Commit Graph

4098 Commits

Author SHA1 Message Date
Józef Kucia 2215c72d55 build: Fix distcheck. 2016-10-13 12:19:48 +02:00
Józef Kucia 1548a1cfcf build: Add all header files to source file list.
In order to fix 'make distcheck'.
2016-10-13 12:19:03 +02:00
Józef Kucia f5ecb635fe libs/vkd3d: Ignore blending parameters when blending is disabled. 2016-10-12 11:46:57 +02:00
Józef Kucia ae27ba9601 tests: Add basic test for DrawInstanced(). 2016-10-11 13:43:04 +02:00
Józef Kucia f503954a77 libs/vkd3d: Ignore draw calls when pipeline state is not set. 2016-10-11 13:43:04 +02:00
Józef Kucia a1082ec954 libs/vkd3d: Use "< 0" to test VkResult for errors.
For consistency.
2016-10-11 13:43:04 +02:00
Henri Verbeet 4a558d5a4a libs/vkd3d: Implement d3d12_command_list_DrawInstanced(). 2016-10-10 17:26:46 +02:00
Henri Verbeet 5c9ea3ede3 libs/vkd3d: Implement d3d12_device_CreateGraphicsPipelineState(). 2016-10-10 17:26:38 +02:00
Henri Verbeet e4e1ef5944 include: Add more D3D12_BLEND_OP values. 2016-10-10 17:26:28 +02:00
Henri Verbeet 604a8bb261 include: Fix a typo in "D3D12_BLEND_SRC_ALPHA". 2016-10-10 17:26:20 +02:00
Henri Verbeet a0ccb1c581 libs/vkd3d: Implement d3d12_command_list_SetPipelineState(). 2016-10-10 17:26:13 +02:00
Henri Verbeet 74fe2ec411 libs/vkd3d: Implement d3d12_command_list_OMSetRenderTargets(). 2016-10-10 17:26:03 +02:00
Henri Verbeet 7add62e552 libs/vkd3d: Implement d3d12_command_list_IASetVertexBuffers(). 2016-10-10 17:25:55 +02:00
Henri Verbeet ce509dc70e libs/vkd3d: Implement d3d12_command_list_IASetPrimitiveTopology(). 2016-10-10 17:25:40 +02:00
Henri Verbeet d24982c5f1 libs/vkd3d: Destroy Vulkan render passes and framebuffers on command allocator reset. 2016-10-10 17:25:36 +02:00
Henri Verbeet 3ba5fd949b libs/vkd3d: Store Vulkan render passes and framebuffers in the command allocator.
We should destroy these on resets, but command list resets don't need to wait
for command list execution to complete.
2016-10-10 17:25:31 +02:00
Józef Kucia 0c88b053da include: Fix alignment for INT64/UINT64 in 32-bit code. 2016-10-10 17:12:22 +02:00
Józef Kucia b90676ac73 tests: Make number of ok() calls constant between test runs. 2016-10-10 11:22:50 +02:00
Józef Kucia e84ca0af5d tests: Use InterlockedIncrement() for test counters.
This should be useful for multithreaded tests.
2016-10-10 11:22:50 +02:00
Józef Kucia ed033b40d0 libs/vkd3d: Fix InterlockedIncrement() and InterlockedDecrement() signatures. 2016-10-10 11:22:50 +02:00
Józef Kucia 5f3d5a1263 tests: Include vkd3d_common.h in vkd3d_test.h. 2016-10-10 11:22:50 +02:00
Józef Kucia eb05a388e1 include: Avoid using variable names starting with "__".
Names that begin with "__" are reserved.
2016-10-10 11:22:50 +02:00
Józef Kucia a22b594c0a libs/vkd3d: Accept D3D12_ROOT_SIGNATURE_DESC directly only when all bits of "bytecode_length" are set. 2016-10-10 11:22:50 +02:00
Józef Kucia f530155ff1 build: Add original copyright notice for Autoconf macros. 2016-10-10 11:22:50 +02:00
Józef Kucia d7e9ceff28 build: Always quote macro arguments.
