vkd3d: Don't require bindless UAV counters for RESOURCE_BINDING_TIER_3.
Nvidia does not support VK_KHR_buffer_device_address at the moment. Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
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@ -3295,7 +3295,7 @@ static const struct ID3D12DeviceVtbl d3d12_device_vtbl =
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static D3D12_RESOURCE_BINDING_TIER d3d12_device_determine_resource_binding_tier(struct d3d12_device *device)
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{
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const uint32_t tier_2_required_flags = VKD3D_BINDLESS_SRV | VKD3D_BINDLESS_SAMPLER;
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const uint32_t tier_3_required_flags = VKD3D_BINDLESS_CBV | VKD3D_BINDLESS_UAV | VKD3D_BINDLESS_UAV_COUNTER;
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const uint32_t tier_3_required_flags = VKD3D_BINDLESS_CBV | VKD3D_BINDLESS_UAV;
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uint32_t bindless_flags = device->bindless_state.flags;
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