mesa/src/asahi/compiler/agx_compile.c

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/*
* Copyright (C) 2021 Alyssa Rosenzweig <alyssa@rosenzweig.io>
* Copyright (C) 2020 Collabora Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "main/mtypes.h"
#include "compiler/nir_types.h"
#include "compiler/nir/nir_builder.h"
#include "util/u_debug.h"
#include "agx_compile.h"
#include "agx_compiler.h"
#include "agx_builder.h"
static const struct debug_named_value agx_debug_options[] = {
{"msgs", AGX_DBG_MSGS, "Print debug messages"},
{"shaders", AGX_DBG_SHADERS, "Dump shaders in NIR and AIR"},
{"shaderdb", AGX_DBG_SHADERDB, "Print statistics"},
{"verbose", AGX_DBG_VERBOSE, "Disassemble verbosely"},
{"internal", AGX_DBG_INTERNAL, "Dump even internal shaders"},
DEBUG_NAMED_VALUE_END
};
DEBUG_GET_ONCE_FLAGS_OPTION(agx_debug, "AGX_MESA_DEBUG", agx_debug_options, 0)
int agx_debug = 0;
#define DBG(fmt, ...) \
do { if (agx_debug & AGX_DBG_MSGS) \
fprintf(stderr, "%s:%d: "fmt, \
__FUNCTION__, __LINE__, ##__VA_ARGS__); } while (0)
static void
agx_emit_load_const(agx_builder *b, nir_load_const_instr *instr)
{
/* Ensure we've been scalarized and bit size lowered */
unsigned bit_size = instr->def.bit_size;
assert(instr->def.num_components == 1);
assert(bit_size == 16 || bit_size == 32);
/* Emit move, later passes can inline/push if useful */
agx_mov_imm_to(b,
agx_get_index(instr->def.index, agx_size_for_bits(bit_size)),
nir_const_value_as_uint(instr->value[0], bit_size));
}
/* AGX appears to lack support for vertex attributes. Lower to global loads. */
static void
agx_emit_load_attr(agx_builder *b, nir_intrinsic_instr *instr)
{
nir_src *offset_src = nir_get_io_offset_src(instr);
assert(nir_src_is_const(*offset_src) && "no attribute indirects");
unsigned index = nir_intrinsic_base(instr) +
nir_src_as_uint(*offset_src);
struct agx_shader_key *key = b->shader->key;
struct agx_attribute attrib = key->vs.attributes[index];
/* address = base + (stride * vertex_id) + src_offset */
unsigned buf = attrib.buf;
agx_index stride = agx_mov_imm(b, 32, key->vs.vbuf_strides[buf]);
agx_index src_offset = agx_mov_imm(b, 32, attrib.src_offset);
agx_index vertex_id = agx_register(10, AGX_SIZE_32); // TODO: RA
agx_index offset = agx_imad(b, vertex_id, stride, src_offset, 0);
/* Each VBO has a 64-bit = 4 x 16-bit address, lookup the base address as a sysval */
unsigned num_vbos = key->vs.num_vbufs;
unsigned base_length = (num_vbos * 4);
agx_index base = agx_indexed_sysval(b->shader,
AGX_PUSH_VBO_BASES, AGX_SIZE_64, buf * 4, base_length);
/* Load the data */
assert(instr->num_components <= 4);
bool pad = ((attrib.nr_comps_minus_1 + 1) < instr->num_components);
agx_index real_dest = agx_dest_index(&instr->dest);
agx_index dest = pad ? agx_temp(b->shader, AGX_SIZE_32) : real_dest;
agx_device_load_to(b, dest, base, offset, attrib.format,
BITFIELD_MASK(attrib.nr_comps_minus_1 + 1), 0);
agx_wait(b, 0);
if (pad) {
agx_index one = agx_mov_imm(b, 32, fui(1.0));
agx_index zero = agx_mov_imm(b, 32, 0);
agx_index channels[4] = { zero, zero, zero, one };
for (unsigned i = 0; i < (attrib.nr_comps_minus_1 + 1); ++i)
channels[i] = agx_p_extract(b, dest, i);
for (unsigned i = instr->num_components; i < 4; ++i)
channels[i] = agx_null();
agx_p_combine_to(b, real_dest, channels[0], channels[1], channels[2], channels[3]);
}
}
static void
agx_emit_load_vary(agx_builder *b, nir_intrinsic_instr *instr)
