Commit Graph

88 Commits

Author SHA1 Message Date
Joshua Ashton a3ad7cae90 vkd3d-shader: Remove type/next from interface structures
This was never really used for anything useful.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-20 18:25:41 +02:00
Joshua Ashton 0c8349cb8e vkd3d-shader: Remove vkd3d_shader_domain_shader_compile_arguments
This is never used by anything, and all the info is in the shader anyway.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-20 18:25:41 +02:00
Joshua Ashton 220e1146ee vkd3d-shader: Make vkd3d_shader_transform_feedback_info a member
Moves it into vkd3d_shader_interface_info, this doesn't need to be
a pNext.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-20 18:25:41 +02:00
Hans-Kristian Arntzen 744497274c vkd3d-shader: Verify that we compile expected shader stage.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-04-15 16:24:05 +02:00
Joshua Ashton 7cfe17d2f5 vkd3d-shader: Passthrough vkd3d_config_flags
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 16:29:57 +02:00
Hans-Kristian Arntzen 0bf3a1d441 vkd3d-shader: Recognize recent descriptor range flag.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-10 11:46:05 +01:00
Hans-Kristian Arntzen a90ed938b4 vkd3d-shader: Pass down SBT descriptor size to dxil-spirv.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-23 12:28:19 +01:00
Hans-Kristian Arntzen 859066cd9b vkd3d-shader: Add ray-tracing pipeline support to DXIL.
Also updates relevant submodules.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen 1784351dcf vkd3d-shader: Move root parameter structs to vkd3d-shader.
Need it here since local root signatures need to know
the physical layout of the record buffer up front.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen fdcf583cbc vkd3d: Rename COUNTER buffer to AUX_BUFFER.
We will use the same pointer buffer to handle acceleration structures,
so unify this buffer under a new name. Simplifies some of the binding
code since SRV path and UAV path looks more similar now.

Only difference is that UAV path uses BDA -> uint32_t,
and SRV uses BDA -> RTAccelerationStructure.

RT requires BDA, so the fallback descriptor set (storage texel buffer) is never used for RT.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen 326d1cde60 vkd3d-shader: Remove DXIL being optional.
We always build with DXIL, not using autotools anymore.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-25 14:03:37 +01:00
Hans-Kristian Arntzen e6961afca6 vkd3d-shader: Emit typed format for UAVs which use atomics.
Mesa will assert if not, and the format must be known here.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-12-04 16:08:26 +01:00
Hans-Kristian Arntzen 2158ed716b vkd3d-shader: Add a TYPED_OFFSET_BUFFER to shader interface as well.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-04 19:05:28 +01:00
Philip Rebohle 1abae6eb06 vkd3d-shader: Remove unused sampler comparison mask.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-29 15:39:40 +01:00
Philip Rebohle a2d85f6040 vkd3d-shader: Use new register map to store UAV flags.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-29 15:39:40 +01:00
Philip Rebohle 0d82bf67aa vkd3d-shader: Add hash map for register flags to scan info.
This way we won't have arbitrary register count limitations.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-29 15:39:40 +01:00
Philip Rebohle 9832d1639d vkd3d-shader: Remove pNext chain from vkd3d_shader_scan_info.
Unused.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-29 15:39:40 +01:00
Philip Rebohle bea196e449 vkd3d-shader: Declare offset buffer.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-28 10:30:12 +01:00
Joshua Ashton ac2456b01f vkd3d-shader: Implement double data type
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-10-23 12:40:38 +02:00
Philip Rebohle 367cda017f vkd3d-shader: Implement resource declarations with raw SSBOs.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Philip Rebohle b82bbe265e vkd3d: Pass storage buffer alignment to shader compiler.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-16 14:24:36 +02:00
Hans-Kristian Arntzen 85dbb6c569 vkd3d-shader: Support StorageImageReadWithoutFormat.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-12 14:55:24 +02:00
Hans-Kristian Arntzen 250357c998 debug: Integrate automatic RenderDoc capturing.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-09-22 12:44:18 +02:00
Hans-Kristian Arntzen 586f002536 vkd3d-shader: Add shader replacement.
For debugging purposes, it can be extremely useful to be able to
pinpoint and replace specific shaders for testing hypotheses.

