Felix Kuehling
ad360a81bd
Added a fast path for emitting unclipped primitives directly to a
...
vertex buffer. ELTS are not supported yet (missing functionality in
the DRM). You need at least Savage DRM version 2.1.3, which fixes a
bug that screwed up triangle fans and strips.
Moved the texture normalization stage to savagerender.c.
2005-01-16 01:28:26 +00:00
Vladimir Dergachev
ca710a0a7f
On the way to getting stencil working.
2005-01-15 20:44:23 +00:00
Vladimir Dergachev
76de160b64
On the way to getting stencil and texture formats working.
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Looks like the matter of texture formats is a lot simpler, with the wrong
display in quake explained by the fact that we are not handling texture combine modes.
2005-01-15 19:33:19 +00:00
Felix Kuehling
b5f49e6f91
Converted to use spantmp2.h.
2005-01-15 14:37:33 +00:00
Felix Kuehling
c478a09a5b
Use HW_READ_LOCK and HW_READ_UNLOCK in assembler-optimized span read
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functions.
2005-01-15 14:35:35 +00:00
Vladimir Dergachev
dbb3ec35a7
Use symbolic constants to describe pixel shader ALU instructions.
2005-01-15 04:17:27 +00:00
Aapo Tahkola
ffe7496ac3
Added fixes for filter modes and support for anisotropy filters.
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Wrap modes would work perfectly but i messed up something when cleaning up
the code :/ Border color code is incomplete because i forgot to check how to
set border size :)
2005-01-14 21:53:00 +00:00
Alan Hourihane
afa05e68b8
Enable line stippling.
2005-01-14 16:56:52 +00:00
Keith Whitwell
4ccee80190
Fix previously un-noticed issue with flat-shaded points.
2005-01-14 15:03:00 +00:00
Alan Hourihane
faf96a157d
silence a warning
2005-01-14 13:11:34 +00:00
Alan Hourihane
42cfcce8d4
Get PolygonStipple working.. (or seemingly too). It seems to do the right
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things now given the demos I've used and passes glean's paths test.
2005-01-14 13:10:50 +00:00
Alan Hourihane
38595eda39
16bpp doesn't support masked clears, so fallback when they're enabled.
2005-01-14 13:02:53 +00:00
Keith Whitwell
96d375c682
Populate WriteMonoDepthSpan in 24/8 modes.
2005-01-14 13:01:21 +00:00
Daniel Borca
404273ad09
changed coding style. made `glutTimerFunc' less accurate, but far more reliable.
2005-01-14 08:50:08 +00:00
Daniel Borca
0c68589673
changed coding style. added possibility to use default timer instead of PC/HW timer.
2005-01-14 08:44:29 +00:00
Daniel Borca
aa7a27b38e
changed coding style. added a NULL pointer check.
2005-01-14 08:40:43 +00:00
Daniel Borca
7da875d55f
changed coding style
2005-01-14 08:37:20 +00:00
Daniel Borca
f4bff83c32
doc update
2005-01-14 08:31:50 +00:00
Vladimir Dergachev
52f5ff525b
Remove redundant register.
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Hook up some functions in r300Enable().
2005-01-14 06:39:14 +00:00
Vladimir Dergachev
517ac1bf25
Reduce amount of stderr output.
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Switch to using R300_EASY_TX_FORMAT() macro everywhere.
2005-01-14 05:26:17 +00:00
Vladimir Dergachev
2821b05a0f
Incorporate latest data from Wladimir van der Laan.
2005-01-14 04:21:55 +00:00
Vladimir Dergachev
d2001bd88f
Sync with master copy.
2005-01-13 23:13:52 +00:00
Dave Airlie
f11d6d4cb4
add -DUSE_EXTERNAL_DXTN_LIB=1 so compressed textures are enabled for solo
2005-01-13 22:38:21 +00:00
Alan Hourihane
288114b9db
remove some dead texture code
2005-01-13 17:53:01 +00:00
Felix Kuehling
a7ab2b2e0b
Make sure DMA buffers are released in savageDestroyContext. Usually
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the DRM would reclaim DMA buffers, but if one process creates and
destroys many contexts it can still run out of DMA buffers.