{
unsigned components = instr->num_components;
bool smooth = instr->intrinsic == nir_intrinsic_load_interpolated_input;
assert(components >= 1 && components <= 4);
if (smooth) {
nir_intrinsic_instr *parent = nir_src_as_intrinsic(instr->src[0]);
assert(parent);
/* TODO: Interpolation modes */
assert(parent->intrinsic ==
nir_intrinsic_load_barycentric_pixel);
} else {
/* TODO: flat varyings */
}
nir_src *offset = nir_get_io_offset_src(instr);
assert(nir_src_is_const(*offset) && "no indirects");
unsigned imm_index = (4 * nir_intrinsic_base(instr)) + nir_src_as_uint(*offset);
imm_index += 1;
agx_ld_vary_to(b, agx_dest_index(&instr->dest),
agx_immediate(imm_index), components);
}
static void
agx_emit_store_vary(agx_builder *b, nir_intrinsic_instr *instr)
{
nir_src *offset = nir_get_io_offset_src(instr);
assert(nir_src_is_const(*offset) && "todo: indirects");
unsigned imm_index = nir_intrinsic_base(instr);
imm_index += nir_intrinsic_component(instr);
imm_index += nir_src_as_uint(*offset);
/* nir_lower_io_to_scalar */
assert(nir_intrinsic_write_mask(instr) == 0x1);
agx_st_vary(b,
agx_immediate(imm_index),
agx_src_index(&instr->src[0]));
}
static void
agx_emit_fragment_out(agx_builder *b, nir_intrinsic_instr *instr)
{
const nir_variable *var =
nir_find_variable_with_driver_location(b->shader->nir,
nir_var_shader_out, nir_intrinsic_base(instr));
assert(var);
unsigned loc = var->data.location;
assert(var->data.index == 0 && "todo: dual-source blending");
assert((loc == FRAG_RESULT_COLOR || loc == FRAG_RESULT_DATA0) && "todo: MRT");
unsigned rt = (loc == FRAG_RESULT_COLOR) ? 0 :
(loc - FRAG_RESULT_DATA0);
/* TODO: Reverse-engineer interactions with MRT */
agx_writeout(b, 0xC200);
agx_writeout(b, 0x000C);
/* Emit the blend op itself */
agx_blend(b, agx_src_index(&instr->src[0]),
b->shader->key->fs.tib_formats[rt]);
}
static enum agx_format
agx_format_for_bits(unsigned bits)
{
switch (bits) {
case 8: return AGX_FORMAT_I8;
case 16: return AGX_FORMAT_I16;
case 32: return AGX_FORMAT_I32;
default: unreachable("Invalid bit size for load/store");
}
}
static void
agx_emit_load_ubo(agx_builder *b, nir_intrinsic_instr *instr)
{
bool kernel_input = (instr->intrinsic == nir_intrinsic_load_kernel_input);
nir_src *offset = nir_get_io_offset_src(instr);
if (!kernel_input && !nir_src_is_const(instr->src[0]))
unreachable("todo: indirect UBO access");
/* Constant offsets for device_load are 16-bit */
bool offset_is_const = nir_src_is_const(*offset);
assert(offset_is_const && "todo: indirect UBO access");
int32_t const_offset = offset_is_const ? nir_src_as_int(*offset) : 0;
/* Offsets are shifted by the type size, so divide that out */
unsigned bytes = nir_dest_bit_size(instr->dest) / 8;
assert((const_offset & (bytes - 1)) == 0);
const_offset = const_offset / bytes;
int16_t const_as_16 = const_offset;
/* UBO blocks are specified (kernel inputs are always 0) */
uint32_t block = kernel_input ? 0 : nir_src_as_uint(instr->src[0]);
/* Each UBO has a 64-bit = 4 x 16-bit address */
unsigned num_ubos = b->shader->nir->info.num_ubos;
unsigned base_length = (num_ubos * 4);
/* Lookup the base address (TODO: indirection) */
agx_index base = agx_indexed_sysval(b->shader,
AGX_PUSH_UBO_BASES, AGX_SIZE_64, block, base_length);
/* Load the data */
assert(instr->num_components <= 4);
agx_device_load_to(b, agx_dest_index(&instr->dest),
base,
(offset_is_const && (const_offset == const_as_16)) ?
