vkd3d-proton/tests
Joshua Ashton cb4fcd5a98 include: Replace MinGW hack with Win32 platform header
Replace this hack with a more versatile one that works for multiple compilation objects.

Consolidates this hack across all the code bases (soon to be used in a D3D12 standalone patch)

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-07-06 19:29:30 +02:00
..
.gitignore tests: Add new vkd3d_common test to .gitignore. 2019-06-21 08:09:03 +02:00
d3d12.c Revert "vkd3d: Use monotonically increasing fence values in test suite." 2020-06-16 11:00:08 +02:00
d3d12_crosstest.h include: Replace MinGW hack with Win32 platform header 2020-07-06 19:29:30 +02:00
d3d12_invalid_usage.c vkd3d: Load d3d12 dynamically in d3d12 tests. 2020-02-24 11:53:29 +01:00
d3d12_test_utils.h tests: Add tests for sparse feedback shader instructions. 2020-05-12 12:13:30 +02:00
meson.build build: Link tests against DXGI on Windows 2020-07-01 21:31:43 +02:00
vkd3d_api.c vkd3d: Use CONST_VTBL instead of const for vtable decls 2020-07-03 16:56:10 +02:00
vkd3d_common.c vkd3d-common: Move vkd3d_write_mask_is_contiguous() from vkd3d-shader. 2019-07-05 17:52:04 +02:00
vkd3d_shader_api.c vkd3d-shader: Use locale-insensitive string comparison. 2019-05-01 22:54:20 +02:00