mesa/src/egl/main/egldisplay.c

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/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010-2011 LunarG, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Functions related to EGLDisplay.
*/
#include <assert.h>
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#include <stdlib.h>
#include <string.h>
#ifdef _WIN32
#include <io.h>
#else
#include <unistd.h>
#endif
egl: add EGL_platform_device support This new 'platform' is added by default with no guards. It is effectively a copy of the surfaceless one, with updated function names and brand new probe function. Due to the reuse, some of the ifdef HAVE_SURFACELESS_PLATFORM guards have been dropped. A worthy mention are the changes in _egFindDisplay, since the original and dup'd fd are required, we make use of the plat_opt argument. Note that no hacks for eglGetDisplay are added - the API works only with the eglGetPlatformDisplay* API. v2: - s/_eglCompareDeviceDisplay/_eglSameDeviceDisplay/ (Eric) - let ^^ return bool (Eric) - fixup meson build, move files() further up (Eric) - copy from plat. surfaceless w/o the visual cleanups - close and free when destroying the dpy - sprinkle a few _eglDeviceSupports - split fd handling into separate function - use directly the render node if no FD is given (Mathias) v3: - s/dpy/disp/g - drop swap_buffers* callbacks - drop loader_set_logger() - drop local define - re-introduce _eglGetDRMDeviceRenderNode() - EGL_WARN on ForceSoftware with HW device - continue using the HW device - bail out for "EGL_MESA_device_software" until it's fixed - wire-up the Android build v4: - use new style _eglFindDisplay() - split hw vs sw code paths - don't close the internal fd (already handled in FiniDisplay()) - make swrast work (bit hacky bit will do for now) - Android for real, drop autotools - Correct HW + LIBGL_ALWAYS_SOFTWARE check - use the dri2_create_drawable() helper v5: - enhance comment around fd checks (Mathias) - rebase for dri2_init_surface() changes Cc: Mathias Fröhlich <Mathias.Froehlich@gmx.net> Acked-by: Marek Olšák <marek.olsak@amd.com> (v4) Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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#include <fcntl.h>
#include "c11/threads.h"
#include "util/macros.h"
#include "util/os_file.h"
#include "util/u_atomic.h"
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#include "eglcontext.h"
#include "eglcurrent.h"
#include "eglsurface.h"
egl: add EGL_platform_device support This new 'platform' is added by default with no guards. It is effectively a copy of the surfaceless one, with updated function names and brand new probe function. Due to the reuse, some of the ifdef HAVE_SURFACELESS_PLATFORM guards have been dropped. A worthy mention are the changes in _egFindDisplay, since the original and dup'd fd are required, we make use of the plat_opt argument. Note that no hacks for eglGetDisplay are added - the API works only with the eglGetPlatformDisplay* API. v2: - s/_eglCompareDeviceDisplay/_eglSameDeviceDisplay/ (Eric) - let ^^ return bool (Eric) - fixup meson build, move files() further up (Eric) - copy from plat. surfaceless w/o the visual cleanups - close and free when destroying the dpy - sprinkle a few _eglDeviceSupports - split fd handling into separate function - use directly the render node if no FD is given (Mathias) v3: - s/dpy/disp/g - drop swap_buffers* callbacks - drop loader_set_logger() - drop local define - re-introduce _eglGetDRMDeviceRenderNode() - EGL_WARN on ForceSoftware with HW device - continue using the HW device - bail out for "EGL_MESA_device_software" until it's fixed - wire-up the Android build v4: - use new style _eglFindDisplay() - split hw vs sw code paths - don't close the internal fd (already handled in FiniDisplay()) - make swrast work (bit hacky bit will do for now) - Android for real, drop autotools - Correct HW + LIBGL_ALWAYS_SOFTWARE check - use the dri2_create_drawable() helper v5: - enhance comment around fd checks (Mathias) - rebase for dri2_init_surface() changes Cc: Mathias Fröhlich <Mathias.Froehlich@gmx.net> Acked-by: Marek Olšák <marek.olsak@amd.com> (v4) Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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#include "egldevice.h"
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#include "egldisplay.h"
#include "egldriver.h"
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#include "eglglobals.h"
#include "egllog.h"
#include "eglimage.h"
#include "eglsync.h"
/* Includes for _eglNativePlatformDetectNativeDisplay */
#ifdef HAVE_WAYLAND_PLATFORM
#include <wayland-client.h>
#endif
#ifdef HAVE_DRM_PLATFORM
#include <gbm.h>
#endif
#ifdef HAVE_WINDOWS_PLATFORM
#include <windows.h>
#endif
/**
* Map build-system platform names to platform types.
