vkd3d: Implement D3D12_FEATURE_COMMAND_QUEUE_PRIORITY feature query.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This commit is contained in:
Philip Rebohle 2020-03-30 18:54:43 +02:00 committed by Hans-Kristian Arntzen
parent ef937713e3
commit 34180e4073
1 changed files with 18 additions and 0 deletions

View File

@ -2855,6 +2855,24 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(d3d12_device_i
return S_OK;
}
case D3D12_FEATURE_COMMAND_QUEUE_PRIORITY:
{
D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY *data = feature_data;
if (feature_data_size != sizeof(*data))
{
WARN("Invalid size %u.\n", feature_data_size);
return E_INVALIDARG;
}
/* FIXME We ignore priorities since Vulkan queues are created up-front */
data->PriorityForTypeIsSupported = data->Priority <= D3D12_COMMAND_QUEUE_PRIORITY_HIGH;
TRACE("Command list type %u supports priority %u: %#x.",
data->CommandListType, data->Priority, data->PriorityForTypeIsSupported);
return S_OK;
}
default:
FIXME("Unhandled feature %#x.\n", feature);
return E_NOTIMPL;