Hans-Kristian Arntzen
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2ef3fd469c
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vkd3d-common: Add strequal_mixed between WCHAR and ASCII.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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2022-07-11 12:37:34 +02:00 |
Hans-Kristian Arntzen
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c672429c70
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vkd3d: Fix demangling of RT entry points.
Digits are of course also valid identifiers.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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2021-10-08 11:51:47 +02:00 |
Hans-Kristian Arntzen
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4f2776ff93
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vkd3d-shader: Dump RT export SPIR-V.
Need one unique blob per export.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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2021-03-12 12:20:10 +01:00 |
Joshua Ashton
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a76daad03f
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vkd3d-common: Add vkd3d_strdup_n
There is no strndup on Windows.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
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2021-02-25 21:51:43 +01:00 |
Joshua Ashton
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fccbd3b5e2
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vkd3d: Eliminate wchar_size, use UTF-16 string literals
Achieves this with C standard stuff alone, and no compiler hacks.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
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2021-02-09 11:26:28 +01:00 |
Hans-Kristian Arntzen
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13af141e84
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common: Add truncated wide export strcmp.
Needed for GetShaderStackSize().
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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2021-02-05 10:05:07 +01:00 |
Hans-Kristian Arntzen
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86da5d9bad
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common: Add string utilities for dealing with entry point conventions.
Used across both vkd3d-shader and vkd3d, so makes sense to move this to
common code.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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2021-02-05 10:05:07 +01:00 |