Commit Graph

4686 Commits

Author SHA1 Message Date
Philip Rebohle dfdb729476 [dxvk] Add SPIR-V pass to decorate variables as flat on demand 2022-08-08 13:34:59 +02:00
Philip Rebohle a84beae112 [dxvk] Add flat shading field to pipeline state 2022-08-08 13:34:59 +02:00
Philip Rebohle 0adf64f085 [dxvk] Add flat shading parameter to rasterizer state 2022-08-08 13:34:59 +02:00
Joshua Ashton 4f0c217633 [d3d9] Fix recording MultiplyTransform 2022-08-08 03:53:25 +01:00
Philip Rebohle 43df6cfa45
[dxvk] Fix indentation
Thanks, VSCode.
2022-08-08 04:50:50 +02:00
Philip Rebohle 2b2c44aa99
[dxvk] Move image view cookie to DxvkResource 2022-08-07 21:24:57 +02:00
Philip Rebohle 4831909656
[d3d9] Enable apitrace mode for The Witcher 2022-08-07 20:04:37 +02:00
Philip Rebohle a74f8da7b7
[d3d11] Use bindVertexBufferRange whenever possible 2022-08-07 19:03:51 +02:00
Philip Rebohle 97f0d1dfb8
[d3d11] Use bindIndexBufferRange whenever possible 2022-08-07 19:03:51 +02:00
Philip Rebohle 35dde3e1b9
[d3d11] Change how resourece binding treats null resources 2022-08-07 19:03:51 +02:00
Philip Rebohle 897e7816f0
[d3d11] Don't return undefined slices from GetBufferSlice
Instead, return a slice with length zero.
2022-08-07 19:03:51 +02:00
Philip Rebohle 08b9b0eb44
[dxvk] Introduce bindVertexBufferRange and bindIndexBufferRange 2022-08-07 19:03:51 +02:00
Philip Rebohle 26d46e7f80
[dxvk] Handle bound buffers with zero size in the backend 2022-08-07 18:45:17 +02:00
Philip Rebohle d314bee86d
[d3d11] Fix bad signature of various BindToContext methods 2022-08-07 18:44:47 +02:00
Philip Rebohle 45a1587b88
[d3d11] Fix some possible constant buffer binding bugs 2022-08-07 18:44:47 +02:00
Philip Rebohle 2e6a2f1be3
[dxvk] Make shader stage parameter in bindShader a template parameter 2022-08-07 18:44:44 +02:00
Philip Rebohle 29a2cb9a5e
[d3d9,d3d11] Make GetShaderStage functions constexpr 2022-08-07 18:44:44 +02:00
Philip Rebohle 12c2d24d5c
[dxvk] Remove bindResourceView method 2022-08-07 17:59:20 +02:00
Philip Rebohle 69b15b7fe6
[dxvk] Use new resource view binding methods in swapchain blitter 2022-08-07 17:59:20 +02:00
Philip Rebohle eebcfcf973
[hud] Use new resource view binding methods 2022-08-07 17:59:20 +02:00
Philip Rebohle 1c1958be44
[d3d9] Use new resource view binding methods 2022-08-07 17:59:20 +02:00
Philip Rebohle 28ecf8268d
[d3d11] Use new resource view binding methods 2022-08-07 17:59:20 +02:00
Philip Rebohle 317850e16f
[dxvk] Introduce bindResourceImageView and bindResourceBufferView methods 2022-08-07 17:59:20 +02:00
Philip Rebohle 88bdf2b592
[dxvk] Use vertex extent from vertex binding info
Computing this at runtime is fairly expensive, so try to avoid.
2022-08-07 17:58:19 +02:00
Philip Rebohle 6bcb0a0d61
[d3d11] Compute vertex extent in CreateInputLayout 2022-08-07 17:58:19 +02:00
Philip Rebohle 64169316e6
[d3d9] Compute vertex extent in BindInputLayout 2022-08-07 17:58:19 +02:00
Philip Rebohle bb8a87196f
[dxvk] Add vertex extent to vertex binding info 2022-08-07 17:58:19 +02:00
Robin Kertels ddb528cc8e [d3d9] Change texture before updating fetch4 2022-08-07 00:56:38 +01:00
Blisto91 7b28bbae11 [util] Disable unmapping for Saints Row 2 2022-08-06 21:13:32 +01:00
Georg Lehmann 135b8a0e53 [dxso] Setup spec ubo for pixel shaders 2022-08-06 12:35:23 +02:00
Georg Lehmann 6589966fce [d3d9] Fix FF VS fog with GPL 2022-08-06 12:35:23 +02:00
Joshua Ashton 65da0da954 [d3d9] Support for graphics pipeline libraries 2022-08-06 01:20:22 +00:00
Joshua Ashton 9108f8c76c [d3d9] Clean up fetch4 handling 2022-08-06 01:35:43 +01:00
Joshua Ashton 8c9601b4cd [d3d9] Remove generalHazards option
Move everything into MarkRenderHazard.