*/
static const struct {
_EGLPlatformType platform;
const char *name;
} egl_platforms[] = {
{ _EGL_PLATFORM_X11, "x11" },
{ _EGL_PLATFORM_XCB, "xcb" },
{ _EGL_PLATFORM_WAYLAND, "wayland" },
{ _EGL_PLATFORM_DRM, "drm" },
{ _EGL_PLATFORM_ANDROID, "android" },
{ _EGL_PLATFORM_HAIKU, "haiku" },
{ _EGL_PLATFORM_SURFACELESS, "surfaceless" },
{ _EGL_PLATFORM_DEVICE, "device" },
{ _EGL_PLATFORM_WINDOWS, "windows" },
};
/**
* Return the native platform by parsing EGL_PLATFORM.
*/
static _EGLPlatformType
_eglGetNativePlatformFromEnv(void)
{
_EGLPlatformType plat = _EGL_INVALID_PLATFORM;
const char *plat_name;
EGLint i;
static_assert(ARRAY_SIZE(egl_platforms) == _EGL_NUM_PLATFORMS,
"Missing platform");
plat_name = getenv("EGL_PLATFORM");
/* try deprecated env variable */
if (!plat_name || !plat_name[0])
plat_name = getenv("EGL_DISPLAY");
if (!plat_name || !plat_name[0])
return _EGL_INVALID_PLATFORM;
for (i = 0; i < ARRAY_SIZE(egl_platforms); i++) {
if (strcmp(egl_platforms[i].name, plat_name) == 0) {
plat = egl_platforms[i].platform;
break;
}
}
if (plat == _EGL_INVALID_PLATFORM)
_eglLog(_EGL_WARNING, "invalid EGL_PLATFORM given");
return plat;
}
/**
* Try detecting native platform with the help of native display characteristcs.
*/
static _EGLPlatformType
egl/main: Stop using EGLNative types internally Internally, much of the EGL code uses EGLNativeDisplayType, EGLNativeWindowType, and EGLPixmapType. However, the EGLNative type often does not match the variable's actual type. The concept of EGLNative types are a bad match for Linux, as explained below. And the EGL platform extensions don't use EGLNative types at all. Those extensions attempt to solve cross-platform issues by moving the EGL API away from the EGLNative types. The core of the problem is that eglplatform.h can define each EGLNative type once only, but Linux supports multiple EGL platforms. To work around the problem, Mesa's eglplatform.h contains multiple definitions of each EGLNative type, selected by feature macros. Mesa expects EGL clients to set the feature macro approrpiately. But the feature macros don't work when a single codebase must be built with support for multiple EGL platforms, *such as Mesa itself*. When building libEGL, autotools chooses the EGLNative typedefs based on the first element of '--with-egl-platforms'. For example, '--with-egl-platforms=x11,drm,wayland' defines the following: typedef Display* EGLNativeDisplayType; typedef Window EGLNativeWindowType; typedef Pixmap EGLNativePixmapType; Clearly, this doesn't work well for Wayland and GBM. Mesa works around the problem by casting the EGLNative types to different things in different files. For sanity's sake, and to prepare for the EGL platform extensions, this patch removes from egl/main and egl/dri2 all internal use of the EGLNative types. It replaces them with 'void*' and checks each explicit cast with a static assertion. Also, the patch touches egl_gallium the minimal amount to keep it compatible with eglapi.h. Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
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_eglNativePlatformDetectNativeDisplay(void *nativeDisplay)
{
if (nativeDisplay == EGL_DEFAULT_DISPLAY)
return _EGL_INVALID_PLATFORM;
#ifdef HAVE_WINDOWS_PLATFORM
if (GetObjectType(nativeDisplay) == OBJ_DC)
return _EGL_PLATFORM_WINDOWS;
#endif
#if defined(HAVE_WAYLAND_PLATFORM) || defined(HAVE_DRM_PLATFORM)
if (_eglPointerIsDereferencable(nativeDisplay)) {
void *first_pointer = *(void **) nativeDisplay;
#ifdef HAVE_WAYLAND_PLATFORM
/* wl_display is a wl_proxy, which is a wl_object.
