Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
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Joshua Ashton 1c82616717 vkd3d: Correctly handle output + fix NULL old targets for fullscreen
The output here is actually for secure presentation and restricting a swapchain to a certain output.

Correctly handle NULL (desktop) targets that we used to have.

Fixes crashes with titles that use fullscreen via an initial fullscreen desc.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-06 23:57:54 +01:00
bin build: Add initial Autotools files. 2016-09-21 09:05:15 +02:00
crosslibs Add crosslibs .a to .gitignore. 2016-10-24 13:57:04 +02:00
demos include: Replace MinGW hack with Win32 platform header 2020-07-06 19:29:30 +02:00
include vkd3d: Implement swapchain and swapchain factory 2020-07-06 19:29:30 +02:00
libs vkd3d: Correctly handle output + fix NULL old targets for fullscreen 2020-07-06 23:57:54 +01:00
m4 build: Redirect stderr to /dev/null in VKD3D_PROG_WIDL. 2019-04-15 21:02:14 +02:00
programs programs/vkd3d-compiler: Add build script 2020-06-24 15:27:22 +02:00
subprojects subprojects: Update dxil-spirv to fix Windows builds 2020-07-06 18:56:54 +01:00
tests include: Replace MinGW hack with Win32 platform header 2020-07-06 19:29:30 +02:00
.gitignore build: Add Meson build system 2020-06-23 14:55:43 +02:00
.gitlab-ci.yml build: Add .gitlab-ci 2020-06-29 17:04:56 +02:00
.gitmodules subprojects: Add submodules for dependencies 2020-06-23 14:55:43 +02:00
ANNOUNCE Release 1.1. 2018-10-05 13:48:18 -05:00
AUTHORS Release 1.1. 2018-10-05 13:48:18 -05:00
COPYING Update copyright info for 2019. 2019-01-10 10:03:58 -06:00
LICENSE Update license to LGPL v2.1. 2017-06-16 22:11:21 +02:00
Makefile.am vkd3d: Fix automake build. 2020-07-06 21:32:16 +02:00
README.md vkd3d: Update clone link in README.md. 2020-07-06 21:32:06 +02:00
autogen.sh build: Add initial Autotools files. 2016-09-21 09:05:15 +02:00
build-win32.txt build: Use Meson subproject for dxil-spirv 2020-06-26 18:33:27 +02:00
build-win64.txt build: Use Meson subproject for dxil-spirv 2020-06-26 18:33:27 +02:00
configure.ac build: Remove SPIRV-Tools dependency 2020-06-26 13:43:08 +02:00
meson.build build: Add build_standalone_d3d12 option 2020-07-06 19:29:30 +02:00
meson_options.txt build: Add build_standalone_d3d12 option 2020-07-06 19:29:30 +02:00
package-release.sh build: Add package-release helper 2020-06-29 17:04:56 +02:00
vkd3d_version.c.in build: Add Meson build system 2020-06-23 14:55:43 +02:00

README.md

VKD3D-Proton

VKD3D-Proton is a fork of VKD3D, which aims to implement the full Direct3D 12 API on top of Vulkan. The project serves as the development effort for Direct3D 12 support in Proton.

Upstream

The original project is available at WineHQ.

Priorities

Performance and compatibility are important targets, at the expense of compatibility with older drivers and systems. Modern Vulkan extensions and features are aggressively made use of to improve performance and compatibility. It is recommended to use the very latest drivers you can get your hands on for the best experience. Backwards compatibility with the vkd3d standalone API is not a goal of this project.


Cloning the repo

To clone the repo you should run:

git clone --recursive https://github.com/HansKristian-Work/vkd3d-proton

in order to pull in all the submodules which are needed for building.

Building VKD3D

Requirements:

  • wine (for widl)
    • On Windows this may be substituted for Strawberry Perl as it ships widl and is easy to find and install -- although this dependency may be eliminated in the future.
  • Meson build system (at least version 0.51)
  • glslang compiler

Building:

The simple way

Inside the VKD3D directory, run:

./package-release.sh master /your/target/directory --no-package

This will create a folder vkd3d-master in /your/target/directory, which contains both 32-bit and 64-bit versions of VKD3D, which can be set up in the same way as the release versions as noted above.

In order to preserve the build directories for development, pass --dev-build to the script. This option implies --no-package. After making changes to the source code, you can then do the following to rebuild VKD3D:

# change to build.86 for 32-bit
cd /your/target/directory/build.64
ninja install

Compiling manually

# 64-bit build.
meson --buildtype release --prefix /your/vkd3d/directory build.64
cd build.64
ninja install

# 32-bit build
meson --cross-file x86-linux-gnu --buildtype release --prefix /your/vkd3d/directory build.86
cd build.86
ninja install

Using VKD3D

VKD3D can be used by projects that target Direct3D 12 as a drop-in replacement at build-time with some modest source modifications.

If VKD3D is available when building Wine, then Wine will use it to support Direct3D 12 applications.

Environment variables

Most of the environment variables used by VKD3D are for debugging purposes. The environment variables are not considered a part of API and might be changed or removed in the future versions of VKD3D.

Some of debug variables are lists of elements. Elements must be separated by commas or semicolons.

  • VKD3D_CONFIG - a list of options that change the behavior of libvkd3d.
    • vk_debug - enables Vulkan debug extensions.
  • VKD3D_DEBUG - controls the debug level for log messages produced by libvkd3d. Accepts the following values: none, err, fixme, warn, trace.
  • VKD3D_VULKAN_DEVICE - a zero-based device index. Use to force the selected Vulkan device.
  • VKD3D_DISABLE_EXTENSIONS - a list of Vulkan extensions that libvkd3d should not use even if available.
  • VKD3D_SHADER_DUMP_PATH - path where shader bytecode is dumped.
  • VKD3D_TEST_DEBUG - enables additional debug messages in tests. Set to 0, 1 or 2.
  • VKD3D_TEST_FILTER - a filter string. Only the tests whose names matches the filter string will be run, e.g. VKD3D_TEST_FILTER=clear_render_target. Useful for debugging or developing new tests.
  • VKD3D_TEST_PLATFORM - can be set to "wine", "windows" or "other". The test platform controls the behavior of todo(), todo_if(), bug_if() and broken() conditions in tests.
  • VKD3D_TEST_BUG - set to 0 to disable bug_if() conditions in tests.