mesa/src/egl/main/egldisplay.c

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/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010-2011 LunarG, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Functions related to EGLDisplay.
*/
#include <assert.h>
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#include <stdlib.h>
#include <string.h>
#include "c11/threads.h"
#include "util/u_atomic.h"
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#include "eglcontext.h"
#include "eglcurrent.h"
#include "eglsurface.h"
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#include "egldisplay.h"
#include "egldriver.h"
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#include "eglglobals.h"
#include "egllog.h"
#include "eglimage.h"
#include "eglsync.h"
/* Includes for _eglNativePlatformDetectNativeDisplay */
#ifdef HAVE_WAYLAND_PLATFORM
#include <wayland-client.h>
#endif
#ifdef HAVE_DRM_PLATFORM
#include <gbm.h>
#endif
/**
* Map --with-platforms names to platform types.
*/
static const struct {
_EGLPlatformType platform;
const char *name;
} egl_platforms[_EGL_NUM_PLATFORMS] = {
{ _EGL_PLATFORM_X11, "x11" },
{ _EGL_PLATFORM_WAYLAND, "wayland" },
{ _EGL_PLATFORM_DRM, "drm" },
{ _EGL_PLATFORM_ANDROID, "android" },
{ _EGL_PLATFORM_HAIKU, "haiku" },
{ _EGL_PLATFORM_SURFACELESS, "surfaceless" },
};
/**
* Return the native platform by parsing EGL_PLATFORM.
*/
static _EGLPlatformType
_eglGetNativePlatformFromEnv(void)
{
_EGLPlatformType plat = _EGL_INVALID_PLATFORM;
const char *plat_name;
EGLint i;
plat_name = getenv("EGL_PLATFORM");
/* try deprecated env variable */
if (!plat_name || !plat_name[0])
plat_name = getenv("EGL_DISPLAY");
if (!plat_name || !plat_name[0])
return _EGL_INVALID_PLATFORM;
for (i = 0; i < _EGL_NUM_PLATFORMS; i++) {
if (strcmp(egl_platforms[i].name, plat_name) == 0) {
plat = egl_platforms[i].platform;
break;
}
}
return plat;
}
/**
* Try detecting native platform with the help of native display characteristcs.
*/
static _EGLPlatformType
egl/main: Stop using EGLNative types internally Internally, much of the EGL code uses EGLNativeDisplayType, EGLNativeWindowType, and EGLPixmapType. However, the EGLNative type often does not match the variable's actual type. The concept of EGLNative types are a bad match for Linux, as explained below. And the EGL platform extensions don't use EGLNative types at all. Those extensions attempt to solve cross-platform issues by moving the EGL API away from the EGLNative types. The core of the problem is that eglplatform.h can define each EGLNative type once only, but Linux supports multiple EGL platforms. To work around the problem, Mesa's eglplatform.h contains multiple definitions of each EGLNative type, selected by feature macros. Mesa expects EGL clients to set the feature macro approrpiately. But the feature macros don't work when a single codebase must be built with support for multiple EGL platforms, *such as Mesa itself*. When building libEGL, autotools chooses the EGLNative typedefs based on the first element of '--with-egl-platforms'. For example, '--with-egl-platforms=x11,drm,wayland' defines the following: typedef Display* EGLNativeDisplayType; typedef Window EGLNativeWindowType; typedef Pixmap EGLNativePixmapType; Clearly, this doesn't work well for Wayland and GBM. Mesa works around the problem by casting the EGLNative types to different things in different files. For sanity's sake, and to prepare for the EGL platform extensions, this patch removes from egl/main and egl/dri2 all internal use of the EGLNative types. It replaces them with 'void*' and checks each explicit cast with a static assertion. Also, the patch touches egl_gallium the minimal amount to keep it compatible with eglapi.h. Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
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_eglNativePlatformDetectNativeDisplay(void *nativeDisplay)
{
if (nativeDisplay == EGL_DEFAULT_DISPLAY)
return _EGL_INVALID_PLATFORM;
if (_eglPointerIsDereferencable(nativeDisplay)) {
void *first_pointer = *(void **) nativeDisplay;
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(void) first_pointer; /* silence unused var warning */
#ifdef HAVE_WAYLAND_PLATFORM
/* wl_display is a wl_proxy, which is a wl_object.
