vkd3d: Implement D3D12_FEATURE_SHADER_CACHE feature query.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This commit is contained in:
Philip Rebohle 2020-03-30 18:47:25 +02:00 committed by Hans-Kristian Arntzen
parent 1ab7dd67a0
commit ef937713e3
1 changed files with 19 additions and 0 deletions

View File

@ -2836,6 +2836,25 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(d3d12_device_i
return S_OK;
}
case D3D12_FEATURE_SHADER_CACHE:
{
D3D12_FEATURE_DATA_SHADER_CACHE *data = feature_data;
if (feature_data_size != sizeof(*data))
{
WARN("Invalid size %u.\n", feature_data_size);
return E_INVALIDARG;
}
/* FIXME MSDN says SINGLE_PSO is always supported, but we
* currently don't support the API, including GetCachedBlob. */
WARN("Shader cache features not supported.");
data->SupportFlags = D3D12_SHADER_CACHE_SUPPORT_NONE;
TRACE("Shader cache support flags %#x.", data->SupportFlags);
return S_OK;
}
default:
FIXME("Unhandled feature %#x.\n", feature);
return E_NOTIMPL;