Commit Graph

951 Commits

Author SHA1 Message Date
Philip Rebohle 34180e4073 vkd3d: Implement D3D12_FEATURE_COMMAND_QUEUE_PRIORITY feature query.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-01 10:35:40 +02:00
Philip Rebohle ef937713e3 vkd3d: Implement D3D12_FEATURE_SHADER_CACHE feature query.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-01 10:35:40 +02:00
Philip Rebohle 1ab7dd67a0 vkd3d: Implement D3D12_FEATURE_D3D12_OPTIONS2 feature query.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-01 10:35:40 +02:00
Philip Rebohle 8687969a2a vkd3d: Implement D3D12_FEATURE_ARCHITECTURE1 feature query.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-01 10:35:40 +02:00
Philip Rebohle 3dc9f7c585 vkd3d: Implement D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT feature query.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-01 10:35:40 +02:00
Philip Rebohle 90a22df2a4 vkd3d: Implement D3D12_FEATURE_D3D12_OPTIONS1 feature query.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-01 10:35:40 +02:00
Philip Rebohle 7c7db3c77c vkd3d: Optionally enable VK_EXT_subgroup_size_control.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-01 10:35:40 +02:00
Philip Rebohle 0273292224 vkd3d: Optionally enable VK_NV_shader_sm_builtins.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-01 10:35:40 +02:00
Philip Rebohle ebcc18583c vkd3d: Optionally enable VK_AMD_shader_core_properties{_2}.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-01 10:35:40 +02:00
Philip Rebohle 70ac2f147e vkd3d: Upgrade ID3D12Device to ID3D12Device3.
Stubs for now, will implement new functionality as needed.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-01 10:35:40 +02:00
Philip Rebohle 6b113bb629 vkd3d: Introduce d3d12_command_list_iface type alias.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-01 10:35:40 +02:00
Philip Rebohle b6d5a407ce vkd3d: Define d3d12_device_iface type alias.
This way we don't have to change all function parameter types
every time we upgrade the interface version.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-04-01 10:35:40 +02:00
Philip Rebohle c41275478c vkd3d: Refactor pipeline state creation.
We need a more extensible struct to contain the pipeline
descriptions in order to be able to support new rendering
features.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-31 18:28:18 +02:00
Hans-Kristian Arntzen fce6838870 vkd3d: Fix compilation warning on 32-bit.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-03-31 17:27:33 +02:00
Hans-Kristian Arntzen 09885f799c vkd3d: Implement stricter checking for timeline semaphores.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-03-31 12:51:05 +02:00
Hans-Kristian Arntzen 855c59eae5 vkd3d: Implement timeline semaphores.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-03-31 12:51:05 +02:00
Hans-Kristian Arntzen afdbf6edcd vkd3d: Enable VK_KHR_timeline_semaphore extension.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-03-31 12:51:05 +02:00
Philip Rebohle 8344e8224e vkd3d: Only add feature structs to pNext chain if extension is supported.
RenderDoc will sometimes report extensions as unsupported, but still
fill out and accept the respective feature structs. Since we assume
extensions to be supported if the feature is enabled, we sometimes
try to use functionality that RenderDoc disables and crash.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-30 11:07:53 +02:00
Philip Rebohle 00d88454ee vkd3d: Factor out extension enumeration.
Besides cleaning up the code, this also allows us to
use information about the available extensions earlier.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-30 11:07:53 +02:00
Philip Rebohle 34f9cae1c6 vkd3d: Disable unused BufferDeviceAddress features.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-30 11:07:53 +02:00
Philip Rebohle cf759d4d76 vkd3d: Only set memory device address bit if extension is supported.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-30 11:07:53 +02:00
Philip Rebohle f5dc3fa8c8 vkd3d: Skip redundant descriptor copies.
Greatly improves performance in Control.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-30 10:51:14 +02:00
Philip Rebohle 78034ecef1 vkd3d: Simplify checks whether a descriptor has a view.
SaVes a few CPU cycles on a potentially very hot code path.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-30 10:51:14 +02:00
Philip Rebohle 1836815222 vkd3d: Rework descriptor magic.
Changes the magic to a three-character string with flags
in the highest byte.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-30 10:51:14 +02:00
Philip Rebohle 33a2ace768 vkd3d: Don't copy entire descriptor when destroying view.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-30 10:51:14 +02:00
Philip Rebohle 09b7013f59 vkd3d: Don't use push descriptors if we exceed the device limit.
This can in theory happen if we have 32 root descriptors and
bindless UAV counters.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-30 10:47:47 +02:00
Philip Rebohle 29d1a5e089 vkd3d: Remove unused root descriptor count from root signature.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-30 10:47:47 +02:00
Philip Rebohle 643ace438e vkd3d: Store push descriptor properties in device info struct.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-30 10:47:47 +02:00
Philip Rebohle a7a27e3c05 vkd3d: Fix descriptor count for UAV counter binding.
Copy-paste error that causes us to exceed the push descriptor
limit in some situations.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-30 10:47:47 +02:00
Philip Rebohle 920d029100 vkd3d: Don't require bindless UAV counters for RESOURCE_BINDING_TIER_3.
Nvidia does not support VK_KHR_buffer_device_address at the moment.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-28 10:39:14 +01:00
Hans-Kristian Arntzen 877c3afedd vkd3d: Fix MSVC build.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-03-27 15:43:19 +01:00
Philip Rebohle 8843739797 vkd3d: Require bindless UAV and UAV counters for BINDING_TIER_3.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-27 15:37:59 +01:00
Philip Rebohle f8c842f03c vkd3d: Enable bindless UAV counters if supported.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-27 15:04:23 +01:00
Philip Rebohle e97c5be394 vkd3d: Enable VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT as necessary.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-27 15:04:23 +01:00
Philip Rebohle b5b9f464d7 vkd3d: Enable VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR as necessary.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-27 15:04:23 +01:00
Philip Rebohle e1ad2f0f03 vkd3d: Set SHADER_DEVICE_ADDRESS_BIT for buffers.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-27 15:04:23 +01:00
Philip Rebohle 74b1831960 vkd3d: Bind UAV counter address buffer if necessary.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-27 15:04:23 +01:00
Philip Rebohle b64284d40d vkd3d: Write UAV counter addresses to the address buffer.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-27 15:04:23 +01:00
Philip Rebohle 1b39b107b1 vkd3d: Create buffer for UAV counter addresses.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-27 15:04:23 +01:00
Philip Rebohle 000983aa73 vkd3d: Declare bindless UAV counter binding.
We'll add this to the root descriptor set since moving the binding
to one of the bindless sets would be hard to do; we'd need to track
the binding index of each "bindless" binding for set updates etc.

