docs: softpipe -> Softpipe

Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19297>
This commit is contained in:
Erik Faye-Lund 2022-10-25 12:27:47 +02:00 committed by Marge Bot
parent 99b45b2b68
commit ac031f66c3
8 changed files with 10 additions and 10 deletions

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@ -15,7 +15,7 @@ The CI runs a number of tests, from trivial build-testing to complex GPU renderi
- Build testing for a number of build systems, configurations and platforms
- Sanity checks (``meson test``)
- Some drivers (softpipe, LLVMpipe, Freedreno and panfrost) are also tested
- Some drivers (Softpipe, LLVMpipe, Freedreno and panfrost) are also tested
using `VK-GL-CTS <https://github.com/KhronosGroup/VK-GL-CTS>`__
- Replay of application traces

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@ -95,7 +95,7 @@ Environment variables
out LLVMpipe can be fastest by using 128 bit vectors,
yet use AVX instructions.
``GALLIUM_OVERRIDE_CPU_CAPS``
Override CPU capabilities for LLVMpipe and softpipe, possible values for x86:
Override CPU capabilities for LLVMpipe and Softpipe, possible values for x86:
`nosse`
`sse`
`sse2`

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@ -521,7 +521,7 @@ Gallium environment variables
to stderr.
:envvar:`DRAW_FSE`
Enable fetch-shade-emit middle-end even though its not correct (e.g.
for softpipe)
for Softpipe)
:envvar:`DRAW_NO_FSE`
Disable fetch-shade-emit middle-end even when it is correct
:envvar:`DRAW_USE_LLVM`
@ -604,10 +604,10 @@ Softpipe driver environment variables
``no_rast``
rasterization is disabled. For profiling purposes.
``use_llvm``
the softpipe driver will try to use LLVM JIT for vertex
the Softpipe driver will try to use LLVM JIT for vertex
shading processing.
``use_tgsi``
if set, the softpipe driver will ask to directly consume TGSI, instead
if set, the Softpipe driver will ask to directly consume TGSI, instead
of NIR.
LLVMpipe driver environment variables

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@ -200,7 +200,7 @@ and then install with ``sudo ninja install``.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If Mesa can't use its hardware accelerated drivers it falls back on one
of its software renderers. (e.g. classic swrast, softpipe or LLVMpipe)
of its software renderers. (e.g. classic swrast, Softpipe or LLVMpipe)
You can run the ``glxinfo`` program to learn about your OpenGL library.
Look for the ``OpenGL vendor`` and ``OpenGL renderer`` values. That will

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@ -87,7 +87,7 @@ software driver ("swr") based on LLVM and developed by Intel.
Ongoing: Mesa is the OpenGL implementation for devices designed by
Intel, AMD, NVIDIA, Qualcomm, Broadcom, Vivante, plus the VMware and
VirGL virtual GPUs. There's also several software-based renderers:
swrast (the legacy Mesa rasterizer), softpipe (a Gallium reference
swrast (the legacy Mesa rasterizer), Softpipe (a Gallium reference
driver) and LLVMpipe (LLVM/JIT-based high-speed rasterizer).
Work continues on the drivers and core Mesa to implement newer versions

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@ -14,7 +14,7 @@ information about the API functions.
The OSMesa interface may be used with the gallium software renderers:
#. LLVMpipe - this is the high-performance Gallium LLVM driver
#. softpipe - this is the reference Gallium software driver
#. Softpipe - this is the reference Gallium software driver
There are several examples of OSMesa in the mesa/demos repository.

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@ -142,7 +142,7 @@ Regression/functionality testing
- *no regressions should be observed for Piglit/dEQP/CTS/Vulkan on
Intel platforms*
- *no regressions should be observed for Piglit using the swrast,
softpipe and LLVMpipe drivers*
Softpipe and LLVMpipe drivers*
.. _stagingbranch:

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@ -135,7 +135,7 @@ each directory.
device drivers
- **clover** - OpenCL frontend
- **d3d10umd** - D3D10 frontend for Windows only. It's similar to Microsoft WARP, but using LLVMpipe/softpipe.
- **d3d10umd** - D3D10 frontend for Windows only. It's similar to Microsoft WARP, but using LLVMpipe/Softpipe.
- **dri** - Meta frontend for DRI drivers, see mesa/state_tracker
- **glx** - Meta frontend for GLX
- **hgl** - Haiku OpenGL