* wl_object's first element points to the interfacetype. */
if (first_pointer == &wl_display_interface)
return _EGL_PLATFORM_WAYLAND;
#endif
#ifdef HAVE_DRM_PLATFORM
/* gbm has a pointer to its constructor as first element. */
if (first_pointer == gbm_create_device)
return _EGL_PLATFORM_DRM;
#endif
}
#endif
return _EGL_INVALID_PLATFORM;
}
/**
* Return the native platform. It is the platform of the EGL native types.
*/
_EGLPlatformType
egl/main: Stop using EGLNative types internally Internally, much of the EGL code uses EGLNativeDisplayType, EGLNativeWindowType, and EGLPixmapType. However, the EGLNative type often does not match the variable's actual type. The concept of EGLNative types are a bad match for Linux, as explained below. And the EGL platform extensions don't use EGLNative types at all. Those extensions attempt to solve cross-platform issues by moving the EGL API away from the EGLNative types. The core of the problem is that eglplatform.h can define each EGLNative type once only, but Linux supports multiple EGL platforms. To work around the problem, Mesa's eglplatform.h contains multiple definitions of each EGLNative type, selected by feature macros. Mesa expects EGL clients to set the feature macro approrpiately. But the feature macros don't work when a single codebase must be built with support for multiple EGL platforms, *such as Mesa itself*. When building libEGL, autotools chooses the EGLNative typedefs based on the first element of '--with-egl-platforms'. For example, '--with-egl-platforms=x11,drm,wayland' defines the following: typedef Display* EGLNativeDisplayType; typedef Window EGLNativeWindowType; typedef Pixmap EGLNativePixmapType; Clearly, this doesn't work well for Wayland and GBM. Mesa works around the problem by casting the EGLNative types to different things in different files. For sanity's sake, and to prepare for the EGL platform extensions, this patch removes from egl/main and egl/dri2 all internal use of the EGLNative types. It replaces them with 'void*' and checks each explicit cast with a static assertion. Also, the patch touches egl_gallium the minimal amount to keep it compatible with eglapi.h. Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2014-01-07 22:54:51 +00:00
_eglGetNativePlatform(void *nativeDisplay)
{
_EGLPlatformType detected_platform = _eglGetNativePlatformFromEnv();
const char *detection_method = "environment";
if (detected_platform == _EGL_INVALID_PLATFORM) {
detected_platform = _eglNativePlatformDetectNativeDisplay(nativeDisplay);
detection_method = "autodetected";
}
if (detected_platform == _EGL_INVALID_PLATFORM) {
detected_platform = _EGL_NATIVE_PLATFORM;
detection_method = "build-time configuration";
}
_eglLog(_EGL_DEBUG, "Native platform type: %s (%s)",
egl_platforms[detected_platform].name, detection_method);
return detected_platform;
}
/**
* Finish display management.
