vkd3d: Handle NULL event handles in ID3D12Fence::SetEvent*().

We need to block here for whatever reason.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2021-07-15 15:27:31 +02:00
parent 455f00fe26
commit e1bb5f3b77
2 changed files with 49 additions and 7 deletions

View File

@ -559,12 +559,14 @@ static void d3d12_fence_dec_ref(struct d3d12_fence *fence)
vkd3d_free(fence->pending_updates);
pthread_mutex_destroy(&fence->mutex);
pthread_cond_destroy(&fence->cond);
pthread_cond_destroy(&fence->null_event_cond);
vkd3d_free(fence);
}
}
static void d3d12_fence_signal_external_events_locked(struct d3d12_fence *fence)
{
bool signal_null_event_cond = false;
unsigned int i, j;
HRESULT hr;
@ -574,8 +576,16 @@ static void d3d12_fence_signal_external_events_locked(struct d3d12_fence *fence)
if (current->value <= fence->virtual_value)
{
if (FAILED(hr = fence->device->signal_event(current->event)))
ERR("Failed to signal event, hr #%x.\n", hr);
if (current->event)
{
if (FAILED(hr = fence->device->signal_event(current->event)))
ERR("Failed to signal event, hr #%x.\n", hr);
}
else
{
*current->latch = true;
signal_null_event_cond = true;
}
}
else
{
@ -586,6 +596,9 @@ static void d3d12_fence_signal_external_events_locked(struct d3d12_fence *fence)
}
fence->event_count = j;
if (signal_null_event_cond)
pthread_cond_broadcast(&fence->null_event_cond);
}
static void d3d12_fence_block_until_pending_value_reaches_locked(struct d3d12_fence *fence, UINT64 pending_value)
@ -862,6 +875,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_fence_SetEventOnCompletion(d3d12_fence_if
struct d3d12_fence *fence = impl_from_ID3D12Fence(iface);
unsigned int i;
HRESULT hr;
bool latch;
int rc;
TRACE("iface %p, value %#"PRIx64", event %p.\n", iface, value, event);
@ -874,11 +888,14 @@ static HRESULT STDMETHODCALLTYPE d3d12_fence_SetEventOnCompletion(d3d12_fence_if
if (value <= fence->virtual_value)
{
if (FAILED(hr = fence->device->signal_event(event)))
if (event)
{
ERR("Failed to signal event, hr #%x.\n", hr);
pthread_mutex_unlock(&fence->mutex);
return hr;
if (FAILED(hr = fence->device->signal_event(event)))
{
ERR("Failed to signal event, hr #%x.\n", hr);
pthread_mutex_unlock(&fence->mutex);
return hr;
}
}
pthread_mutex_unlock(&fence->mutex);
@ -888,7 +905,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_fence_SetEventOnCompletion(d3d12_fence_if
for (i = 0; i < fence->event_count; ++i)
{
struct vkd3d_waiting_event *current = &fence->events[i];
if (current->value == value && current->event == event)
if (current->value == value && event && current->event == event)
{
WARN("Event completion for (%p, %#"PRIx64") is already in the list.\n",
event, value);
@ -907,8 +924,20 @@ static HRESULT STDMETHODCALLTYPE d3d12_fence_SetEventOnCompletion(d3d12_fence_if
fence->events[fence->event_count].value = value;
fence->events[fence->event_count].event = event;
fence->events[fence->event_count].latch = &latch;
++fence->event_count;
/* If event is NULL, we need to block until the fence value completes.
* Implement this in a uniform way where we pretend we have a dummy event.
* A NULL fence->events[].event means that we should set latch to true
* and signal a condition variable instead of calling external signal_event callback. */
if (!event)
{
latch = false;
while (!latch)
pthread_cond_wait(&fence->null_event_cond, &fence->mutex);
}
pthread_mutex_unlock(&fence->mutex);
return S_OK;
}
@ -998,6 +1027,15 @@ static HRESULT d3d12_fence_init(struct d3d12_fence *fence, struct d3d12_device *
if ((rc = pthread_cond_init(&fence->cond, NULL)))
{
ERR("Failed to initialize cond variable, error %d.\n", rc);
pthread_mutex_destroy(&fence->mutex);
return hresult_from_errno(rc);
}
if ((rc = pthread_cond_init(&fence->null_event_cond, NULL)))
{
ERR("Failed to initialize cond variable, error %d.\n", rc);
pthread_mutex_destroy(&fence->mutex);
pthread_cond_destroy(&fence->cond);
return hresult_from_errno(rc);
}
@ -1015,6 +1053,8 @@ static HRESULT d3d12_fence_init(struct d3d12_fence *fence, struct d3d12_device *
if (FAILED(hr = vkd3d_private_store_init(&fence->private_store)))
{
pthread_mutex_destroy(&fence->mutex);
pthread_cond_destroy(&fence->cond);
pthread_cond_destroy(&fence->null_event_cond);
return hr;
}

View File

@ -547,11 +547,13 @@ struct d3d12_fence
pthread_mutex_t mutex;
pthread_cond_t cond;
pthread_cond_t null_event_cond;
struct vkd3d_waiting_event
{
uint64_t value;
HANDLE event;
bool *latch;
} *events;
size_t events_size;
size_t event_count;