vkd3d: Expose shader model 6.5.
WaveMatch and WaveMultiPrefix are implemented and pass test. Other features are gated behind feature bits. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -4941,18 +4941,20 @@ static void d3d12_device_caps_init_shader_model(struct d3d12_device *device)
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* Variable rate shading
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* Library subobjects
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*/
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if (device->d3d12_caps.max_shader_model == D3D_SHADER_MODEL_6_3)
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{
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/* Nothing in SM 6.4 requires special support (except for VRS which is optional).
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* The rest is just shader arithmetic intrinsics and reflection. */
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device->d3d12_caps.max_shader_model = D3D_SHADER_MODEL_6_4;
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TRACE("Enabling support for SM 6.4.\n");
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}
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/* SM 6.5 adds:
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* https://github.com/microsoft/DirectXShaderCompiler/wiki/Shader-Model-6.5
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* DXR 1.1, Sampler feedback, Mesh shaders, Amplification shaders, more wave ops.
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*/
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if (device->d3d12_caps.max_shader_model == D3D_SHADER_MODEL_6_3)
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{
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/* Nothing in SM 6.4 requires special support (except for VRS which is optional).
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* The rest is just shader arithmetic intrinsics and reflection. */
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/* The only required features in SM 6.5 are WaveMulti and WaveMultiPrefix wave ops
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* which map directly to normal wave operations. */
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device->d3d12_caps.max_shader_model = D3D_SHADER_MODEL_6_5;
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TRACE("Enabling support for SM 6.5.\n");
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}
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}
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else
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{
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