agx_immediate(const_as_16) : agx_mov_imm(b, 32, const_offset),
agx_format_for_bits(nir_dest_bit_size(instr->dest)),
BITFIELD_MASK(instr->num_components), 0);
agx_wait(b, 0);
}
static void
agx_emit_intrinsic(agx_builder *b, nir_intrinsic_instr *instr)
{
agx_index dst = nir_intrinsic_infos[instr->intrinsic].has_dest ?
agx_dest_index(&instr->dest) : agx_null();
gl_shader_stage stage = b->shader->stage;
switch (instr->intrinsic) {
case nir_intrinsic_load_barycentric_pixel:
case nir_intrinsic_load_barycentric_centroid:
case nir_intrinsic_load_barycentric_sample:
case nir_intrinsic_load_barycentric_at_sample:
case nir_intrinsic_load_barycentric_at_offset:
/* handled later via load_vary */
break;
case nir_intrinsic_load_interpolated_input:
case nir_intrinsic_load_input:
if (stage == MESA_SHADER_FRAGMENT)
agx_emit_load_vary(b, instr);
else if (stage == MESA_SHADER_VERTEX)
agx_emit_load_attr(b, instr);
else
unreachable("Unsupported shader stage");
break;
case nir_intrinsic_store_output:
if (stage == MESA_SHADER_FRAGMENT)
agx_emit_fragment_out(b, instr);
else if (stage == MESA_SHADER_VERTEX)
agx_emit_store_vary(b, instr);
else
unreachable("Unsupported shader stage");
break;
case nir_intrinsic_load_ubo:
case nir_intrinsic_load_kernel_input:
agx_emit_load_ubo(b, instr);
break;
case nir_intrinsic_load_vertex_id:
agx_mov_to(b, dst, agx_abs(agx_register(10, AGX_SIZE_32))); /* TODO: RA */
break;
default:
fprintf(stderr, "Unhandled intrinsic %s\n", nir_intrinsic_infos[instr->intrinsic].name);
assert(0);
}
}
static agx_index
agx_alu_src_index(agx_builder *b, nir_alu_src src)
{
/* Check well-formedness of the input NIR */
ASSERTED unsigned bitsize = nir_src_bit_size(src.src);
unsigned comps = nir_src_num_components(src.src);
unsigned channel = src.swizzle[0];
assert(bitsize == 16 || bitsize == 32 || bitsize == 64);
assert(!(src.negate || src.abs));
assert(channel < comps);
agx_index idx = agx_src_index(&src.src);
/* We only deal with scalars, emit p_extract if needed */
if (comps > 1)
return agx_p_extract(b, idx, channel);
else
return idx;
}
static agx_instr *
agx_emit_alu(agx_builder *b, nir_alu_instr *instr)
{
unsigned srcs = nir_op_infos[instr->op].num_inputs;
unsigned sz = nir_dest_bit_size(instr->dest.dest);
unsigned src_sz = srcs ? nir_src_bit_size(instr->src[0].src) : 0;
unsigned comps = nir_dest_num_components(instr->dest.dest);
assert(comps == 1 || nir_op_is_vec(instr->op));
assert(sz == 16 || sz == 32 || sz == 64);
agx_index dst = agx_dest_index(&instr->dest.dest);
agx_index s0 = srcs > 0 ? agx_alu_src_index(b, instr->src[0]) : agx_null();
agx_index s1 = srcs > 1 ? agx_alu_src_index(b, instr->src[1]) : agx_null();
agx_index s2 = srcs > 2 ? agx_alu_src_index(b, instr->src[2]) : agx_null();
agx_index s3 = srcs > 3 ? agx_alu_src_index(b, instr->src[3]) : agx_null();
#define UNOP(nop, aop) \
case nir_op_ ## nop: return agx_ ## aop ## _to(b, dst, s0);