* wl_object's first element points to the interfacetype. */
if (first_pointer == &wl_display_interface)
return _EGL_PLATFORM_WAYLAND;
#endif
#ifdef HAVE_DRM_PLATFORM
/* gbm has a pointer to its constructor as first element. */
if (first_pointer == gbm_create_device)
return _EGL_PLATFORM_DRM;
#endif
#ifdef HAVE_X11_PLATFORM
/* If not matched to any other platform, fallback to x11. */
return _EGL_PLATFORM_X11;
#endif
#ifdef HAVE_HAIKU_PLATFORM
return _EGL_PLATFORM_HAIKU;
#endif
}
return _EGL_INVALID_PLATFORM;
}
/**
* Return the native platform. It is the platform of the EGL native types.
*/
_EGLPlatformType
egl/main: Stop using EGLNative types internally Internally, much of the EGL code uses EGLNativeDisplayType, EGLNativeWindowType, and EGLPixmapType. However, the EGLNative type often does not match the variable's actual type. The concept of EGLNative types are a bad match for Linux, as explained below. And the EGL platform extensions don't use EGLNative types at all. Those extensions attempt to solve cross-platform issues by moving the EGL API away from the EGLNative types. The core of the problem is that eglplatform.h can define each EGLNative type once only, but Linux supports multiple EGL platforms. To work around the problem, Mesa's eglplatform.h contains multiple definitions of each EGLNative type, selected by feature macros. Mesa expects EGL clients to set the feature macro approrpiately. But the feature macros don't work when a single codebase must be built with support for multiple EGL platforms, *such as Mesa itself*. When building libEGL, autotools chooses the EGLNative typedefs based on the first element of '--with-egl-platforms'. For example, '--with-egl-platforms=x11,drm,wayland' defines the following: typedef Display* EGLNativeDisplayType; typedef Window EGLNativeWindowType; typedef Pixmap EGLNativePixmapType; Clearly, this doesn't work well for Wayland and GBM. Mesa works around the problem by casting the EGLNative types to different things in different files. For sanity's sake, and to prepare for the EGL platform extensions, this patch removes from egl/main and egl/dri2 all internal use of the EGLNative types. It replaces them with 'void*' and checks each explicit cast with a static assertion. Also, the patch touches egl_gallium the minimal amount to keep it compatible with eglapi.h. Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
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_eglGetNativePlatform(void *nativeDisplay)
{
static _EGLPlatformType native_platform = _EGL_INVALID_PLATFORM;
_EGLPlatformType detected_platform = native_platform;
if (detected_platform == _EGL_INVALID_PLATFORM) {
const char *detection_method;
detected_platform = _eglGetNativePlatformFromEnv();
detection_method = "environment overwrite";
if (detected_platform == _EGL_INVALID_PLATFORM) {
detected_platform = _eglNativePlatformDetectNativeDisplay(nativeDisplay);
detection_method = "autodetected";
}
if (detected_platform == _EGL_INVALID_PLATFORM) {
detected_platform = _EGL_NATIVE_PLATFORM;
detection_method = "build-time configuration";
}
_eglLog(_EGL_DEBUG, "Native platform type: %s (%s)",
egl_platforms[detected_platform].name, detection_method);
p_atomic_cmpxchg(&native_platform, _EGL_INVALID_PLATFORM,
detected_platform);
}
return native_platform;
}
/**
* Finish display management.
*/
void
_eglFiniDisplay(void)
{
_EGLDisplay *dispList, *disp;
/* atexit function is called with global mutex locked */
dispList = _eglGlobal.DisplayList;
while (dispList) {
EGLint i;
/* pop list head */
disp = dispList;
dispList = dispList->Next;
for (i = 0; i < _EGL_NUM_RESOURCES; i++) {
if (disp->ResourceLists[i]) {
_eglLog(_EGL_DEBUG, "Display %p is destroyed with resources", disp);
break;
}
}
free(disp);
}
_eglGlobal.DisplayList = NULL;
}
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/**
* Find the display corresponding to the specified native display, or create a
* new one.