In order to stay within the limit of 8 sets, we also cannot introduce
a separate set for UAV counters (currently there are 6 bindless sets,
the static sampler set, and the root descriptor set).

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-27 15:04:23 +01:00
Philip Rebohle 577efe9040 vkd3d: Optionally enable VK_KHR_buffer_device_address.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-27 15:04:23 +01:00
Philip Rebohle facae7690c vkd3d: Replace descriptor mutex with per-descriptor spinlocks.
Greatly improves performance in various games that update or
copy a large number of descriptors per frame due to the high
overhead of pthread_mutex_{un}lock.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-27 13:33:03 +01:00
Philip Rebohle cdc35483c4 vkd3d: Remove default pixel shader.
Unnecessary.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-26 12:07:28 +01:00
Philip Rebohle 682838b193 vkd3d: Enable bindless UAV.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-26 12:05:47 +01:00
Philip Rebohle b6cfef09cb vkd3d: Explicitly assign UAV counter set.
Otherwise, we pass an incorrect set index when using bindless UAVs.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-26 12:05:47 +01:00
Philip Rebohle 4ee06bc5d6 vkd3d: Ignore UAV counters for unbounded UAV ranges.
We cannot support that right now.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-26 12:05:47 +01:00
Hans-Kristian Arntzen 7c479f6dae vkd3d: Disable index_buffer_strip_cut spam in normal runtime.
Demote this warning to TRACE only.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-03-25 12:54:44 +01:00
Hans-Kristian Arntzen 4939e38c14 vkd3d: Clamp RTV/DSV array sizes to their real array lengths.
Avoids overflowing vkCreateFramebuffer later with UINT_MAX layers.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-03-25 11:27:14 +01:00
Hans-Kristian Arntzen f7ea9967d0 vkd3d: Use minimum width/height/layer framebuffer.
All attachments must be at least as large as the framebuffer, using a
max operator is not compliant with Vulkan.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-03-25 11:17:01 +01:00
Hans-Kristian Arntzen afb47543d2 vkd3d: Always use CBV-as-SSBO path.
NVIDIA currently seems to have some issues with bindless CBV on Vulkan,
which have been reported. Somehow, bindless SSBO works around black
screen on SotTR, as well as some rendering glitches on Control.

AMD won't care since UBOs and SSBOs are basically the same thing.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-03-25 11:16:44 +01:00