#define BINOP(nop, aop) \
case nir_op_ ## nop: return agx_ ## aop ## _to(b, dst, s0, s1);
#define TRIOP(nop, aop) \
case nir_op_ ## nop: return agx_ ## aop ## _to(b, dst, s0, s1, s2);
switch (instr->op) {
BINOP(fadd, fadd);
BINOP(fmul, fmul);
TRIOP(ffma, fma);
UNOP(f2f16, fmov);
UNOP(f2f32, fmov);
UNOP(fround_even, roundeven);
UNOP(ftrunc, trunc);
UNOP(ffloor, floor);
UNOP(fceil, ceil);
UNOP(frcp, rcp);
UNOP(frsq, rsqrt);
UNOP(flog2, log2);
UNOP(fexp2, exp2);
UNOP(fddx, dfdx);
UNOP(fddx_coarse, dfdx);
UNOP(fddx_fine, dfdx);
UNOP(fddy, dfdy);
UNOP(fddy_coarse, dfdy);
UNOP(fddy_fine, dfdy);
UNOP(mov, mov);
UNOP(u2u16, mov);
UNOP(u2u32, mov);
UNOP(inot, not);
BINOP(iand, and);
BINOP(ior, or);
BINOP(ixor, xor);
case nir_op_fsqrt: return agx_fmul_to(b, dst, s0, agx_srsqrt(b, s0));
case nir_op_fsub: return agx_fadd_to(b, dst, s0, agx_neg(s1));
case nir_op_fabs: return agx_fmov_to(b, dst, agx_abs(s0));
case nir_op_fneg: return agx_fmov_to(b, dst, agx_neg(s0));
case nir_op_iadd: return agx_iadd_to(b, dst, s0, s1, 0);
case nir_op_isub: return agx_iadd_to(b, dst, s0, agx_neg(s1), 0);
case nir_op_ineg: return agx_iadd_to(b, dst, agx_zero(), agx_neg(s0), 0);
case nir_op_imul: return agx_imad_to(b, dst, s0, s1, agx_zero(), 0);
case nir_op_ishl: return agx_bfi_to(b, dst, s0, agx_zero(), s1, 0);
case nir_op_ushr: return agx_bfeil_to(b, dst, agx_zero(), s0, s1, 0);
case nir_op_ishr: return agx_asr_to(b, dst, s0, s1);
case nir_op_i2i32:
{
if (s0.size != AGX_SIZE_16)
unreachable("todo: more conversions");
return agx_iadd_to(b, dst, s0, agx_zero(), 0);
}
case nir_op_i2i16:
{
if (s0.size != AGX_SIZE_32)
unreachable("todo: more conversions");
return agx_iadd_to(b, dst, s0, agx_zero(), 0);
}
case nir_op_iadd_sat:
{
agx_instr *I = agx_iadd_to(b, dst, s0, s1, 0);
I->saturate = true;
return I;
}
case nir_op_isub_sat:
{
agx_instr *I = agx_iadd_to(b, dst, s0, agx_neg(s1), 0);
I->saturate = true;
return I;
}
case nir_op_uadd_sat:
{
agx_instr *I = agx_iadd_to(b, dst, agx_abs(s0), agx_abs(s1), 0);
I->saturate = true;
return I;
}
case nir_op_usub_sat:
{
agx_instr *I = agx_iadd_to(b, dst, agx_abs(s0), agx_neg(agx_abs(s1)), 0);
I->saturate = true;
return I;
}
case nir_op_fsat:
{
agx_instr *I = agx_fadd_to(b, dst, s0, agx_negzero());
I->saturate = true;
return I;
}
case nir_op_fsin_agx:
{
agx_index fixup = agx_sin_pt_1(b, s0);
agx_index sinc = agx_sin_pt_2(b, fixup);
return agx_fmul_to(b, dst, sinc, fixup);
}
case nir_op_f2i16:
return agx_convert_to(b, dst,
agx_immediate(AGX_CONVERT_F_TO_S16), s0, AGX_ROUND_RTZ);
case nir_op_f2i32:
return agx_convert_to(b, dst,
agx_immediate(AGX_CONVERT_F_TO_S32), s0, AGX_ROUND_RTZ);
case nir_op_f2u16:
return agx_convert_to(b, dst,
agx_immediate(AGX_CONVERT_F_TO_U16), s0, AGX_ROUND_RTZ);
case nir_op_f2u32:
return agx_convert_to(b, dst,
agx_immediate(AGX_CONVERT_F_TO_U32), s0, AGX_ROUND_RTZ);
case nir_op_u2f16:
case nir_op_u2f32:
{
if (src_sz == 64)
unreachable("64-bit conversions unimplemented");
enum agx_convert mode =
(src_sz == 32) ? AGX_CONVERT_U32_TO_F :
(src_sz == 16) ? AGX_CONVERT_U16_TO_F :
AGX_CONVERT_U8_TO_F;
return agx_convert_to(b, dst, agx_immediate(mode), s0, AGX_ROUND_RTE);
}
case nir_op_i2f16:
case nir_op_i2f32:
{
if (src_sz == 64)
unreachable("64-bit conversions unimplemented");
enum agx_convert mode =
(src_sz == 32) ? AGX_CONVERT_S32_TO_F :
(src_sz == 16) ? AGX_CONVERT_S16_TO_F :
AGX_CONVERT_S8_TO_F;
return agx_convert_to(b, dst, agx_immediate(mode), s0, AGX_ROUND_RTE);
}
case nir_op_vec2:
case nir_op_vec3:
case nir_op_vec4:
return agx_p_combine_to(b, dst, s0, s1, s2, s3);
case nir_op_vec8:
case nir_op_vec16:
unreachable("should've been lowered");
default:
fprintf(stderr, "Unhandled ALU op %s\n", nir_op_infos[instr->op].name);
unreachable("Unhandled ALU instruction");
}
}
static enum agx_dim
agx_tex_dim(enum glsl_sampler_dim dim, bool array)
{
switch (dim) {
case GLSL_SAMPLER_DIM_1D:
case GLSL_SAMPLER_DIM_BUF:
return array ? AGX_DIM_TEX_1D_ARRAY : AGX_DIM_TEX_1D;
case GLSL_SAMPLER_DIM_2D:
case GLSL_SAMPLER_DIM_RECT:
case GLSL_SAMPLER_DIM_EXTERNAL:
return array ? AGX_DIM_TEX_2D_ARRAY : AGX_DIM_TEX_2D;
case GLSL_SAMPLER_DIM_MS:
assert(!array && "multisampled arrays unsupported");
return AGX_DIM_TEX_2D_MS;
case GLSL_SAMPLER_DIM_3D:
assert(!array && "3D arrays unsupported");
return AGX_DIM_TEX_3D;
case GLSL_SAMPLER_DIM_CUBE:
return array ? AGX_DIM_TEX_CUBE_ARRAY : AGX_DIM_TEX_CUBE;
default:
unreachable("Invalid sampler dim\n");
}
}
static void
agx_emit_tex(agx_builder *b, nir_tex_instr *instr)
{
switch (instr->op) {
case nir_texop_tex:
break;
default:
unreachable("Unhandled texture op");
}
agx_index coords = agx_null(),
texture = agx_immediate(instr->texture_index),
sampler = agx_immediate(instr->sampler_index),
lod = agx_immediate(0),
offset = agx_null();
for (unsigned i = 0; i < instr->num_srcs; ++i) {
agx_index index = agx_src_index(&instr->src[i].src);
switch (instr->src[i].src_type) {
case nir_tex_src_coord:
coords = index;
break;
case nir_tex_src_lod:
case nir_tex_src_bias:
case nir_tex_src_ms_index:
case nir_tex_src_offset:
case nir_tex_src_comparator:
case nir_tex_src_texture_offset:
case nir_tex_src_sampler_offset:
default:
unreachable("todo");
}
}
agx_texture_sample_to(b, agx_dest_index(&instr->dest),
coords, lod, texture, sampler, offset,
agx_tex_dim(instr->sampler_dim, instr->is_array),
AGX_LOD_MODE_AUTO_LOD, /* TODO */
0xF, /* TODO: wrmask */
0);
agx_wait(b, 0);
}
static void
agx_emit_jump(agx_builder *b, nir_jump_instr *instr)
{
unreachable("stub");
}
static void
agx_emit_instr(agx_builder *b, struct nir_instr *instr)
{
switch (instr->type) {
case nir_instr_type_load_const:
agx_emit_load_const(b, nir_instr_as_load_const(instr));
break;
case nir_instr_type_intrinsic:
agx_emit_intrinsic(b, nir_instr_as_intrinsic(instr));
break;