To make this practical, change the shader dumping to use hashes rather
than monotonically incrementing indices.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-09-08 15:03:41 +02:00
Hans-Kristian Arntzen f473370678 vkd3d-shader: Add hash function for shader blobs.
Simple FNV-1.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-09-08 15:03:41 +02:00
Philip Rebohle 40764d82ef vkd3d-shader: Introduce VKD3D_SHADER_BINDING_FLAG_RAW_VA.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-07-29 15:23:25 +02:00
Hans-Kristian Arntzen 7b0345a149 vkd3d-shader: Add way to scan for expected patch vertex count from HS.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-07-14 14:29:34 +02:00
Joshua Ashton fdcf33ff47 vkd3d-shader: Fix incorrect enum being used for tesselator partitioning
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-26 15:42:41 +02:00
Joshua Ashton b9909854fe vkd3d: Make nameless unions really nameless
This makes it consistent across tests and vkd3d.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-15 19:59:52 +02:00
Philip Rebohle a9ba32a6c4 vkd3d-shader: Add option to declare bindless CBVs as SSBOs.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-18 14:35:35 +01:00
Philip Rebohle be5cdd2e55 vkd3d-shader: Optionally declare push constant buffer as UBO.
Will be used on implementations that do not support enough
push constants to hold all root signature data.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-16 13:54:12 +01:00
Philip Rebohle 1c9b07e8b3 vkd3d-shader: Scan multi-register descriptor ranges properly.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-10 10:55:24 +01:00
Philip Rebohle ade87e6c47 vkd3d-shader: Add push constants for descriptor table offsets.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-10 10:55:24 +01:00
Philip Rebohle 34e128897d vkd3d-shader: Pass more info from root signature to shader compiler.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-10 10:55:24 +01:00
Philip Rebohle 324da790db vkd3d-shader: Simplify UAV counter interface declaration.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-02 12:16:30 +01:00
Philip Rebohle 0689d8396d vkd3d-shader: Change the way UAV bindings are tracked.
Makes UAV-related code more readable and supports up to 64
UAV bindings, which is enough to support resource binding
tier 2.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-02 12:16:30 +01:00
Hans-Kristian Arntzen f015da5e56 vkd3d-shader: Add entry point to query if DXIL is supported.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-02-29 14:11:57 +01:00
Philip Rebohle 27595a8147 vkd3d-shader: Drop support for OpenGL targets.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-02-26 10:18:30 +01:00
Philip Rebohle c4c9fa82b0 vkd3d-shader: Drop support for combined resource samplers.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-02-26 10:18:30 +01:00
Hans-Kristian Arntzen 93e4b6ff9b vkd3d: Deal correctly with SM 5.1 register spaces.
Resource index is found in idx[0] in SM 5.0, but idx[1] when using SM
5.1, and register space is encoded separately. An rb_tree keeps track of
the internal resource index idx[0] and can map that to space/binding as
required when emitting SPIR-V.

For this to work, we must also make UAV counters register space aware.
In earlier implementation, UAV counter mask was assumed to correlate 1:1
with register_index, which breaks on SM 5.1.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-02-24 12:32:29 +01:00
Józef Kucia 077e8b1459 vkd3d-shader: Add support for SPV_EXT_demote_to_helper_invocation.
Requires SPIRV-Headers commit dcce859e34cf0c23625ec75ac44df750aa2f4d70.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:24:34 +02:00
Józef Kucia 096dfde280 include: Document API versions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:40:45 +02:00
Józef Kucia faeb03c1a3 vkd3d-shader: Add enum for minimum-precision data types.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-21 16:25:02 +02:00
Philip Rebohle 578ce3653d vkd3d-shader: Parse ISG1, PSG1 and OSG1 signatures.
These signatures extend the OSG5 format by a minimum
precision hint, which gets ignored for now but could
be implemented using 16-bit floats in the future.

Fixes some shader parsing errors in Resident Evil 2.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-20 20:33:27 +02:00
Józef Kucia f510e93948 vkd3d-shader: Implement sampleinfo for rasterizer.
Also adds initial infrastructure for more flexible shader parameters.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-26 16:37:18 +02:00
Józef Kucia d5d1ee4031 vkd3d-shader: Do not export vkd3d_shader_free_root_signature_v_1_0().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-25 17:20:25 +02:00
Józef Kucia 374bcd276e vkd3d-shader: Remove versioned_ prefix from root signature functions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-25 17:20:18 +02:00
Józef Kucia 21ab63c4d6 vkd3d-shader: Remove vkd3d_shader_serialize_root_signature().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-24 10:48:24 +02:00
Józef Kucia a9ad6f637d vkd3d-shader: Implement serialization for versioned root signatures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-24 10:48:17 +02:00
Józef Kucia 16f36b0c9b vkd3d-shader: Remove vkd3d_shader_parse_root_signature().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-19 16:24:09 +02:00