egl: Use a boolean to indicate whether a resource is linked.

An unlinked resource may still be a current resource such as current
surfaces.  There might still be a need to know which display the
unlinked resource belongs to.
This commit is contained in:
Chia-I Wu 2010-01-26 15:16:49 +08:00
parent d21ee93fdb
commit f65ed0a309
2 changed files with 10 additions and 2 deletions

View File

@ -242,7 +242,10 @@ _eglCheckResource(void *res, _EGLResourceType type, _EGLDisplay *dpy)
void
_eglLinkResource(_EGLResource *res, _EGLResourceType type, _EGLDisplay *dpy)
{
assert(!res->Display || res->Display == dpy);
res->Display = dpy;
res->IsLinked = EGL_TRUE;
res->Next = dpy->ResourceLists[type];
dpy->ResourceLists[type] = res;
}
@ -271,5 +274,6 @@ _eglUnlinkResource(_EGLResource *res, _EGLResourceType type)
}
res->Next = NULL;
res->Display = NULL;
/* do not reset res->Display */
res->IsLinked = EGL_FALSE;
}

View File

@ -19,7 +19,11 @@ enum _egl_resource_type {
*/
struct _egl_resource
{
/* which display the resource belongs to */
_EGLDisplay *Display;
EGLBoolean IsLinked;
/* used to link resources of the same type */
_EGLResource *Next;
};
@ -179,7 +183,7 @@ _eglUnlinkResource(_EGLResource *res, _EGLResourceType type);
static INLINE EGLBoolean
_eglIsResourceLinked(_EGLResource *res)
{
return (res->Display != NULL);
return res->IsLinked;
}