case nir_instr_type_alu:
agx_emit_alu(b, nir_instr_as_alu(instr));
break;
case nir_instr_type_tex:
agx_emit_tex(b, nir_instr_as_tex(instr));
break;
case nir_instr_type_jump:
agx_emit_jump(b, nir_instr_as_jump(instr));
break;
default:
unreachable("should've been lowered");
}
}
static agx_block *
agx_create_block(agx_context *ctx)
{
agx_block *blk = rzalloc(ctx, agx_block);
blk->predecessors = _mesa_set_create(blk,
_mesa_hash_pointer, _mesa_key_pointer_equal);
return blk;
}
static agx_block *
emit_block(agx_context *ctx, nir_block *block)
{
agx_block *blk = agx_create_block(ctx);
list_addtail(&blk->link, &ctx->blocks);
list_inithead(&blk->instructions);
agx_builder _b = agx_init_builder(ctx, agx_after_block(blk));
nir_foreach_instr(instr, block) {
agx_emit_instr(&_b, instr);
}
return blk;
}
static void
emit_if(agx_context *ctx, nir_if *nif)
{
unreachable("if-statements todo");
}
static void
emit_loop(agx_context *ctx, nir_loop *nloop)
{
unreachable("loops todo");
}
static agx_block *
emit_cf_list(agx_context *ctx, struct exec_list *list)
{
agx_block *start_block = NULL;
foreach_list_typed(nir_cf_node, node, node, list) {
switch (node->type) {
case nir_cf_node_block: {
agx_block *block = emit_block(ctx, nir_cf_node_as_block(node));
if (!start_block)
start_block = block;
break;
}
case nir_cf_node_if:
emit_if(ctx, nir_cf_node_as_if(node));
break;
case nir_cf_node_loop:
emit_loop(ctx, nir_cf_node_as_loop(node));
break;
default:
unreachable("Unknown control flow");
}
}
return start_block;
}
static void
agx_set_st_vary_final(agx_context *ctx)
{
agx_foreach_instr_global_rev(ctx, I) {
if (I->op == AGX_OPCODE_ST_VARY) {
I->last = true;
return;
}
}
}
static void
agx_print_stats(agx_context *ctx, unsigned size, FILE *fp)
{
unsigned nr_ins = 0, nr_bytes = 0, nr_threads = 1;
/* TODO */
fprintf(stderr, "%s shader: %u inst, %u bytes, %u threads, %u loops,"
"%u:%u spills:fills\n",
ctx->nir->info.label ?: "",
nr_ins, nr_bytes, nr_threads, ctx->loop_count,
ctx->spills, ctx->fills);
}
static int
glsl_type_size(const struct glsl_type *type, bool bindless)
{
return glsl_count_attribute_slots(type, false);
}
static bool
agx_lower_sincos_filter(const nir_instr *instr, UNUSED const void *_)
{
if (instr->type != nir_instr_type_alu)
return false;
nir_alu_instr *alu = nir_instr_as_alu(instr);
return alu->op == nir_op_fsin || alu->op == nir_op_fcos;
}
/* Sine and cosine are implemented via the sin_pt_1 and sin_pt_2 opcodes for
* heavy lifting. sin_pt_2 implements sinc in the first quadrant, expressed in
* turns (sin (tau x) / x), while sin_pt_1 implements a piecewise sign/offset
* fixup to transform a quadrant angle [0, 4] to [-1, 1]. The NIR opcode
* fsin_agx models the fixup, sinc, and multiply to obtain sine, so we just
* need to change units from radians to quadrants modulo turns. Cosine is
* implemented by shifting by one quadrant: cos(x) = sin(x + tau/4).
