Commit Graph

3388 Commits

Author SHA1 Message Date
Philip Rebohle ea53923406
[meta] Release 1.7.1 2020-08-13 19:10:20 +02:00
Philip Rebohle 2a0f10e611
[util] Enable apitrace mode for Monster Hunter World 2020-08-13 18:52:45 +02:00
Philip Rebohle 48777c8fcf
[dxvk] Remove optional memory property flags one by one
We don't always want to remove HOST_CACHED if no DEVICE_LOCAL
type exists, so iterate over the bits one by one.
2020-08-13 18:47:52 +02:00
Philip Rebohle 346197c8c1
[util] Enable apitrace mode for Darksiders Warmastered Edition
Fixes #1719.
2020-08-12 23:39:53 +02:00
Philip Rebohle d4f6ccb8a8
[dxvk] Add new 4444 formats to format list
Derp.
2020-08-12 23:12:18 +02:00
Joshua Ashton d92660923a
[d3d9] Use VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT 2020-08-10 09:45:49 +02:00
Philip Rebohle cb7f1dc966
[dxgi] Use VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT if available 2020-08-10 09:45:45 +02:00
Philip Rebohle 397daa0432
[dxvk] Enable VK_EXT_4444_formats if available 2020-08-10 09:45:45 +02:00
Philip Rebohle a714cd94bd
[include] Update Vulkan headers 2020-08-10 09:45:41 +02:00
Robin Kertels b28a7353bb [d3d9] Do implicit discard when locking system memory resources 2020-08-10 00:09:29 +01:00
Joshua Ashton 98c7da805b [d3d9] Rename BT.703 to BT.709
Don't know how this typo got introduced.

Thanks to Ryao for finding the matrix and pointing this out.
2020-08-07 20:54:45 +01:00
Kevin Schmidt 9f6f6a7979 [util] Enable d3d9.memoryTrackTest for Anarchy Online
Prevents the game from consuming all system memory.

