Commit Graph

10 Commits

Author SHA1 Message Date
Joshua Ashton 742b52bbb5 [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
Philip Rebohle 4d0cc3e24e
[d3d11] Don't subclass state objects from ComObject
These override reference counting, so we shouldn't use ComObject.
2019-10-14 01:44:37 +02:00
Philip Rebohle 9c6209fbf5
[d3d11] Fix reference counting for state objects
Fixes various wine test failures. Also, state objects are now
allocated in the hash map itself rather than a wrapped COM object.
2019-10-14 01:27:59 +02:00
Philip Rebohle 759ff737a4
[d3d10] Implement D3D10SamplerState 2018-08-13 17:22:41 +02:00
ZeroFault 768a078250 [d3d11] Implement state block normalization (#333)
* [d3d11] implement stateblock normalization

* add const to default state description object

* fix code formatting

* Correct the blend state normalization

* add missing error return

* code cleanup and refactoring

* remove unecessary const qualifier and fix code formatting

* [d3d11] Cosmetic changes
2018-04-30 10:41:57 +02:00
Philip Rebohle 127fad89be
[d3d11] Refactored D3D11SamplerState creation 2018-03-18 23:35:40 +01:00
Philip Rebohle e009e63aa7
[d3d11] Fix sampler state refcount issue
We cannot use strong references in state objects that
are stored inside a member of the device itself.
2018-03-18 14:57:14 +01:00
Philip Rebohle 484308347a
[d3d11] Treat D3D11SamplerState as state object 2018-03-05 02:21:34 +01:00
Philip Rebohle 2a266eaad4 [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
Philip Rebohle e335c817bc [d3d11] Implemented sampler creation 2017-12-09 20:49:56 +01:00