.. |
shaders
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meta: Add fs_copy_uint path.
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2021-05-05 00:11:10 +02:00 |
acceleration_structure.c
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vkd3d: Convert RTAS geometry flags.
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2021-03-15 14:55:03 +00:00 |
bundle.c
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vkd3d: Add bundle allocator and command list implementation.
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2021-04-14 16:24:55 +02:00 |
cache.c
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vkd3d: Refactor SetName implementation
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2021-02-25 21:51:43 +01:00 |
command.c
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vkd3d: Invalidate binding state on query resolve.
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2021-06-17 15:59:05 +02:00 |
command_list_profiled.h
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vkd3d: Refactor SetName implementation
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2021-02-25 21:51:43 +01:00 |
debug_ring.c
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vkd3d: Fix potential deadlock in debug ring.
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2021-06-11 11:04:38 +02:00 |
descriptor_debug.c
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vkd3d: Fix potential deadlock in descriptor QA checks.
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2021-06-11 11:04:38 +02:00 |
device.c
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vkd3d: Enable tiled resources tier 3.
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2021-06-14 15:53:33 +02:00 |
device_profiled.h
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vkd3d: Refactor SetName implementation
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2021-02-25 21:51:43 +01:00 |
heap.c
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vkd3d: Refactor SetName implementation
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2021-02-25 21:51:43 +01:00 |
memory.c
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vkd3d: Use correct allocation size for memory block.
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2021-06-10 14:16:01 +02:00 |
meson.build
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meta: Add fs_copy_uint path.
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2021-05-05 00:11:10 +02:00 |
meta.c
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meta: Add fs_copy_uint path.
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2021-05-05 00:11:10 +02:00 |
platform.c
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meta: Add missing newlines to end of files
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2020-11-05 17:16:57 +01:00 |
raytracing_pipeline.c
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vkd3d: Rewrite descriptor QA.
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2021-05-26 17:26:01 +02:00 |
renderdoc.c
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meta: Add missing newlines to end of files
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2020-11-05 17:16:57 +01:00 |
resource.c
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vkd3d: Splat null descriptors to all sets.
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2021-06-07 13:21:31 +02:00 |
state.c
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vkd3d: Ignore BlendEnable if write mask is 0.
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2021-06-17 16:42:14 +02:00 |
swapchain.c
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vkd3d: Ensure that swapchain is eventually recreated.
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2021-06-02 19:46:05 +02:00 |
utils.c
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vkd3d: Implement D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE
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2021-04-12 13:22:01 +02:00 |
va_map.c
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vkd3d: Fix some const warnings on MSVC.
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2021-03-10 10:48:01 +00:00 |
vkd3d_descriptor_debug.h
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vkd3d: Rewrite descriptor QA.
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2021-05-26 17:26:01 +02:00 |
vkd3d_main.c
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vkd3d: Remove type/next from vkd3d device/instance structures
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2021-04-20 18:25:41 +02:00 |
vkd3d_private.h
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vkd3d: Enable binary import and image view handle extensions
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2021-06-10 11:26:34 +02:00 |
vkd3d_renderdoc.h
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include: Remove DECLSPEC_HIDDEN from headers
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2020-10-05 10:44:10 +02:00 |
vkd3d_shaders.h
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meta: Add fs_copy_uint path.
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2021-05-05 00:11:10 +02:00 |
vulkan_procs.h
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vkd3d: Don't error out if vkGetPhysicalDeviceFragmentShadingRatesKHR isn't found.
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2021-04-24 18:23:46 +01:00 |