2005-01-13 16:02:05 +00:00
Keith Whitwell
b1d322a1e7
Fix loop for quads-as-triangles.
2005-01-13 15:58:05 +00:00
Keith Whitwell
c06f8cb9e5
Rename via_fastrender_* to avoid confusion with similar functions in
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via_render.c.
2005-01-13 15:49:39 +00:00
Keith Whitwell
a0371b0b3c
Simplify viaChooseVertexState slightly.
2005-01-13 14:57:34 +00:00
Keith Whitwell
d9af44f358
Remove misleading comment.
2005-01-13 14:54:44 +00:00
Keith Whitwell
edd21a6f72
Typo
2005-01-13 14:52:24 +00:00
Keith Whitwell
db19ae89f2
Emit constant colors for texunit 1 blending.
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Change comments and some code to match naming used in the docs.
2005-01-13 14:38:17 +00:00
Michal Krol
436f4bbd62
add s_atifragshader.c, s_atifragshader.h
2005-01-13 14:15:36 +00:00
Michal Krol
7f3e2dac7a
3dlabs glslang frontend
2005-01-13 14:14:55 +00:00
Michal Krol
302a414b34
3dlabs glslang frontend, not complete
2005-01-13 14:14:11 +00:00
Michal Krol
01d38cdf0c
cosmetic changes
2005-01-13 14:13:19 +00:00
Michal Krol
6324f73b93
implement ARB_shader_objects, not complete
2005-01-13 14:12:50 +00:00
Michal Krol
8b7cc45f3d
add atifragshader.c, shaderobjects.c, shaderobjects_3dlabs.c, atifragshader.h,
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shaderobjects.h, shaderobjects_3dlabs.h
2005-01-13 14:12:01 +00:00
Michal Krol
b05e75bf69
add shaderobjects_3dlabs.c
2005-01-13 14:10:37 +00:00
Michal Krol
3d52858c78
add ARB_shader_objects interfaces, shared and context state
2005-01-13 14:09:58 +00:00
Michal Krol
0e85388ba8
enable ARB_fragment/vertex_shader
2005-01-13 14:09:18 +00:00
Michal Krol
9b3752c8ab
init ARB_shader_objects subsystem
2005-01-13 14:08:47 +00:00
Michal Krol
8f8534f691
add shader/shaderobjects_3dlabs.c
2005-01-13 14:08:00 +00:00
Keith Whitwell
df14522540
cut out dead texture state code
2005-01-13 13:00:23 +00:00
Alan Hourihane
5bd6a5f2df
revert some makecurrent code
2005-01-13 12:03:00 +00:00
Alan Hourihane
db93e6165e
Fix glean scissor test
2005-01-13 10:20:16 +00:00
Vladimir Dergachev
d4330fc322
Prevent "disabling 3D acceleration" message from printing - we do not define raster functions anyway.
2005-01-13 09:08:58 +00:00
Vladimir Dergachev
d456ef48e5
Incorporate TX_FORMAT information contributed by Wladimir van der Laan.
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Attempt to use it in r300_state.c
We are still missing something and the formats do not quite work.
Perhaps something in texture management code ?
2005-01-13 09:05:31 +00:00
Alan Hourihane
3ff4eca05c
As we fallback for polygon stipple on the CLE266 for now, ensure we
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don't turn on the polygon stipple hardware bit.
2005-01-13 00:15:28 +00:00
Alan Hourihane
cce4d5cb70
Use the faster span read/write template for 16bpp
2005-01-12 23:16:28 +00:00
Keith Whitwell
88440d2d75
Don't special-case 16bpp for colormask register - not needed.
2005-01-12 21:55:47 +00:00