vkd3d-proton/libs/vkd3d
Hans-Kristian Arntzen 093a8c49f3 vkd3d: Expose shader model 6.5.
WaveMatch and WaveMultiPrefix are implemented and pass test.
Other features are gated behind feature bits.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-07-29 20:42:32 +02:00
..
shaders meta: Add fs_copy_uint path. 2021-05-05 00:11:10 +02:00
acceleration_structure.c vkd3d: Introduce vkd3d_internal_get_vk_format. 2021-06-24 12:55:17 +02:00
bundle.c vkd3d: Add bundle allocator and command list implementation. 2021-04-14 16:24:55 +02:00
cache.c vkd3d: Refactor SetName implementation 2021-02-25 21:51:43 +01:00
command.c vkd3d: Fixing CopyTextureRegion going out of bounds when src_box is null. 2021-07-29 17:28:52 +02:00
command_list_profiled.h vkd3d: Refactor SetName implementation 2021-02-25 21:51:43 +01:00
debug_ring.c vkd3d: Fix potential deadlock in debug ring. 2021-06-11 11:04:38 +02:00
descriptor_debug.c vkd3d: Fix potential deadlock in descriptor QA checks. 2021-06-11 11:04:38 +02:00
device.c vkd3d: Expose shader model 6.5. 2021-07-29 20:42:32 +02:00
device_profiled.h vkd3d: Refactor SetName implementation 2021-02-25 21:51:43 +01:00
heap.c vkd3d: Refactor SetName implementation 2021-02-25 21:51:43 +01:00
memory.c vkd3d: Use correct allocation size for memory block. 2021-06-10 14:16:01 +02:00
meson.build meta: Add fs_copy_uint path. 2021-05-05 00:11:10 +02:00
meta.c vkd3d: Handle separate DS layout for destination copies. 2021-07-07 15:31:52 +02:00
platform.c meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
raytracing_pipeline.c vkd3d: Validate shader meta against features. 2021-07-28 15:28:19 +02:00
renderdoc.c meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
resource.c vkd3d: Track depth-stencil image layouts over a command buffer. 2021-07-07 15:45:46 +02:00
state.c vkd3d: Validate shader meta against features. 2021-07-28 15:28:19 +02:00
swapchain.c vkd3d: Fix top-most handling when restoring from fullscreen 2021-06-25 17:28:35 +02:00
utils.c vkd3d: Introduce vkd3d_internal_get_vk_format. 2021-06-24 12:55:17 +02:00
va_map.c vkd3d: Fix some const warnings on MSVC. 2021-03-10 10:48:01 +00:00
vkd3d_descriptor_debug.h vkd3d: Rewrite descriptor QA. 2021-05-26 17:26:01 +02:00
vkd3d_main.c vkd3d: Remove type/next from vkd3d device/instance structures 2021-04-20 18:25:41 +02:00
vkd3d_private.h vkd3d: Handle NULL event handles in ID3D12Fence::SetEvent*(). 2021-07-29 17:21:20 +02:00
vkd3d_renderdoc.h include: Remove DECLSPEC_HIDDEN from headers 2020-10-05 10:44:10 +02:00
vkd3d_shaders.h meta: Add fs_copy_uint path. 2021-05-05 00:11:10 +02:00
vulkan_procs.h vkd3d: Don't error out if vkGetPhysicalDeviceFragmentShadingRatesKHR isn't found. 2021-04-24 18:23:46 +01:00