*/
_EGLDisplay *
_eglFindDisplay(_EGLPlatformType plat, void *plat_dpy)
{
_EGLDisplay *disp;
if (plat == _EGL_INVALID_PLATFORM)
return NULL;
mtx_lock(_eglGlobal.Mutex);
/* search the display list first */
disp = _eglGlobal.DisplayList;
while (disp) {
if (disp->Platform == plat && disp->PlatformDisplay == plat_dpy)
break;
disp = disp->Next;
}
/* create a new display */
if (!disp) {
disp = calloc(1, sizeof(_EGLDisplay));
if (disp) {
mtx_init(&disp->Mutex, mtx_plain);
disp->Platform = plat;
disp->PlatformDisplay = plat_dpy;
/* add to the display list */
disp->Next = _eglGlobal.DisplayList;
_eglGlobal.DisplayList = disp;
}
}
mtx_unlock(_eglGlobal.Mutex);
return disp;
}
/**
* Destroy the contexts and surfaces that are linked to the display.
*/
void
_eglReleaseDisplayResources(_EGLDriver *drv, _EGLDisplay *display)
{
_EGLResource *list;
list = display->ResourceLists[_EGL_RESOURCE_CONTEXT];
while (list) {
_EGLContext *ctx = (_EGLContext *) list;
list = list->Next;
_eglUnlinkContext(ctx);
drv->API.DestroyContext(drv, display, ctx);
}
assert(!display->ResourceLists[_EGL_RESOURCE_CONTEXT]);
list = display->ResourceLists[_EGL_RESOURCE_SURFACE];
while (list) {
_EGLSurface *surf = (_EGLSurface *) list;
list = list->Next;
_eglUnlinkSurface(surf);
drv->API.DestroySurface(drv, display, surf);
}
assert(!display->ResourceLists[_EGL_RESOURCE_SURFACE]);
list = display->ResourceLists[_EGL_RESOURCE_IMAGE];
while (list) {
_EGLImage *image = (_EGLImage *) list;
list = list->Next;
_eglUnlinkImage(image);
drv->API.DestroyImageKHR(drv, display, image);
}
assert(!display->ResourceLists[_EGL_RESOURCE_IMAGE]);
list = display->ResourceLists[_EGL_RESOURCE_SYNC];
while (list) {
_EGLSync *sync = (_EGLSync *) list;
list = list->Next;
_eglUnlinkSync(sync);
drv->API.DestroySyncKHR(drv, display, sync);
}
assert(!display->ResourceLists[_EGL_RESOURCE_SYNC]);
}
/**
* Free all the data hanging of an _EGLDisplay object, but not
* the object itself.
*/
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void
_eglCleanupDisplay(_EGLDisplay *disp)
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{
if (disp->Configs) {
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_eglDestroyArray(disp->Configs, free);
disp->Configs = NULL;
}
/* XXX incomplete */
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}
/**
* Return EGL_TRUE if the given handle is a valid handle to a display.
*/
EGLBoolean
_eglCheckDisplayHandle(EGLDisplay dpy)
{
_EGLDisplay *cur;
mtx_lock(_eglGlobal.Mutex);
cur = _eglGlobal.DisplayList;
while (cur) {
if (cur == (_EGLDisplay *) dpy)
break;
cur = cur->Next;
}
mtx_unlock(_eglGlobal.Mutex);
return (cur != NULL);
}
/**
* Return EGL_TRUE if the given resource is valid. That is, the display does
* own the resource.
*/
EGLBoolean
_eglCheckResource(void *res, _EGLResourceType type, _EGLDisplay *disp)
{
_EGLResource *list = disp->ResourceLists[type];
if (!res)
return EGL_FALSE;
while (list) {
if (res == (void *) list) {
assert(list->Display == disp);
break;
}
list = list->Next;
}
return (list != NULL);
}
/**
* Initialize a display resource. The size of the subclass object is
* specified.
*
* This is supposed to be called from the initializers of subclasses, such as
* _eglInitContext or _eglInitSurface.
*/
void
_eglInitResource(_EGLResource *res, EGLint size, _EGLDisplay *disp)
{
memset(res, 0, size);
res->Display = disp;
res->RefCount = 1;
}
/**
* Increment reference count for the resource.
*/
void
_eglGetResource(_EGLResource *res)
{
assert(res && res->RefCount > 0);
/* hopefully a resource is always manipulated with its display locked */
res->RefCount++;
}
/**
* Decrement reference count for the resource.