*/
static nir_ssa_def *
agx_lower_sincos_impl(struct nir_builder *b, nir_instr *instr, UNUSED void *_)
{
nir_alu_instr *alu = nir_instr_as_alu(instr);
nir_ssa_def *x = nir_mov_alu(b, alu->src[0], 1);
nir_ssa_def *turns = nir_fmul_imm(b, x, M_1_PI * 0.5f);
if (alu->op == nir_op_fcos)
turns = nir_fadd_imm(b, turns, 0.25f);
nir_ssa_def *quadrants = nir_fmul_imm(b, nir_ffract(b, turns), 4.0);
return nir_fsin_agx(b, quadrants);
}
static bool
agx_lower_sincos(nir_shader *shader)
{
return nir_shader_lower_instructions(shader,
agx_lower_sincos_filter, agx_lower_sincos_impl, NULL);
}
static void
agx_optimize_nir(nir_shader *nir)
{
bool progress;
nir_lower_idiv_options idiv_options = {
.imprecise_32bit_lowering = true,
.allow_fp16 = true,
};
NIR_PASS_V(nir, nir_lower_regs_to_ssa);
NIR_PASS_V(nir, nir_lower_int64);
NIR_PASS_V(nir, nir_lower_idiv, &idiv_options);
NIR_PASS_V(nir, nir_lower_alu_to_scalar, NULL, NULL);
NIR_PASS_V(nir, nir_lower_load_const_to_scalar);
NIR_PASS_V(nir, nir_lower_flrp, 16 | 32 | 64, false);
NIR_PASS_V(nir, agx_lower_sincos);
do {
progress = false;
NIR_PASS(progress, nir, nir_lower_var_copies);
NIR_PASS(progress, nir, nir_lower_vars_to_ssa);
NIR_PASS(progress, nir, nir_copy_prop);
NIR_PASS(progress, nir, nir_opt_remove_phis);
NIR_PASS(progress, nir, nir_opt_dce);
NIR_PASS(progress, nir, nir_opt_dead_cf);
NIR_PASS(progress, nir, nir_opt_cse);
NIR_PASS(progress, nir, nir_opt_peephole_select, 64, false, true);
NIR_PASS(progress, nir, nir_opt_algebraic);
NIR_PASS(progress, nir, nir_opt_constant_folding);
NIR_PASS(progress, nir, nir_opt_undef);
NIR_PASS(progress, nir, nir_lower_undef_to_zero);
NIR_PASS(progress, nir, nir_opt_loop_unroll,
nir_var_shader_in |
nir_var_shader_out |
nir_var_function_temp);
} while (progress);
NIR_PASS_V(nir, nir_opt_algebraic_late);
NIR_PASS_V(nir, nir_opt_constant_folding);
NIR_PASS_V(nir, nir_copy_prop);
NIR_PASS_V(nir, nir_opt_dce);
NIR_PASS_V(nir, nir_opt_cse);
NIR_PASS_V(nir, nir_lower_alu_to_scalar, NULL, NULL);
NIR_PASS_V(nir, nir_lower_load_const_to_scalar);
/* Cleanup optimizations */
nir_move_options move_all =
nir_move_const_undef | nir_move_load_ubo | nir_move_load_input |
nir_move_comparisons | nir_move_copies | nir_move_load_ssbo;
NIR_PASS_V(nir, nir_opt_sink, move_all);
NIR_PASS_V(nir, nir_opt_move, move_all);
}
/* ABI: position first, then user, then psiz */
static void
agx_remap_varyings(nir_shader *nir)
{
unsigned base = 0;
nir_variable *pos = nir_find_variable_with_location(nir, nir_var_shader_out, VARYING_SLOT_POS);
if (pos) {
pos->data.driver_location = base;
base += 4;
}
nir_foreach_shader_out_variable(var, nir) {
unsigned loc = var->data.location;
if(loc == VARYING_SLOT_POS || loc == VARYING_SLOT_PSIZ) {
continue;
}
var->data.driver_location = base;
base += 4;
}
nir_variable *psiz = nir_find_variable_with_location(nir, nir_var_shader_out, VARYING_SLOT_PSIZ);