*/
void
_eglFiniDisplay(void)
{
_EGLDisplay *dispList, *disp;
/* atexit function is called with global mutex locked */
dispList = _eglGlobal.DisplayList;
while (dispList) {
EGLint i;
/* pop list head */
disp = dispList;
dispList = dispList->Next;
for (i = 0; i < _EGL_NUM_RESOURCES; i++) {
if (disp->ResourceLists[i]) {
_eglLog(_EGL_DEBUG, "Display %p is destroyed with resources", disp);
break;
}
}
egl: add EGL_platform_device support This new 'platform' is added by default with no guards. It is effectively a copy of the surfaceless one, with updated function names and brand new probe function. Due to the reuse, some of the ifdef HAVE_SURFACELESS_PLATFORM guards have been dropped. A worthy mention are the changes in _egFindDisplay, since the original and dup'd fd are required, we make use of the plat_opt argument. Note that no hacks for eglGetDisplay are added - the API works only with the eglGetPlatformDisplay* API. v2: - s/_eglCompareDeviceDisplay/_eglSameDeviceDisplay/ (Eric) - let ^^ return bool (Eric) - fixup meson build, move files() further up (Eric) - copy from plat. surfaceless w/o the visual cleanups - close and free when destroying the dpy - sprinkle a few _eglDeviceSupports - split fd handling into separate function - use directly the render node if no FD is given (Mathias) v3: - s/dpy/disp/g - drop swap_buffers* callbacks - drop loader_set_logger() - drop local define - re-introduce _eglGetDRMDeviceRenderNode() - EGL_WARN on ForceSoftware with HW device - continue using the HW device - bail out for "EGL_MESA_device_software" until it's fixed - wire-up the Android build v4: - use new style _eglFindDisplay() - split hw vs sw code paths - don't close the internal fd (already handled in FiniDisplay()) - make swrast work (bit hacky bit will do for now) - Android for real, drop autotools - Correct HW + LIBGL_ALWAYS_SOFTWARE check - use the dri2_create_drawable() helper v5: - enhance comment around fd checks (Mathias) - rebase for dri2_init_surface() changes Cc: Mathias Fröhlich <Mathias.Froehlich@gmx.net> Acked-by: Marek Olšák <marek.olsak@amd.com> (v4) Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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/* The fcntl() code in _eglGetDeviceDisplay() ensures that valid fd >= 3,
* and invalid one is 0.
*/
if (disp->Options.fd)
close(disp->Options.fd);
free(disp->Options.Attribs);
free(disp);
}
_eglGlobal.DisplayList = NULL;
}
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static EGLBoolean
_eglSameAttribs(const EGLAttrib *a, const EGLAttrib *b)
{
size_t na = _eglNumAttribs(a);
size_t nb = _eglNumAttribs(b);
/* different numbers of attributes must be different */
if (na != nb)
return EGL_FALSE;
/* both lists NULL are the same */
if (!a && !b)
return EGL_TRUE;
/* otherwise, compare the lists */
return memcmp(a, b, na * sizeof(a[0])) == 0 ? EGL_TRUE : EGL_FALSE;
}
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/**
* Find the display corresponding to the specified native display, or create a
* new one. EGL 1.5 says:
*
* Multiple calls made to eglGetPlatformDisplay with the same parameters
* will return the same EGLDisplay handle.
*
* We read this extremely strictly, and treat a call with NULL attribs as
* different from a call with attribs only equal to { EGL_NONE }. Similarly
* we do not sort the attribute list, so even if all attribute _values_ are
* identical, different attribute orders will be considered different
* parameters.
