vkd3d: Enable tiled resources tier 3.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
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@ -4497,7 +4497,11 @@ static D3D12_TILED_RESOURCES_TIER d3d12_device_determine_tiled_resources_tier(st
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!minmax_properties->filterMinmaxSingleComponentFormats)
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return D3D12_TILED_RESOURCES_TIER_1;
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return D3D12_TILED_RESOURCES_TIER_2;
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if (!features->sparseResidencyImage3D ||
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!sparse_properties->residencyStandard3DBlockShape)
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return D3D12_TILED_RESOURCES_TIER_2;
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return D3D12_TILED_RESOURCES_TIER_3;
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}
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static D3D12_CONSERVATIVE_RASTERIZATION_TIER d3d12_device_determine_conservative_rasterization_tier(struct d3d12_device *device)
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