We are doing a big bump for driver support anyway, no reason to keep this around. Old drivers can take the perf penalty.
2022-08-06 01:33:30 +01:00
Joshua Ashton 63d582a6e7 [d3d9] Use VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_EXT for hazards if available 2022-08-06 01:33:30 +01:00
Joshua Ashton 90abd993d4 [d3d9] Pass feedback loop aspect mask to backend 2022-08-06 01:33:30 +01:00
Joshua Ashton 8d070e54a1 [d3d9] Enable extAttachmentFeedbackLoopLayout feature if available 2022-08-06 01:33:30 +01:00
Joshua Ashton 31d17efb48 [dxvk] Add feedback loop aspect flags to bindRenderTargets 2022-08-06 01:33:30 +01:00
Joshua Ashton dff514c924 [dxvk] Add hazard tracking to fragment output state
We need this to set the right pipeline bits for supporting attachment feedback loops on some vendors.
2022-08-06 01:33:30 +01:00
Joshua Ashton 43f53f3c0e [dxvk] Enable VK_EXT_attachment_feedback_loop_layout if available 2022-08-06 01:33:30 +01:00
Joshua Ashton 49b76fdd07 [dxvk] Support feedback loop layout in pickLayout 2022-08-06 01:33:30 +01:00
Joshua Ashton 9cf5c648d3 [vulkan] Add feedback loop layout to getWritableAspectsForLayout 2022-08-06 01:33:30 +01:00
Joshua Ashton 3c4e85d630 [meta] Update Vulkan headers to 1.3.224 2022-08-06 01:33:30 +01:00
Philip Rebohle e7b7299ec1
[dxvk] Also consider built-ins declared via OpMemberDecorate
Otherwise we'll miss D3D11 shaders. Oops...
2022-08-06 02:28:39 +02:00
Philip Rebohle 4d9c09b5e7
[dxvk] Don't use pipeline libraries for VS that doesn't export position 2022-08-06 02:09:55 +02:00
Philip Rebohle 3aa786fb6f
[dxvk] Get rid of MaxNumActiveBindings
This only existed due to the binding mask, which we removed with
the null descriptor rework. We can basically support an unlimited
number of descriptors now.
2022-08-06 01:53:08 +02:00
Philip Rebohle b950102233
[dxvk] Don't use MaxNumActiveBindings for descriptor updates 2022-08-06 01:44:56 +02:00
Philip Rebohle 6fba4c47fe
[dxvk] Don't use MaxNumActiveBindings when creating descriptor set layouts 2022-08-06 01:37:17 +02:00
Philip Rebohle 2fe61675bf
[dxvk] Use existing bit mask iterator when updating descriptor sets
And clean up the code a little.
2022-08-05 21:43:11 +02:00
Robin Kertels 9e1ecec79f [d3d9] Disable fetch4 when binding an incompatible texture
Fixes lighting in Spider-Man: Shattered Dimensions.
2022-08-05 19:33:32 +01:00