*/
_EGLDisplay *
_eglFindDisplay(_EGLPlatformType plat, void *plat_dpy,
const EGLAttrib *attrib_list)
{
_EGLDisplay *disp;
size_t num_attribs;
if (plat == _EGL_INVALID_PLATFORM)
return NULL;
simple_mtx_lock(_eglGlobal.Mutex);
/* search the display list first */
for (disp = _eglGlobal.DisplayList; disp; disp = disp->Next) {
if (disp->Platform == plat && disp->PlatformDisplay == plat_dpy &&
_eglSameAttribs(disp->Options.Attribs, attrib_list))
goto out;
}
/* create a new display */
assert(!disp);
disp = calloc(1, sizeof(_EGLDisplay));
if (!disp)
goto out;
simple_mtx_init(&disp->Mutex, mtx_plain);
u_rwlock_init(&disp->TerminateLock);
disp->Platform = plat;
disp->PlatformDisplay = plat_dpy;
num_attribs = _eglNumAttribs(attrib_list);
if (num_attribs) {
disp->Options.Attribs = calloc(num_attribs, sizeof(EGLAttrib));
if (!disp->Options.Attribs) {
free(disp);
disp = NULL;
goto out;
}
memcpy(disp->Options.Attribs, attrib_list,
num_attribs * sizeof(EGLAttrib));
}
/* add to the display list */
disp->Next = _eglGlobal.DisplayList;
_eglGlobal.DisplayList = disp;
out:
simple_mtx_unlock(_eglGlobal.Mutex);
return disp;
}
/**
* Destroy the contexts and surfaces that are linked to the display.
*/
void
_eglReleaseDisplayResources(_EGLDisplay *display)
{
_EGLResource *list;
const _EGLDriver *drv = display->Driver;
simple_mtx_assert_locked(&display->Mutex);
list = display->ResourceLists[_EGL_RESOURCE_CONTEXT];
while (list) {
_EGLContext *ctx = (_EGLContext *) list;
list = list->Next;
_eglUnlinkContext(ctx);
drv->DestroyContext(display, ctx);
}
assert(!display->ResourceLists[_EGL_RESOURCE_CONTEXT]);
list = display->ResourceLists[_EGL_RESOURCE_SURFACE];
while (list) {
_EGLSurface *surf = (_EGLSurface *) list;
list = list->Next;
_eglUnlinkSurface(surf);
drv->DestroySurface(display, surf);
}
assert(!display->ResourceLists[_EGL_RESOURCE_SURFACE]);
list = display->ResourceLists[_EGL_RESOURCE_IMAGE];
while (list) {
_EGLImage *image = (_EGLImage *) list;
list = list->Next;
_eglUnlinkImage(image);
drv->DestroyImageKHR(display, image);
}
assert(!display->ResourceLists[_EGL_RESOURCE_IMAGE]);
list = display->ResourceLists[_EGL_RESOURCE_SYNC];
while (list) {
_EGLSync *sync = (_EGLSync *) list;
list = list->Next;
_eglUnlinkSync(sync);
drv->DestroySyncKHR(display, sync);
}
assert(!display->ResourceLists[_EGL_RESOURCE_SYNC]);
}
/**
* Free all the data hanging of an _EGLDisplay object, but not
* the object itself.
*/
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void
_eglCleanupDisplay(_EGLDisplay *disp)
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{
if (disp->Configs) {
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_eglDestroyArray(disp->Configs, free);
disp->Configs = NULL;
}
/* XXX incomplete */
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}
/**
* Return EGL_TRUE if the given resource is valid. That is, the display does
* own the resource.
*/
EGLBoolean
_eglCheckResource(void *res, _EGLResourceType type, _EGLDisplay *disp)
{
_EGLResource *list = disp->ResourceLists[type];
simple_mtx_assert_locked(&disp->Mutex);
if (!res)
return EGL_FALSE;
while (list) {
if (res == (void *) list) {
assert(list->Display == disp);
break;
}
list = list->Next;
}
return (list != NULL);
}
/**
* Initialize a display resource. The size of the subclass object is
* specified.
*
* This is supposed to be called from the initializers of subclasses, such as
* _eglInitContext or _eglInitSurface.
*/
void
_eglInitResource(_EGLResource *res, EGLint size, _EGLDisplay *disp)
{
memset(res, 0, size);
res->Display = disp;
res->RefCount = 1;
}
/**
* Increment reference count for the resource.
*/
void
_eglGetResource(_EGLResource *res)
{
assert(res && res->RefCount > 0);
p_atomic_inc(&res->RefCount);
}
/**
* Decrement reference count for the resource.
