..
shaders
vkd3d: Rewrite binary occlusion query resolve shader.
2021-01-19 14:11:46 +01:00
cache.c
vkd3d: Eliminate wchar_size, use UTF-16 string literals
2021-02-09 11:26:28 +01:00
command.c
vkd3d: Use virtual VAs for descriptor heap GPU VAs.
2021-02-23 12:28:19 +01:00
command_list_profiled.h
vkd3d: Make profiled vtable for ID3D12GraphicsCommandList4.
2020-07-20 16:39:15 +02:00
debug_ring.c
vkd3d: Simplify vkd3d_allocate_buffer_memory helper.
2021-02-18 14:17:22 +01:00
descriptor_debug.c
vkd3d: Register allocation cookie for descriptor debugging.
2021-02-15 17:04:52 +01:00
device.c
vkd3d: Use virtual VAs for descriptor heap GPU VAs.
2021-02-23 12:28:19 +01:00
device_profiled.h
vkd3d: Make a profiled vtable for ID3D12Device.
2020-07-20 16:39:15 +02:00
heap.c
vkd3d: Remove _2 suffix from memory allocation functions.
2021-02-18 14:17:22 +01:00
memory.c
vkd3d: Mask certain heap flags when suballocating memory.
2021-02-19 20:18:24 +01:00
meson.build
vkd3d: Add d3d12_heap_2.
2021-02-15 17:04:52 +01:00
meta.c
vkd3d: Rewrite binary occlusion query resolve shader.
2021-01-19 14:11:46 +01:00
platform.c
meta: Add missing newlines to end of files
2020-11-05 17:16:57 +01:00
raytracing_pipeline.c
vkd3d: Remove clamping assumption in RTPSO stack size.
2021-02-18 14:16:31 +01:00
renderdoc.c
meta: Add missing newlines to end of files
2020-11-05 17:16:57 +01:00
resource.c
vkd3d: Use virtual VAs for descriptor heap GPU VAs.
2021-02-23 12:28:19 +01:00
state.c
vkd3d: Implement TIER_1 variable rate shading
2021-02-12 13:39:05 +01:00
swapchain.c
vkd3d: Account for front buffer in swapchain image count
2021-02-19 13:17:15 +01:00
utils.c
vkd3d: Eliminate wchar_size, use UTF-16 string literals
2021-02-09 11:26:28 +01:00
va_map.c
vkd3d: Add VA->resource map and new VA allocator.
2021-02-15 15:19:11 +01:00
vkd3d_descriptor_debug.h
vkd3d: Register allocation cookie for descriptor debugging.
2021-02-15 17:04:52 +01:00
vkd3d_main.c
build: Use `-fvisibility=hidden` and define exports manually
2020-10-05 10:44:10 +02:00
vkd3d_private.h
vkd3d: Use virtual VAs for descriptor heap GPU VAs.
2021-02-23 12:28:19 +01:00
vkd3d_renderdoc.h
include: Remove DECLSPEC_HIDDEN from headers
2020-10-05 10:44:10 +02:00
vkd3d_shaders.h
vkd3d: Add query resolve shader.
2021-01-19 14:11:46 +01:00
vulkan_procs.h
vkd3d: Implement TIER_1 variable rate shading
2021-02-12 13:39:05 +01:00