Brian Paul
10378919d7
Removed gl_texture_object's DeletePending. Changed a comment.
2005-01-19 21:41:24 +00:00
Brian Paul
31fb7648fc
added texobjshare.c
2005-01-19 14:52:13 +00:00
Brian Paul
4f6d9aaa9a
test program for texture sharing, deleting, etc
2005-01-19 14:51:41 +00:00
Brian Paul
42fee73aad
Change behaviour of glDeleteTextures as discussed on ARB list.
...
glDeleteTexture makes the texture ID immediately free for re-use
while the actual texture object lingers until its reference count goes
to zero (when no longer bound by any rendering context).
2005-01-19 14:50:52 +00:00
Brian Paul
140f99f81c
make sure the new instruction Data pointer is set to NULL
2005-01-19 14:45:23 +00:00
Brian Paul
7948bc02ed
fix a typo
2005-01-19 14:44:55 +00:00
Brian Paul
4ef0e046ec
minor formatting fix
2005-01-19 14:44:41 +00:00
Keith Whitwell
2aa34ea984
Bring the texcombine fixes to the trunk.
2005-01-19 12:09:33 +00:00
Keith Whitwell
bdb5725bab
Always use ARGB8888 hardware texture format when mesa specifies
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MESA_FORMAT_ARGB8888. Previously attempted to use ARGB0888 under some
circumstances, but glean failed and demos/texenv.c was also incorrect.
2005-01-19 12:06:17 +00:00
Keith Whitwell
6931087958
Remove depend on make clean
2005-01-19 11:39:23 +00:00
Keith Whitwell
520e56f232
Depend tweaks
2005-01-19 11:10:27 +00:00
Daniel Borca
c98323bd89
make sure we avoid assertion failure wrt VB->ColorPtr[1]->stride
2005-01-19 07:57:52 +00:00
Daniel Borca
9ebce91a66
glVertex* is the provoking "cmd" (that is, by the time of glVertex*, we must have all other attributes already set).
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i am committing this before i forget. however, i'm still leaving my code disabled, because the old code seems legal.
2005-01-19 07:52:49 +00:00
Daniel Borca
59c2e16e75
There is no point trying to detect SSE at all, when MESA_NO_SSE is defined. I am committing this because the current WIN32 SSE detection code crashes UnrealTournament2003.
2005-01-19 07:43:13 +00:00
Brian Paul
c47d19a1a2
minor reorg of shader files, disable building for now
2005-01-18 22:58:13 +00:00
Alan Hourihane
41db4e1be5
remove some debug
2005-01-18 21:57:48 +00:00
Alan Hourihane
95be63771a
Fix tristrips (which fixes coloredTexPerf2 & coloredLitPerf2 glean tests)
2005-01-18 15:06:01 +00:00
Michal Krol
4cfd97e3a8
remove #ifndef linux, it isnt defined on Linux, where should I define it?
2005-01-18 14:21:50 +00:00
Michal Krol
c57a312978
comment out _THROW calls, dont want to compile under Linux
2005-01-18 14:19:46 +00:00
Michal Krol
fa32c92ea5
add shader/slang/slang_mesa.cpp
2005-01-18 14:17:37 +00:00
Michal Krol
a885c7a6e0
change .cc suffix to .cpp
2005-01-18 14:16:51 +00:00
Michal Krol
619f006bba
add slang preprocessor C sources; add slang include directories
2005-01-18 14:02:52 +00:00
Michal Krol
955190fbad
fix // comments
2005-01-18 13:58:56 +00:00
Michal Krol
092af29ea1
fix MAX_VERTEX_ATTRIBS_ARB query
2005-01-18 12:04:53 +00:00
Keith Whitwell
af72b4dd8e
Fix calculation of last_count in _tnl_wrap_buffers()
2005-01-18 08:41:55 +00:00
Brian Paul
7443c2caa6
added rule for compiling C++ sources
2005-01-17 22:33:50 +00:00
Michal Krol
db99b8b29d
add slang/ directory tree
2005-01-17 16:25:08 +00:00
Brian Paul
ea28a5b5b3
use FABSF(fogCoord) to fix fog calculation problem (Soju Matsumoto)
2005-01-17 16:16:35 +00:00
Brian Paul
730fabd67a
fix some weirdness accidentally checked in in the past
2005-01-17 16:14:46 +00:00
Michal Krol
7d079fd780
2005-oct-19 3dlabs slang compiler, tweaked a little bit
2005-01-17 16:01:49 +00:00
Michal Krol
cc9ab78158
slang to mesa compatibility, tested only under Windows
2005-01-17 15:52:20 +00:00
Michal Krol
434f622ede
add 3dlabs_shhandle interface
2005-01-17 15:47:57 +00:00
Michal Krol
0a7ea2b0c3
add [.slang] to INCDIR, fix comma in OBJECTS
2005-01-17 15:35:46 +00:00
Michal Krol
389e292a1b
add src/mesa/shader/slang to INCLUDE_DIRS
2005-01-17 15:32:25 +00:00
Daniel Borca
ff39c65dee
cleaned up warnings
2005-01-17 08:05:47 +00:00
Daniel Borca
714c36c120
allow more internalFormat/format combinations (i hope i got it right)
2005-01-17 08:04:39 +00:00
Daniel Borca
d98c47300a
fix compilation error for fx/Mesa
2005-01-17 08:02:42 +00:00
Daniel Borca
6a432a7c50
since we've already messed up this one, let we do it further and make it look like a fire...
2005-01-17 07:48:53 +00:00
Daniel Borca
a6ddd2494a
remove trailing slash from TOP definition
2005-01-17 07:47:41 +00:00
Brian Paul
0a360cfab5
silence warning
2005-01-17 01:21:03 +00:00
Brian Paul
848ff85157
clean up gl2 structs
2005-01-17 01:07:00 +00:00
Brian Paul
fc3028d2c7
silence a bunch of warnings
2005-01-17 01:02:40 +00:00
Brian Paul
6c58ddae17
fix a few warnings
2005-01-17 00:40:29 +00:00
Brian Paul
b4199a1f71
added getstring.c
2005-01-16 19:42:46 +00:00
Brian Paul
5255044c00
added a few OpenGL 2.0 tokens (temporary)
2005-01-16 19:40:15 +00:00
Brian Paul
169a723d2b
_mesa_GetInteger/Float/Boolean/Doublev() are now generated with the new
...
get_gen.py Python script.
Moved GetString(), GetPointer(), GetError() into new getstring.c file.
2005-01-16 19:39:10 +00:00
Brian Paul
c07ec046b7
make tnl_clipspace_attr->insert field const, to silence warning
2005-01-16 17:59:50 +00:00
Aapo Tahkola
14aea4a485
This fixes it but why mipmaps still work?
...
It doesnt look like filter constants in r300_reg.h would define number of
levels.
2005-01-16 17:07:24 +00:00
Aapo Tahkola
781d512a0b
I was wrong...
2005-01-16 16:12:05 +00:00
Aapo Tahkola
82d1421736
Looks like masking masking t->filter isnt needed anymore.
...
texwrap still shows some problems with clamp mode with nearest filtering.
2005-01-16 13:28:49 +00:00