The user can use GALLIUM_HUD_ROTATION={0,90,180,270} to rotate the hud
by the specified amount.
Signed-off-by: Italo Nicola <italonicola@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19854>
To disable MSAA compression on MSAA images. This will also allow us to
emulate GFX11 (FMASK has been removed) and to experiment 32 byte
descriptor sizes.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19613>
It makes little sense to document the gallium envvars in multiple
places. Let's merge them all into the root envvar document.
This also moves GALLIUM_OVERRIDE_CPU_CAPS to toe root envvars doc, as
it's more generic than just LLVMpipe.
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19593>
Sphinx thinks the equals sign and the stuff that follows are parts of
the role, leading to warnings in nit-picky mode, as well as missing
links in the rendered result. Let's fix that by inserting some
whitespace.
While we're at it, fixup an incorrectly quoted literal.
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19593>
When declaring an envvar, we should use the envvar directive, not the
envvar role. The latter is meant to reference the declaration, not the
other way around.
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19593>
A single backtick escaped string in Sphinx refers to the "default role"
which is vague, and in practice ends up producing the HTML cite-element.
That's almost certainly not what these uses wanted.
A bunch of these would probably be better served using appropriate roles
instead of inline-code markup, but this is almost certainly what was
meant here instead. Let's not let perfect be the enemy of good here, and
just do what was intended. Using the right roles everywhere is a big
task.
I usually don't do changes like these to the relnotes, but in this case
there were a *single* article that had these mistakes. I assume that was
an early bug in the script that generateg the relnotes. Let's patch it,
so we don't get misrendering if we change the default-role.
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19494>
This experimental and very suboptimal implementation of graphics
pipeline library shouldn't be used by anyone, except for development
purposes. It's still under active development from my side. This
extension is only exposed via RADV_PERFTEST=gpl anyways.
It's very suboptimal because RADV doesn't yet support PS epilogs and
VS prologs need to be improved/reworked because GPL changed the logic
(eg. can't know the next stage when compiling a prolog). So, currently
the driver ALWAYS retains NIR shaders during libs creation and it links
and compiles in the final pipeline.
I have WIP branches for approximately everything but it looks simpler
to start merging an initial implementation in order to improve steps
by steps from main. This commit might look simple and short but I
already merged TON of preliminary work. RADV was definitely not ready
for GPL and it's still not completely fine. Expect refactoring again.
This implementation currently pass
dEQP-VK.pipeline.pipeline_library.* on NAVI21, except few feedback
creation tests due to CTS bugs.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17542>
If this environment variable is set, then a detected compute engine
will be used as described in docs/envvars.rst.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14395>
Ray queries and acceleration structure builds
are quite stable now and so we can enable those
features for CI and more feedback and bug reports.
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16007>
Force default device if MESA_VK_DEVICE_SELECT_FORCE_DEFAULT_DEVICE
environment variable set. This will not give multiple device
options to app. There are apps that selects gpu to use based on its
own criteria, this patch can force default behaviour for these apps
by giving only one gpu device to select from.
v2: return 0 if no physical device present (Mihai Preda)
v3: document environment variables (Mihai Preda)(Marek Olšák)
Signed-off-by: Yogesh Mohan Marimuthu <yogesh.mohanmarimuthu@amd.com>
Reviewed-by: Mihai Preda <mhpreda@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15585>
Useful for hang debugging. Previously Anv incorrectly used DEBUG_SYNC
for this.
v2: Update documentations for sync/stall (Jordan)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15950>
We don't know if an application developer wants error-dialog by default
or not, even when using a Mesa OpenGL driver.
So let's not assume this is a good thing, and instead make an option for
this behavior that we can enable for CI testing.
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15485>
This env-var is not specific to the SVGA driver, so we should rename it
for consistency.
While we're at it, let's document the feature.
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15485>
As we are here we also update VC4_DEBUG option, in order to rely on
VC4_DEBUG=help
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15593>
RADV is the last driver in Mesa that doesn't have a webpage somewhere
that we can link to from mesa3d.org. So let's make a minimal docs article
for it where we link to relevant information elsewhere.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15494>
When CCS compression first came out on Skylake, we referred to it as
"renderbuffer compression", or RBC for short. However, that name has
long since fallen out of favor, and we refer to it as CCS nearly
everywhere.
This patch renames DEBUG_NO_RBC to DEBUG_NO_CCS inside the codebase
for clarity, and adds INTEL_DEBUG=noccs. The legacy INTEL_DEBUG=norbc
name continues to work, because it's one line of code and having both
names makes our lives easier in the interim.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15447>
Rename MESA_GLSL_CACHE to MESA_SHADER_CACHE, as the on-disk cache can
store not only GLSL but also SPIR-V shaders.
v2:
- Keep old envvar as deprecated (Mike)
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15390>
Similar to RADV_FORCE_VRS but from a file. If present, this is used
instead of RADV_FORCE_VRS.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14713>
It's the default value.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14713>
Beginning of Quake II RTX, 50% resolution scale, RX 6800: 48 -> 54 FPS.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14011>
This splits application-provided FMA in vertex/geometry/tesselation/mesh
shaders.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14458>
We don't plan to support NV_mesh_shader officially on RADV,
because it performs poorly on AMD hardware. However, we are
implementing this extension to get some experience with mesh
shader technology.
Users should not rely on this support because we are going
to remove it if/when a potential cross-vendor extension appears.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>