For consistency.
2016-10-10 11:22:50 +02:00
Józef Kucia c107bebb77 build: Use "no" instead of "false" as value of MinGW configuration variables.
Mostly for consistency with AC_CHECK_PROG() call.
2016-10-10 11:22:50 +02:00
Józef Kucia b614ec843b build: Print info about cross compilers. 2016-10-10 11:22:50 +02:00
Józef Kucia 10bfe2d675 build: Mark CROSSCC32 and CROSSCC64 as precious variables. 2016-10-10 11:22:50 +02:00
Józef Kucia 6523844af8 build: Check for cross compilers when checking for other programs. 2016-10-10 11:22:50 +02:00
Józef Kucia 59d466af2d libs/vkd3d: Use PRIx64 to print 64-bit integers. 2016-10-10 11:22:50 +02:00
Józef Kucia 6330c9f46a tests: Properly print 64-bit unsigned integers.
Use PRIu64 since we use C99.
2016-10-10 11:22:50 +02:00
Józef Kucia 6dcd930408 tests: Add multithreaded fence wait test. 2016-10-08 14:31:57 +02:00
Józef Kucia 4153810c00 libs/vkd3d: Partially implement d3d12_command_list_CopyTextureRegion(). 2016-10-08 14:31:57 +02:00
Józef Kucia 99efb9abe3 libs/vkd3d: Get rid of vk_format_from_dxgi_format().
Use vkd3d_get_format() instead.
2016-10-08 14:31:57 +02:00
Józef Kucia ab883caaff libs/vkd3d: Introduce vkd3d_format. 2016-10-08 14:31:57 +02:00
Józef Kucia 9620873b55 tests: Add test for signalling fences on GPU. 2016-10-08 14:31:57 +02:00
Józef Kucia 3742d2381f tests: Use single shared implementation of wait_queue_idle(). 2016-10-08 14:31:57 +02:00
Józef Kucia b112ec1942 libs/vkd3d: Implement d3d12_command_queue_Signal(). 2016-10-08 14:31:57 +02:00
Józef Kucia 2a7b614278 libs/vkd3d: Wait for GPU fences in worker thread.
This could be implemented without a worker thread, if event objects
would be tightly coupled with ID3D12Fences.
2016-10-08 14:31:57 +02:00
Józef Kucia 2f76260857 libs/vkd3d: Create fence worker thread per device. 2016-10-08 14:31:57 +02:00
Józef Kucia 858e0c79f1 include: Add public header for libvkd3d-utils. 2016-10-07 13:26:39 +02:00
Józef Kucia c7d123b122 libs/vkd3d: Move event objects implementation to libvkd3d-utils.
The libvkd3d is not the best place for event objects implementation.
2016-10-07 13:26:39 +02:00
Józef Kucia 0c1432e671 libs/vkd3d: Move D3D12CreateDevice() to libvkd3d-utils. 2016-10-07 13:26:39 +02:00
Józef Kucia ef6a3d78a2 libs/vkd3d: Pass signal event function pointer to vkd3d_create_device(). 2016-10-07 13:26:39 +02:00
Józef Kucia 544c2668ca libs/vkd3d: Introduce vkd3d_create_device().
We need to pass additional parameters to libvkd3d during initialization.
2016-10-07 13:26:39 +02:00
Józef Kucia 12ea3309f0 libs/vkd3d-utils: Add library. 2016-10-07 13:26:39 +02:00
Józef Kucia 49cac8005c libs/vkd3d-common: Add convenience library for shared code. 2016-10-07 13:26:39 +02:00
Józef Kucia c558118f70 libs/vkd3d: Re-use vkd3d_array_reserve() in d3d12_fence_SetEventOnCompletion(). 2016-10-05 19:01:57 +02:00
Józef Kucia b224b6372c libs/vkd3d: Fix ID3D12Device reference count leak in d3d12_command_list_init(). 2016-10-05 18:40:25 +02:00
Józef Kucia a763bef615 libs/vkd3d: Do not leak "passes". 2016-10-05 18:40:25 +02:00