Signed-off-by: Kevin Schmidt <kevin.patrick.schmidt@googlemail.com>
2020-08-07 11:11:05 +01:00
Joshua Ashton e2a26f2bc5 [d3d9] Optimize NV12 conversion to use a macropixel of [2, 1] 2020-08-07 10:56:26 +01:00
Joshua Ashton 9fe1b9d03f [d3d9] Replace macropixel size with plane count 2020-08-07 10:56:26 +01:00
Joshua Ashton 2bf9f298af [d3d9] Implement NV12 format conversion 2020-08-07 10:56:26 +01:00
Joshua Ashton 32c1a4e2b8 [tests] Implement an NV12 test 2020-08-07 10:56:26 +01:00
Joshua Ashton 2cfd219024 [d3d9] Move some YUV helpers to common and cleanup YUY2 shader 2020-08-07 10:56:26 +01:00
Joshua Ashton ad6b91d84a [d3d9] Flush and synchronize to cs before format conversion
Fixes a race when DISCARD is used
2020-08-07 10:56:26 +01:00
Joshua Ashton f1aa80dab9 [d3d9] Don't private reference additional swapchains 2020-08-07 10:56:26 +01:00
Joshua Ashton e7d9d4739a [util] Fix trace macro for functions with no args 2020-08-07 10:56:26 +01:00
Joshua Ashton aa01d914f1 [util] Implement METHOD_NAME for _MSC_VER 2020-08-07 10:56:26 +01:00
Jason Bagavatsingham 145d8225f4 [util] Set enableRtOutputNaNFixup for Observation 2020-08-06 14:14:49 +02:00
ryester27 d88b792447 Use d3d9.deferSurfaceCreation for Fairy Tail 2020-08-04 04:29:57 +02:00
Philip Rebohle 3322da4b94
[dxgi] Add DXGIGetDebugInterface1 stub
Required for Metro Exodus. Also exports the DXGI entry points
with their correct ordinals.
2020-07-24 12:25:48 +02:00
Biswapriyo Nath 3b52cad243 fix clang errors
File changes:
    * meson.build: add -Wno-unused-private-field and -Wno-microsoft-exception-spec
                   option to suppress clang compiler warnings
    * d3d9/d3d9_swvp_emu.h: include unordered_map for std::unordered_map
2020-07-21 11:41:28 +02:00
Christopher Egert 76e3bb78c9 [util] Disable DF24 support for Borderlands 2
and The Pre Sequel!
2020-07-20 18:41:40 +01:00
Robin Kertels f3a82a0bcc [d3d9] Only use DEVICE_LOCAL memory for small dynamic buffers
Tomb Raider Legend writes to multiple 128KB dynamic buffers
and one 512KB one every frame.
2020-07-20 18:36:20 +01:00
Robin Kertels 2714cb952d [d3d9] Extend dirty tracking to render targets
Ensures we copy a dynamic default pool texture to its
mapping buffer after the device renders to it.
2020-07-20 18:36:20 +01:00
Philip Rebohle 66814ea8db
Revert "[d3d11] Move D3D11Shader implementation to its own file"
Useless since it doesn't fix the clang problem.
2020-07-18 00:10:31 +02:00
Philip Rebohle 56fe52ca3c
[d3d11] Move D3D11Shader implementation to its own file
And resolve some include madness. Necessary because D3D11Shader::GetDevice
needs to know the full definition of D3D11Device, but D3D11Device needs
to know the full definition of the other shader-related classes.
2020-07-17 10:16:37 +02:00
Biswapriyo Nath 0b4489a31c meson: use if-else to detect rc compiler
this will help to add/build other architecture
2020-07-15 10:05:50 +02:00
Philip Rebohle 5ab12d9668
[d3d11] Reenable null descriptor feature 2020-07-10 16:59:20 +02:00
Philip Rebohle 23691cd0ff
[dxvk] Enable extended dynamic state feature if available 2020-07-10 16:59:20 +02:00
Philip Rebohle ce33b60f9c
[dxvk] Remove null descriptor code paths for unbound resources 2020-07-10 16:59:20 +02:00
Philip Rebohle 2c641566ab
[dxvk] Fix inefficient check in bindVertexBuffer 2020-07-10 16:59:20 +02:00
Philip Rebohle dfc0b740f8
[dxvk] Use vkCmdBindVertexBuffers2 to bind buffer ranges
Potentially fixes problems with OOB access on dynamic vertex buffers.
2020-07-10 16:59:20 +02:00
Philip Rebohle 9ba99eba93
[dxvk] Add feature bit for extended dynamic state 2020-07-10 16:59:20 +02:00
Philip Rebohle 9f3fb028b0
[dxvk] Enable VK_EXT_extended_dynamic_state if available. 2020-07-10 16:59:20 +02:00
Philip Rebohle 93f7735814
[meta] Update Vulkan headers 2020-07-10 16:59:16 +02:00
Gabriel Ivăncescu 1efe91e17d
[dxgi] Restore the Topmost state upon exiting fullscreen
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
2020-07-08 18:57:49 +02:00
Gregor Münch 4ac9dcf855 [util] Enable d3d11.invariantPosition for Mafia III: Definitive Edition 2020-07-05 17:37:13 +02:00
Samuel Pitoiset c4f37d3981 [util] Enable d3d11.invariantPosition for Star Wars Jedi: Fallen Order
Seems to resolve https://gitlab.freedesktop.org/mesa/mesa/-/issues/2706#note_538316

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2020-06-18 13:40:24 +02:00
Robin Kertels 291f7e05bc [d3d9] Fix uninitialized BufferHandle when discarding mapped buffer
Co-authored-by: Christopher Egert <cme3000@gmail.com>
2020-06-15 03:26:47 +01:00
Joshua Ashton 9525f53d00 [d3d9] Only enable FETCH4 when POINT sampling
Closes #1660
2020-06-14 00:38:36 +01:00
Rhys Perry cd0a21dda5 [util] Enable d3d11.invariantPosition for Terminator: Resistance
Seems to resolve https://gitlab.freedesktop.org/mesa/mesa/-/issues/2608
2020-06-12 17:58:30 +02:00
Rhys Perry 0a486bd975 [util] Enable d3d11.invariantPosition for Borderlands 3
Seems to resolve https://gitlab.freedesktop.org/mesa/mesa/-/issues/2608
2020-06-12 17:58:30 +02:00
Philip Rebohle 51bd84368c
[util] Disable relaxed barrier option for RE7
Introduces lighting glitches in some places.
2020-06-11 22:06:53 +02:00
Joshua Ashton 67f01631fa [d3d9] Clear dirty range when discarding buffers 2020-06-11 05:58:17 +01:00
Robin Kertels 7389da29be [d3d9] Discard mapped buffer if it's currently in use 2020-06-11 05:53:33 +01:00
Robin Kertels 5d5ec2aa77 [d3d9] Remove IsUploading from CommonTexture
This was always true on subsequent Lock calls.
The first lock was handled by the 'freshly allocated fast path' anyway.
2020-06-11 05:53:33 +01:00