tests: Use single shared implementation of wait_queue_idle().

This commit is contained in:
Józef Kucia 2016-10-08 14:31:57 +02:00
parent b112ec1942
commit 3742d2381f
1 changed files with 2 additions and 9 deletions

View File

@ -168,7 +168,6 @@ static void destroy_event(HANDLE event)
#endif
#define wait_queue_idle(a, b) wait_queue_idle_(__LINE__, a, b)
#if _WIN32
static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue)
{
const UINT64 value = 1;
@ -187,24 +186,18 @@ static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12Comm
if (ID3D12Fence_GetCompletedValue(fence) < value)
{
event = create_event();
ok_(line)(!!event, "CreateEvent failed.\n");
ok_(line)(!!event, "Failed to create event.\n");
hr = ID3D12Fence_SetEventOnCompletion(fence, value, event);
ok_(line)(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
ret = wait_event(event, INFINITE);
ok_(line)(ret == WAIT_OBJECT_0, "WaitForSingleObject failed, ret %#x.\n", ret);
ok_(line)(ret == WAIT_OBJECT_0, "Failed to wait for event, ret %#x.\n", ret);
destroy_event(event);
}
ID3D12Fence_Release(fence);
}
#else
static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue)
{
todo_(line)(0, "wait_queue_idle() not implemented.\n");
}
#endif
static unsigned int format_size(DXGI_FORMAT format)
{