..
shaders
meta: Add fs_copy_uint path.
2021-05-05 00:11:10 +02:00
acceleration_structure.c
vkd3d: Introduce vkd3d_internal_get_vk_format.
2021-06-24 12:55:17 +02:00
bundle.c
vkd3d: Add bundle allocator and command list implementation.
2021-04-14 16:24:55 +02:00
cache.c
vkd3d: Refactor SetName implementation
2021-02-25 21:51:43 +01:00
command.c
vkd3d: Fixing CopyTextureRegion going out of bounds when src_box is null.
2021-07-29 17:28:52 +02:00
command_list_profiled.h
vkd3d: Refactor SetName implementation
2021-02-25 21:51:43 +01:00
debug_ring.c
vkd3d: Fix potential deadlock in debug ring.
2021-06-11 11:04:38 +02:00
descriptor_debug.c
vkd3d: Fix potential deadlock in descriptor QA checks.
2021-06-11 11:04:38 +02:00
device.c
vkd3d: Expose shader model 6.5.
2021-07-29 20:42:32 +02:00
device_profiled.h
vkd3d: Refactor SetName implementation
2021-02-25 21:51:43 +01:00
heap.c
vkd3d: Refactor SetName implementation
2021-02-25 21:51:43 +01:00
memory.c
vkd3d: Use correct allocation size for memory block.
2021-06-10 14:16:01 +02:00
meson.build
meta: Add fs_copy_uint path.
2021-05-05 00:11:10 +02:00
meta.c
vkd3d: Handle separate DS layout for destination copies.
2021-07-07 15:31:52 +02:00
platform.c
meta: Add missing newlines to end of files
2020-11-05 17:16:57 +01:00
raytracing_pipeline.c
vkd3d: Validate shader meta against features.
2021-07-28 15:28:19 +02:00
renderdoc.c
meta: Add missing newlines to end of files
2020-11-05 17:16:57 +01:00
resource.c
vkd3d: Track depth-stencil image layouts over a command buffer.
2021-07-07 15:45:46 +02:00
state.c
vkd3d: Validate shader meta against features.
2021-07-28 15:28:19 +02:00
swapchain.c
vkd3d: Fix top-most handling when restoring from fullscreen
2021-06-25 17:28:35 +02:00
utils.c
vkd3d: Introduce vkd3d_internal_get_vk_format.
2021-06-24 12:55:17 +02:00
va_map.c
vkd3d: Fix some const warnings on MSVC.
2021-03-10 10:48:01 +00:00
vkd3d_descriptor_debug.h
vkd3d: Rewrite descriptor QA.
2021-05-26 17:26:01 +02:00
vkd3d_main.c
vkd3d: Remove type/next from vkd3d device/instance structures
2021-04-20 18:25:41 +02:00
vkd3d_private.h
vkd3d: Handle NULL event handles in ID3D12Fence::SetEvent*().
2021-07-29 17:21:20 +02:00
vkd3d_renderdoc.h
include: Remove DECLSPEC_HIDDEN from headers
2020-10-05 10:44:10 +02:00
vkd3d_shaders.h
meta: Add fs_copy_uint path.
2021-05-05 00:11:10 +02:00
vulkan_procs.h
vkd3d: Don't error out if vkGetPhysicalDeviceFragmentShadingRatesKHR isn't found.
2021-04-24 18:23:46 +01:00