Hans-Kristian Arntzen
e90b573896
vkd3d-shader: Use flag for vkd3d_shader_meta bools.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-01-25 14:07:07 +01:00
Hans-Kristian Arntzen
be8d6ec7ad
vkd3d: Make global quirks info struct a value.
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Allows us to fiddle with it after the fact.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-18 15:51:20 +02:00
Hans-Kristian Arntzen
e6836c6255
vkd3d: Support RTPSO CONFIG1 flags.
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DXR 1.1 and requires PrimitiveCullingFlags feature.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen
a3202444c8
vkd3d: Fix stack deduction for anyhit shaders.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen
d83ce4392b
vkd3d: Check root signature associations in hit groups as well.
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If we don't find a clear association to an entry point,
we can also find it in the hit group.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen
235541ace5
vkd3d: Build local static sampler set/pipeline layouts and allocate set.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen
393ef6261b
vkd3d: Add local root signature objects to RTPSO.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Joshua Ashton
bde3ad8e01
vkd3d: Move ID3D12StateObject impl_froms to header
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Basic casts should not be function calls.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-09-23 12:12:13 +02:00
Joshua Ashton
7c993ae1a6
vkd3d: Move ID3D12RootSignature impl_froms to header
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Basic casts should not be function calls.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-09-23 12:12:13 +02:00
Hans-Kristian Arntzen
5b013d0b02
vkd3d: Validate shader meta against features.
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We're supposed to validate and fail compilation if certain features are
not supported.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-07-28 15:28:19 +02:00
Joshua Ashton
309fc817e8
vkd3d: Fix RT local root signature interface flags
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This was passing through flags of the root signature not the shader interface flags of it.
Need to get the shader interface flags of the root signature instead.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-07-08 16:52:58 +02:00
Hans-Kristian Arntzen
7c80c92304
vkd3d: Use ALLOW_VARYING_SUBGROUP_SIZE flag as appropriate.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-06-25 15:08:53 +02:00
Hans-Kristian Arntzen
1ea31701c5
vkd3d: Move F1 2020 workaround over to quirks system.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-06-17 16:42:14 +02:00
Hans-Kristian Arntzen
28c8a595fa
vkd3d: Pass down shader quirks for Necromunda.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-06-17 16:42:14 +02:00
Hans-Kristian Arntzen
a256a9266e
vkd3d: Rewrite descriptor QA.
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Adds support for GPU-assisted validation of descriptor usage in the
CBV_SRV_UAV heap.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-05-26 17:26:01 +02:00
Joshua Ashton
925a930d1e
vkd3d: Fix missing trace arg in SetPipelineStackSize
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Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-05-20 11:36:21 +02:00
Joshua Ashton
a3ad7cae90
vkd3d-shader: Remove type/next from interface structures
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This was never really used for anything useful.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-20 18:25:41 +02:00
Joshua Ashton
220e1146ee
vkd3d-shader: Make vkd3d_shader_transform_feedback_info a member
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Moves it into vkd3d_shader_interface_info, this doesn't need to be
a pNext.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-20 18:25:41 +02:00
Hans-Kristian Arntzen
744497274c
vkd3d-shader: Verify that we compile expected shader stage.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-04-15 16:24:05 +02:00
Joshua Ashton
7cfe17d2f5
vkd3d-shader: Passthrough vkd3d_config_flags
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Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 16:29:57 +02:00
Hans-Kristian Arntzen
4afd4d355b
vkd3d: Handle more DXR cases.
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Found in Ghostrunner, still not working ...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-23 18:35:35 +01:00
Hans-Kristian Arntzen
9fa668867e
vkd3d: Hold private reference to collection objects.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-23 18:35:35 +01:00
Hans-Kristian Arntzen
bd16d1a88d
vkd3d: Support RTPSO object collections.
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This is quite complicated, but we can use VK_KHR_pipeline_library
to implement this functionality.
2021-03-23 18:35:35 +01:00
Hans-Kristian Arntzen
58615cd5dc
vkd3d: Allow devices with recursion of 1 to be accepted.
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We can fail RTPSOs later if they for whatever reason use recursion.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-12 12:20:10 +01:00
Hans-Kristian Arntzen
3358fca922
vkd3d: Implement local root signature association.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-12 12:20:10 +01:00
Hans-Kristian Arntzen
0b161f5693
vkd3d: Implement SetPipelineState1.
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Refactor push constant invalidation to SetPipelineState,
it is technically more correct to only invalidate when actually pushing
constants, but we need to do full state invalidation when transitioning
between RT pipelines and non-RT pipelines due to bind point aliasing
shenanigans in D3D12, so it makes more sense to invalidate state based
on active bind point there.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-03 19:19:47 +01:00
Hans-Kristian Arntzen
77089065cd
vkd3d: Compute default pipeline stack size.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-03 19:19:47 +01:00
Hans-Kristian Arntzen
89fbe334df
vkd3d: Redirect push constants to their bind point stages.
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Gives a massive boost on NVIDIA for some reason.
RADV defers push constant update, so ALL_STAGES doesn't have
that much of a perf hit.
~20% uplift in RE2, ~5% uplift in CP77 from some quick and dirty testing.
Seems to be heavily content dependent either way.
Also a bug fix, since we would clobber graphics push constants from
compute and vice versa if both graphics and compute used the same root
signature.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-26 17:06:18 +01:00
Joshua Ashton
8c9527cdf7
vkd3d: Refactor SetName implementation
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As per MSDN, SetName is just a wrapper around SetPrivateData and a specific GUID.
Some apps and tools will use this to retrieve their name back.
So instead, just forward the name to Vulkan in the SetPrivateData call.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-25 21:51:43 +01:00
Hans-Kristian Arntzen
a90ed938b4
vkd3d-shader: Pass down SBT descriptor size to dxil-spirv.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-23 12:28:19 +01:00
Hans-Kristian Arntzen
8437eea2c0
vkd3d: Remove clamping assumption in RTPSO stack size.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-18 14:16:31 +01:00
Joshua Ashton
fccbd3b5e2
vkd3d: Eliminate wchar_size, use UTF-16 string literals
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Achieves this with C standard stuff alone, and no compiler hacks.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-09 11:26:28 +01:00
Hans-Kristian Arntzen
c558c8f423
vkd3d: Implement Get*StackSize().
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen
13b737214b
vkd3d: Remove owned root signatures.
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Apparently the docs are lying and RTPSO does not hold references to the
root signatures after all.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen
bfe9a39c3b
vkd3d: Implement the basics of RTPSO.
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Implement enough that the test case compiles correctly.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00