tests: Add test for signalling fences on GPU.

This commit is contained in:
Józef Kucia 2016-10-08 14:31:57 +02:00
parent 3742d2381f
commit 9620873b55
1 changed files with 254 additions and 2 deletions

View File

@ -41,6 +41,8 @@
typedef int HRESULT;
#endif
#include <inttypes.h>
#define COBJMACROS
#define INITGUID
#include "vkd3d_test.h"
@ -1161,7 +1163,7 @@ static void test_cpu_signal_fence(void)
/* Basic tests with single event. */
event1 = create_event();
ok(!!event1, "create_event failed.\n");
ok(!!event1, "Failed to create event.\n");
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
@ -1253,7 +1255,7 @@ static void test_cpu_signal_fence(void)
ok(value == 0, "Got unexpected value %lu.\n", (unsigned long)value);
event2 = create_event();
ok(!!event2, "create_event failed.\n");
ok(!!event2, "Failed to create event.\n");
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
@ -1388,6 +1390,255 @@ static void test_cpu_signal_fence(void)
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
static void test_gpu_signal_fence(void)
{
D3D12_COMMAND_QUEUE_DESC command_queue_desc;
ID3D12CommandQueue *queue;
HANDLE event1, event2;
ID3D12Device *device;
unsigned int i, ret;
ID3D12Fence *fence;
ULONG refcount;
UINT64 value;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
command_queue_desc.NodeMask = 0;
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
&IID_ID3D12CommandQueue, (void **)&queue);
ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
&IID_ID3D12Fence, (void **)&fence);
ok(SUCCEEDED(hr), "CreateFence failed, hr %#x.\n", hr);
/* XXX: It seems that when a queue is idle a fence is signalled immediately
* in D3D12. Vulkan implementations don't signal a fence immediately so
* libvkd3d doesn't as well. In order to make this test reliable
* wait_queue_idle() is inserted after every ID3D12CommandQueue_Signal(). */
hr = ID3D12CommandQueue_Signal(queue, fence, 10);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
wait_queue_idle(device, queue);
value = ID3D12Fence_GetCompletedValue(fence);
ok(value == 10, "Got unexpected value %"PRIu64".\n", value);
hr = ID3D12CommandQueue_Signal(queue, fence, 0);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
wait_queue_idle(device, queue);
value = ID3D12Fence_GetCompletedValue(fence);
ok(value == 0, "Got unexpected value %"PRIu64".\n", value);
/* Basic tests with single event. */
event1 = create_event();
ok(!!event1, "Failed to create event.\n");
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12Fence_SetEventOnCompletion(fence, 5, event1);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12CommandQueue_Signal(queue, fence, 5);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
wait_queue_idle(device, queue);
ret = wait_event(event1, 0);
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12Fence_SetEventOnCompletion(fence, 6, event1);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12CommandQueue_Signal(queue, fence, 7);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
wait_queue_idle(device, queue);
ret = wait_event(event1, 0);
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12CommandQueue_Signal(queue, fence, 10);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
wait_queue_idle(device, queue);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
/* Attach one event to multiple values. */
hr = ID3D12CommandQueue_Signal(queue, fence, 0);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
wait_queue_idle(device, queue);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12Fence_SetEventOnCompletion(fence, 3, event1);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
hr = ID3D12Fence_SetEventOnCompletion(fence, 5, event1);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
hr = ID3D12Fence_SetEventOnCompletion(fence, 9, event1);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
hr = ID3D12Fence_SetEventOnCompletion(fence, 12, event1);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
hr = ID3D12Fence_SetEventOnCompletion(fence, 12, event1);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
for (i = 1; i < 13; ++i)
{
hr = ID3D12CommandQueue_Signal(queue, fence, i);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
wait_queue_idle(device, queue);
if (i == 3 || i == 5 || i == 9 || i == 12)
{
ret = wait_event(event1, 0);
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x for %u.\n", ret, i);
}
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x for %u.\n", ret, i);
}
/* Tests with 2 events. */
hr = ID3D12CommandQueue_Signal(queue, fence, 0);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
wait_queue_idle(device, queue);
value = ID3D12Fence_GetCompletedValue(fence);
ok(value == 0, "Got unexpected value %"PRIu64".\n", value);
event2 = create_event();
ok(!!event2, "Failed to create event.\n");
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12Fence_SetEventOnCompletion(fence, 100, event1);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
hr = ID3D12Fence_SetEventOnCompletion(fence, ~(UINT64)0, event2);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
hr = ID3D12CommandQueue_Signal(queue, fence, 50);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
wait_queue_idle(device, queue);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12CommandQueue_Signal(queue, fence, 99);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
wait_queue_idle(device, queue);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12CommandQueue_Signal(queue, fence, 100);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
wait_queue_idle(device, queue);
ret = wait_event(event1, 0);
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12CommandQueue_Signal(queue, fence, 101);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
wait_queue_idle(device, queue);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12CommandQueue_Signal(queue, fence, 0);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
wait_queue_idle(device, queue);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12CommandQueue_Signal(queue, fence, 100);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
wait_queue_idle(device, queue);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12CommandQueue_Signal(queue, fence, ~(UINT64)0);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
wait_queue_idle(device, queue);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12CommandQueue_Signal(queue, fence, ~(UINT64)0);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
wait_queue_idle(device, queue);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12CommandQueue_Signal(queue, fence, 0);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
wait_queue_idle(device, queue);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
/* Attach two events to the same value. */
hr = ID3D12CommandQueue_Signal(queue, fence, 0);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
wait_queue_idle(device, queue);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12Fence_SetEventOnCompletion(fence, 1, event1);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
hr = ID3D12Fence_SetEventOnCompletion(fence, 1, event2);
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
hr = ID3D12CommandQueue_Signal(queue, fence, 3);
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
wait_queue_idle(device, queue);
ret = wait_event(event1, 0);
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event1, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
ret = wait_event(event2, 0);
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
wait_queue_idle(device, queue);
destroy_event(event1);
destroy_event(event2);
ID3D12Fence_Release(fence);
ID3D12CommandQueue_Release(queue);
refcount = ID3D12Device_Release(device);
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
static void test_clear_render_target_view(void)
{
static const float green[] = { 0.0f, 1.0f, 0.0f, 1.0f };
@ -1525,5 +1776,6 @@ START_TEST(d3d12)
test_create_fence();
test_reset_command_allocator();
test_cpu_signal_fence();
test_gpu_signal_fence();
test_clear_render_target_view();
}