*/
EGLBoolean
_eglPutResource(_EGLResource *res)
{
assert(res && res->RefCount > 0);
res->RefCount--;
return (!res->RefCount);
}
/**
* Link a resource to its display.
*/
void
_eglLinkResource(_EGLResource *res, _EGLResourceType type)
{
assert(res->Display);
res->IsLinked = EGL_TRUE;
res->Next = res->Display->ResourceLists[type];
res->Display->ResourceLists[type] = res;
_eglGetResource(res);
}
/**
* Unlink a linked resource from its display.
*/
void
_eglUnlinkResource(_EGLResource *res, _EGLResourceType type)
{
_EGLResource *prev;
prev = res->Display->ResourceLists[type];
if (prev != res) {
while (prev) {
if (prev->Next == res)
break;
prev = prev->Next;
}
assert(prev);
prev->Next = res->Next;
}
else {
res->Display->ResourceLists[type] = res->Next;
}
res->Next = NULL;
res->IsLinked = EGL_FALSE;
_eglPutResource(res);
/* We always unlink before destroy. The driver still owns a reference */
assert(res->RefCount);
}
#ifdef HAVE_X11_PLATFORM
static EGLBoolean
_eglParseX11DisplayAttribList(_EGLDisplay *display,
const EGLAttrib *attrib_list)
{
int i;
if (attrib_list == NULL) {
return EGL_TRUE;
}
for (i = 0; attrib_list[i] != EGL_NONE; i += 2) {
EGLAttrib attrib = attrib_list[i];
EGLAttrib value = attrib_list[i + 1];
/* EGL_EXT_platform_x11 recognizes exactly one attribute,
* EGL_PLATFORM_X11_SCREEN_EXT, which is optional.
*/
if (attrib != EGL_PLATFORM_X11_SCREEN_EXT)
return _eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay");
display->Options.Platform = (void *)(uintptr_t)value;
}
return EGL_TRUE;
}
_EGLDisplay*
_eglGetX11Display(Display *native_display,
const EGLAttrib *attrib_list)
{
_EGLDisplay *display = _eglFindDisplay(_EGL_PLATFORM_X11,
native_display);
if (!display) {
_eglError(EGL_BAD_ALLOC, "eglGetPlatformDisplay");
return NULL;
}
if (!_eglParseX11DisplayAttribList(display, attrib_list)) {
return NULL;
}
return display;
}
#endif /* HAVE_X11_PLATFORM */
#ifdef HAVE_DRM_PLATFORM
_EGLDisplay*
_eglGetGbmDisplay(struct gbm_device *native_display,
const EGLAttrib *attrib_list)
{
/* EGL_MESA_platform_gbm recognizes no attributes. */
if (attrib_list != NULL && attrib_list[0] != EGL_NONE) {
_eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay");
return NULL;
}
return _eglFindDisplay(_EGL_PLATFORM_DRM, native_display);
}
#endif /* HAVE_DRM_PLATFORM */
#ifdef HAVE_WAYLAND_PLATFORM
_EGLDisplay*
_eglGetWaylandDisplay(struct wl_display *native_display,
const EGLAttrib *attrib_list)
{
/* EGL_EXT_platform_wayland recognizes no attributes. */
if (attrib_list != NULL && attrib_list[0] != EGL_NONE) {
_eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay");
return NULL;
}
return _eglFindDisplay(_EGL_PLATFORM_WAYLAND, native_display);
}
#endif /* HAVE_WAYLAND_PLATFORM */
#ifdef HAVE_SURFACELESS_PLATFORM
_EGLDisplay*
_eglGetSurfacelessDisplay(void *native_display,
const EGLAttrib *attrib_list)
{
/* This platform has no native display. */
if (native_display != NULL) {
_eglError(EGL_BAD_PARAMETER, "eglGetPlatformDisplay");
return NULL;
}
/* This platform recognizes no display attributes. */
if (attrib_list != NULL && attrib_list[0] != EGL_NONE) {
_eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay");
return NULL;
}
return _eglFindDisplay(_EGL_PLATFORM_SURFACELESS, native_display);
}
#endif /* HAVE_SURFACELESS_PLATFORM */