d: Simplify vkd3d_allocate_buffer_memory helper.
2021-02-18 14:17:22 +01:00
descriptor_debug.c
vkd3d: Register allocation cookie for descriptor debugging.
2021-02-15 17:04:52 +01:00
device.c
vkd3d: Actually use RGBA16 formats for RT VBO.
2021-03-12 12:20:10 +01:00
device_profiled.h
vkd3d: Refactor SetName implementation
2021-02-25 21:51:43 +01:00
heap.c
vkd3d: Refactor SetName implementation
2021-02-25 21:51:43 +01:00
memory.c
vkd3d: Implement RTAS object creation.
2021-02-25 16:14:16 +01:00
meson.build
vkd3d: Implement GetRaytracingAccelerationStructurePrebuildInfo.
2021-02-25 16:14:16 +01:00
meta.c
vkd3d: Rewrite binary occlusion query resolve shader.
2021-01-19 14:11:46 +01:00
platform.c
meta: Add missing newlines to end of files
2020-11-05 17:16:57 +01:00
raytracing_pipeline.c
vkd3d: Implement local root signature association.
2021-03-12 12:20:10 +01:00
renderdoc.c
meta: Add missing newlines to end of files
2020-11-05 17:16:57 +01:00
resource.c
vkd3d: Store subresource index in d3d12_sparse_image_region.
2021-03-10 13:18:44 +01:00
state.c
vkd3d: Fix some trivial bugs with local root signatures.
2021-03-12 12:20:10 +01:00
swapchain.c
vkd3d: Refactor SetName implementation
2021-02-25 21:51:43 +01:00
utils.c
vkd3d: Refactor SetName implementation
2021-02-25 21:51:43 +01:00
va_map.c
vkd3d: Fix some const warnings on MSVC.
2021-03-10 10:48:01 +00:00
vkd3d_descriptor_debug.h
vkd3d: Register allocation cookie for descriptor debugging.
2021-02-15 17:04:52 +01:00
vkd3d_main.c
vkd3d: Convert Root Signatures to 1.1.
2021-03-10 11:46:05 +01:00
vkd3d_private.h
vkd3d: Optimize sparse binding for buffers and full subresources.
2021-03-10 13:18:44 +01:00
vkd3d_renderdoc.h
include: Remove DECLSPEC_HIDDEN from headers
2020-10-05 10:44:10 +02:00
vkd3d_shaders.h
vkd3d: Add query resolve shader.
2021-01-19 14:11:46 +01:00
vulkan_procs.h
vkd3d: Implement RTAS clone and compact copy operations.
2021-03-04 16:30:29 +01:00