agx: Implement vertex_id

Preloaded to r5 in vertex shaders.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10582>
This commit is contained in:
Alyssa Rosenzweig 2021-04-17 20:43:32 -04:00 committed by Alyssa Rosenzweig
parent 7566466354
commit 1455f33f9b
1 changed files with 4 additions and 0 deletions

View File

@ -273,6 +273,10 @@ agx_emit_intrinsic(agx_builder *b, nir_intrinsic_instr *instr)
agx_emit_load_ubo(b, instr);
break;
case nir_intrinsic_load_vertex_id:
agx_mov_to(b, dst, agx_abs(agx_register(10, AGX_SIZE_32))); /* TODO: RA */
break;
default:
fprintf(stderr, "Unhandled intrinsic %s\n", nir_intrinsic_infos[instr->intrinsic].name);
assert(0);