*/
EGLBoolean
_eglPutResource(_EGLResource *res)
{
assert(res && res->RefCount > 0);
return p_atomic_dec_zero(&res->RefCount);
}
/**
* Link a resource to its display.
*/
void
_eglLinkResource(_EGLResource *res, _EGLResourceType type)
{
assert(res->Display);
simple_mtx_assert_locked(&res->Display->Mutex);
res->IsLinked = EGL_TRUE;
res->Next = res->Display->ResourceLists[type];
res->Display->ResourceLists[type] = res;
_eglGetResource(res);
}
/**
* Unlink a linked resource from its display.
*/
void
_eglUnlinkResource(_EGLResource *res, _EGLResourceType type)
{
_EGLResource *prev;
simple_mtx_assert_locked(&res->Display->Mutex);
prev = res->Display->ResourceLists[type];
if (prev != res) {
while (prev) {
if (prev->Next == res)
break;
prev = prev->Next;
}
assert(prev);
prev->Next = res->Next;
}
else {
res->Display->ResourceLists[type] = res->Next;
}
res->Next = NULL;
res->IsLinked = EGL_FALSE;
_eglPutResource(res);
/* We always unlink before destroy. The driver still owns a reference */
assert(res->RefCount);
}
#ifdef HAVE_X11_PLATFORM
_EGLDisplay*
_eglGetX11Display(Display *native_display,
const EGLAttrib *attrib_list)
{
/* EGL_EXT_platform_x11 recognizes exactly one attribute,
* EGL_PLATFORM_X11_SCREEN_EXT, which is optional.
*/
if (attrib_list != NULL) {
for (int i = 0; attrib_list[i] != EGL_NONE; i += 2) {
if (attrib_list[i] != EGL_PLATFORM_X11_SCREEN_EXT) {
_eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay");
return NULL;
}
}
}
return _eglFindDisplay(_EGL_PLATFORM_X11, native_display, attrib_list);
}
#endif /* HAVE_X11_PLATFORM */
#ifdef HAVE_XCB_PLATFORM
_EGLDisplay*
_eglGetXcbDisplay(xcb_connection_t *native_display,
const EGLAttrib *attrib_list)
{
/* EGL_EXT_platform_xcb recognizes exactly one attribute,
* EGL_PLATFORM_XCB_SCREEN_EXT, which is optional.
*/
if (attrib_list != NULL) {
for (int i = 0; attrib_list[i] != EGL_NONE; i += 2) {
if (attrib_list[i] != EGL_PLATFORM_XCB_SCREEN_EXT) {
_eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay");
return NULL;
}
}
}
return _eglFindDisplay(_EGL_PLATFORM_XCB, native_display, attrib_list);
}
#endif /* HAVE_XCB_PLATFORM */
#ifdef HAVE_DRM_PLATFORM
_EGLDisplay*
_eglGetGbmDisplay(struct gbm_device *native_display,
const EGLAttrib *attrib_list)
{
/* EGL_MESA_platform_gbm recognizes no attributes. */
if (attrib_list != NULL && attrib_list[0] != EGL_NONE) {
_eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay");
return NULL;
}
return _eglFindDisplay(_EGL_PLATFORM_DRM, native_display, attrib_list);
}
#endif /* HAVE_DRM_PLATFORM */
#ifdef HAVE_WAYLAND_PLATFORM
_EGLDisplay*
_eglGetWaylandDisplay(struct wl_display *native_display,
const EGLAttrib *attrib_list)
{
/* EGL_EXT_platform_wayland recognizes no attributes. */
if (attrib_list != NULL && attrib_list[0] != EGL_NONE) {
_eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay");
return NULL;
}
return _eglFindDisplay(_EGL_PLATFORM_WAYLAND, native_display, attrib_list);
}
#endif /* HAVE_WAYLAND_PLATFORM */
_EGLDisplay*
_eglGetSurfacelessDisplay(void *native_display,
const EGLAttrib *attrib_list)
{
/* This platform has no native display. */
if (native_display != NULL) {
_eglError(EGL_BAD_PARAMETER, "eglGetPlatformDisplay");
return NULL;
}
/* This platform recognizes no display attributes. */
if (attrib_list != NULL && attrib_list[0] != EGL_NONE) {
_eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay");
return NULL;
}
return _eglFindDisplay(_EGL_PLATFORM_SURFACELESS, native_display,
attrib_list);
}