if (psiz) {
psiz->data.driver_location = base;
base += 1;
}
}
void
agx_compile_shader_nir(nir_shader *nir,
struct agx_shader_key *key,
struct util_dynarray *binary,
struct agx_shader_info *out)
{
agx_debug = debug_get_option_agx_debug();
agx_context *ctx = rzalloc(NULL, agx_context);
ctx->nir = nir;
ctx->out = out;
ctx->key = key;
ctx->stage = nir->info.stage;
list_inithead(&ctx->blocks);
NIR_PASS_V(nir, nir_lower_vars_to_ssa);
/* Lower large arrays to scratch and small arrays to csel */
NIR_PASS_V(nir, nir_lower_vars_to_scratch, nir_var_function_temp, 16,
glsl_get_natural_size_align_bytes);
NIR_PASS_V(nir, nir_lower_indirect_derefs, nir_var_function_temp, ~0);
if (ctx->stage == MESA_SHADER_VERTEX)
agx_remap_varyings(nir);
NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_lower_global_vars_to_local);
NIR_PASS_V(nir, nir_lower_var_copies);
NIR_PASS_V(nir, nir_lower_vars_to_ssa);
NIR_PASS_V(nir, nir_lower_io, nir_var_shader_in | nir_var_shader_out,
glsl_type_size, 0);
if (ctx->stage == MESA_SHADER_FRAGMENT) {
NIR_PASS_V(nir, nir_lower_mediump_io,
nir_var_shader_in | nir_var_shader_out, ~0, false);
}
NIR_PASS_V(nir, nir_lower_ssbo);
/* Varying output is scalar, other I/O is vector */
if (ctx->stage == MESA_SHADER_VERTEX) {
NIR_PASS_V(nir, nir_lower_io_to_scalar, nir_var_shader_out);
}
nir_lower_tex_options lower_tex_options = {
.lower_txs_lod = true,
.lower_txp = ~0,
};
NIR_PASS_V(nir, nir_lower_tex, &lower_tex_options);
agx_optimize_nir(nir);
bool skip_internal = nir->info.internal;
skip_internal &= !(agx_debug & AGX_DBG_INTERNAL);
if (agx_debug & AGX_DBG_SHADERS && !skip_internal) {
nir_print_shader(nir, stdout);
}
nir_foreach_function(func, nir) {
if (!func->impl)
continue;
ctx->alloc += func->impl->ssa_alloc;
emit_cf_list(ctx, &func->impl->body);
break; /* TODO: Multi-function shaders */
}
/* Terminate the shader after the exit block */
agx_block *last_block = list_last_entry(&ctx->blocks, agx_block, link);
agx_builder _b = agx_init_builder(ctx, agx_after_block(last_block));
agx_stop(&_b);
/* Also add traps to match the blob, unsure what the function is */
for (unsigned i = 0; i < 8; ++i)
agx_trap(&_b);
unsigned block_source_count = 0;
/* Name blocks now that we're done emitting so the order is consistent */
agx_foreach_block(ctx, block)
block->name = block_source_count++;
if (agx_debug & AGX_DBG_SHADERS && !skip_internal)
agx_print_shader(ctx, stdout);
agx_optimizer(ctx);
agx_dce(ctx);
if (agx_debug & AGX_DBG_SHADERS && !skip_internal)
agx_print_shader(ctx, stdout);
agx_ra(ctx);
if (ctx->stage == MESA_SHADER_VERTEX)
agx_set_st_vary_final(ctx);
if (agx_debug & AGX_DBG_SHADERS && !skip_internal)
agx_print_shader(ctx, stdout);
agx_pack(ctx, binary);
if ((agx_debug & AGX_DBG_SHADERDB) && !skip_internal)
agx_print_stats(ctx, binary->size, stderr);
ralloc_free(ctx);
}