vkd3d: Implement D3D12_FEATURE_SHADER_CACHE feature query.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
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@ -2836,6 +2836,25 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(d3d12_device_i
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return S_OK;
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}
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case D3D12_FEATURE_SHADER_CACHE:
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{
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D3D12_FEATURE_DATA_SHADER_CACHE *data = feature_data;
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if (feature_data_size != sizeof(*data))
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{
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WARN("Invalid size %u.\n", feature_data_size);
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return E_INVALIDARG;
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}
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/* FIXME MSDN says SINGLE_PSO is always supported, but we
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* currently don't support the API, including GetCachedBlob. */
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WARN("Shader cache features not supported.");
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data->SupportFlags = D3D12_SHADER_CACHE_SUPPORT_NONE;
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TRACE("Shader cache support flags %#x.", data->SupportFlags);
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return S_OK;
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}
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default:
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FIXME("Unhandled feature %#x.\n", feature);
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return E_NOTIMPL;
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