egl: add EGL_platform_device support This new 'platform' is added by default with no guards. It is effectively a copy of the surfaceless one, with updated function names and brand new probe function. Due to the reuse, some of the ifdef HAVE_SURFACELESS_PLATFORM guards have been dropped. A worthy mention are the changes in _egFindDisplay, since the original and dup'd fd are required, we make use of the plat_opt argument. Note that no hacks for eglGetDisplay are added - the API works only with the eglGetPlatformDisplay* API. v2: - s/_eglCompareDeviceDisplay/_eglSameDeviceDisplay/ (Eric) - let ^^ return bool (Eric) - fixup meson build, move files() further up (Eric) - copy from plat. surfaceless w/o the visual cleanups - close and free when destroying the dpy - sprinkle a few _eglDeviceSupports - split fd handling into separate function - use directly the render node if no FD is given (Mathias) v3: - s/dpy/disp/g - drop swap_buffers* callbacks - drop loader_set_logger() - drop local define - re-introduce _eglGetDRMDeviceRenderNode() - EGL_WARN on ForceSoftware with HW device - continue using the HW device - bail out for "EGL_MESA_device_software" until it's fixed - wire-up the Android build v4: - use new style _eglFindDisplay() - split hw vs sw code paths - don't close the internal fd (already handled in FiniDisplay()) - make swrast work (bit hacky bit will do for now) - Android for real, drop autotools - Correct HW + LIBGL_ALWAYS_SOFTWARE check - use the dri2_create_drawable() helper v5: - enhance comment around fd checks (Mathias) - rebase for dri2_init_surface() changes Cc: Mathias Fröhlich <Mathias.Froehlich@gmx.net> Acked-by: Marek Olšák <marek.olsak@amd.com> (v4) Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2019-05-16 18:01:40 +01:00
#ifdef HAVE_ANDROID_PLATFORM
_EGLDisplay*
_eglGetAndroidDisplay(void *native_display,
const EGLAttrib *attrib_list)
{
/* This platform recognizes no display attributes. */
if (attrib_list != NULL && attrib_list[0] != EGL_NONE) {
_eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay");
return NULL;
}
return _eglFindDisplay(_EGL_PLATFORM_ANDROID, native_display,
attrib_list);
}
#endif /* HAVE_ANDROID_PLATFORM */
egl: add EGL_platform_device support This new 'platform' is added by default with no guards. It is effectively a copy of the surfaceless one, with updated function names and brand new probe function. Due to the reuse, some of the ifdef HAVE_SURFACELESS_PLATFORM guards have been dropped. A worthy mention are the changes in _egFindDisplay, since the original and dup'd fd are required, we make use of the plat_opt argument. Note that no hacks for eglGetDisplay are added - the API works only with the eglGetPlatformDisplay* API. v2: - s/_eglCompareDeviceDisplay/_eglSameDeviceDisplay/ (Eric) - let ^^ return bool (Eric) - fixup meson build, move files() further up (Eric) - copy from plat. surfaceless w/o the visual cleanups - close and free when destroying the dpy - sprinkle a few _eglDeviceSupports - split fd handling into separate function - use directly the render node if no FD is given (Mathias) v3: - s/dpy/disp/g - drop swap_buffers* callbacks - drop loader_set_logger() - drop local define - re-introduce _eglGetDRMDeviceRenderNode() - EGL_WARN on ForceSoftware with HW device - continue using the HW device - bail out for "EGL_MESA_device_software" until it's fixed - wire-up the Android build v4: - use new style _eglFindDisplay() - split hw vs sw code paths - don't close the internal fd (already handled in FiniDisplay()) - make swrast work (bit hacky bit will do for now) - Android for real, drop autotools - Correct HW + LIBGL_ALWAYS_SOFTWARE check - use the dri2_create_drawable() helper v5: - enhance comment around fd checks (Mathias) - rebase for dri2_init_surface() changes Cc: Mathias Fröhlich <Mathias.Froehlich@gmx.net> Acked-by: Marek Olšák <marek.olsak@amd.com> (v4) Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2019-05-16 18:01:40 +01:00
_EGLDisplay*
_eglGetDeviceDisplay(void *native_display,
const EGLAttrib *attrib_list)
{
_EGLDevice *dev;
_EGLDisplay *display;
int fd = -1;
dev = _eglLookupDevice(native_display);
if (!dev) {
_eglError(EGL_BAD_PARAMETER, "eglGetPlatformDisplay");
return NULL;
}
if (attrib_list) {
for (int i = 0; attrib_list[i] != EGL_NONE; i += 2) {
EGLAttrib attrib = attrib_list[i];
EGLAttrib value = attrib_list[i + 1];
/* EGL_EXT_platform_device does not recognize any attributes,
* EGL_EXT_device_drm adds the optional EGL_DRM_MASTER_FD_EXT.
*/
if (!_eglDeviceSupports(dev, _EGL_DEVICE_DRM) ||
attrib != EGL_DRM_MASTER_FD_EXT) {
_eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay");
return NULL;
}
fd = (int) value;
}
}
display = _eglFindDisplay(_EGL_PLATFORM_DEVICE, native_display, attrib_list);
if (!display) {
_eglError(EGL_BAD_ALLOC, "eglGetPlatformDisplay");
return NULL;
}
/* If the fd is explicitly provided and we did not dup() it yet, do so.
* The spec mandates that we do so, since we'll need it past the
* eglGetPlatformDispay call.
*
* The new fd is guaranteed to be 3 or greater.
*/
if (fd != -1 && display->Options.fd == 0) {
display->Options.fd = os_dupfd_cloexec(fd);
egl: add EGL_platform_device support This new 'platform' is added by default with no guards. It is effectively a copy of the surfaceless one, with updated function names and brand new probe function. Due to the reuse, some of the ifdef HAVE_SURFACELESS_PLATFORM guards have been dropped. A worthy mention are the changes in _egFindDisplay, since the original and dup'd fd are required, we make use of the plat_opt argument. Note that no hacks for eglGetDisplay are added - the API works only with the eglGetPlatformDisplay* API. v2: - s/_eglCompareDeviceDisplay/_eglSameDeviceDisplay/ (Eric) - let ^^ return bool (Eric) - fixup meson build, move files() further up (Eric) - copy from plat. surfaceless w/o the visual cleanups - close and free when destroying the dpy - sprinkle a few _eglDeviceSupports - split fd handling into separate function - use directly the render node if no FD is given (Mathias) v3: - s/dpy/disp/g - drop swap_buffers* callbacks - drop loader_set_logger() - drop local define - re-introduce _eglGetDRMDeviceRenderNode() - EGL_WARN on ForceSoftware with HW device - continue using the HW device - bail out for "EGL_MESA_device_software" until it's fixed - wire-up the Android build v4: - use new style _eglFindDisplay() - split hw vs sw code paths - don't close the internal fd (already handled in FiniDisplay()) - make swrast work (bit hacky bit will do for now) - Android for real, drop autotools - Correct HW + LIBGL_ALWAYS_SOFTWARE check - use the dri2_create_drawable() helper v5: - enhance comment around fd checks (Mathias) - rebase for dri2_init_surface() changes Cc: Mathias Fröhlich <Mathias.Froehlich@gmx.net> Acked-by: Marek Olšák <marek.olsak@amd.com> (v4) Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2019-05-16 18:01:40 +01:00
if (display->Options.fd == -1) {
/* Do not (really) need to teardown the display */
_eglError(EGL_BAD_ALLOC, "eglGetPlatformDisplay");
return NULL;
}
}
return display;
}