Commit Graph

403 Commits

Author SHA1 Message Date
Philip Rebohle d522e19bab
[dxbc] Implemented SampleB instruction 2018-01-20 10:21:27 +01:00
Philip Rebohle aa02612b9e
[dxbc] Do not set ImageOperandsLodMask for multisample loads
This should fix invalid SPIR-V being generated in The Witness.
2018-01-19 09:09:38 +01:00
Philip Rebohle 8b27dee0e5
[dxbc] Implemented swapc 2018-01-17 21:47:18 +01:00
Philip Rebohle 0f049edde6
[dxbc] Fixed shift operations 2018-01-17 05:35:41 +01:00
Philip Rebohle 596541ed02
[dxbc] Implemented gather instructions and pixel shader SVs 2018-01-17 02:12:29 +01:00
Philip Rebohle b3cd126d0f
[dxbc] Implemented ld2dms 2018-01-16 22:39:30 +01:00
Philip Rebohle 5dd9fea011 [dxvk] Implemented input layout validation
Checks whether all input slots consumed by the vertex shader
are provided by the input layout, and disables rendering in
case the state validation fails. This should hopefully fix
GPU lockups in Nier:Automata.
2018-01-12 14:25:26 +01:00
Philip Rebohle 5f5bb69fa7 [dxbc] Image queries now support UAV images 2018-01-11 21:39:17 +01:00
Philip Rebohle 69c5af4455 [dxbc] Implemented append/consume functionality
Nier will now render the bullets properly.
2018-01-11 17:11:51 +01:00
Philip Rebohle f5bfaac4b3 [d3d11] Use cube array views for non-array cube maps
This is actually necessary in order to properly render the map mode in
Nier:Automata, which binds non-array cube maps to a cube array slot.
2018-01-11 12:33:38 +01:00
Philip Rebohle 74722fa693 [dxvk] Implementing unbound resource handling (4/4)
The shader compiler now queries whether a constant buffer or texture is
bound before trying to access it for reading. This is not yet implemented
for image fetch operations, atomic operations, or buffer load/store ops.
2018-01-10 18:58:17 +01:00
Philip Rebohle fe02c5d6b9 [dxvk] Implementing unbound resource handling (3/4)
The shader compiler will now generate specialization constants
for shader resources, uniform access views, and constant buffers.
2018-01-10 13:44:04 +01:00
Philip Rebohle bde8ba9400 [dxbc] Simplified f16tof32 implementation 2018-01-10 09:16:42 +01:00
Philip Rebohle da867d4bca [dxvk] Replaced DxvkResourceType by VkImageViewType 2018-01-09 20:35:29 +01:00
Philip Rebohle c7d0729e06 [dxbc] Fixed bit field instructions 2018-01-09 15:39:41 +01:00
Philip Rebohle 180cc35c84 [d3d11] Use VK_IMAGE_VIEW_TYPE_CUBE_ARRAY for non-array cube maps
Games may bind simple cube map views to a resource slot that requires
a cube map array view. Fixes GPU lockups in Nier: Automata.
2018-01-09 00:51:10 +01:00
Philip Rebohle 7fd1f57902 [dxbc] Fixed invalid types and IDs in generated SPIR-V 2018-01-08 22:26:45 +01:00
Philip Rebohle 7912f6c604 [dxbc] Track dimension of resource slots
This shall help binding dummy resources in case an application
binds none or an incompatible resource to a slot.
2018-01-08 13:39:37 +01:00
Philip Rebohle 7cc65be16b [dxbc] Fixed redundant bitcasts 2018-01-07 21:04:23 +01:00
Philip Rebohle f4cd90d6fa [dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia 2018-01-07 20:05:27 +01:00
Philip Rebohle f7e1efbaaf [dxbc] Fixed AtomicUmax emitting the wrong instruction 2018-01-05 19:48:45 +01:00
Philip Rebohle 1dfd62a118 [dxbc] Added debug name to x# registers 2018-01-05 16:46:17 +01:00
Philip Rebohle c816078f13 [dxbc] Disabled clip and cull planes for now
We would have to write these values, but the feature
is currently not supported in the D3D11 implementation.
2018-01-03 12:46:04 +01:00
Philip Rebohle 6dfe09da7b [dxbc,d3d11] Minor fixes 2018-01-03 12:26:27 +01:00
Philip Rebohle da751a46f7 [dxbc] Removed in-shader bounds checking
It looks like this is not needed at the moment, and it needs more work.
2018-01-03 02:37:44 +01:00
Philip Rebohle 98bcfec0f3 [dxbc] More debug info for constant buffers 2018-01-02 20:20:52 +01:00
Philip Rebohle bfac9eb737 [dxbc] Added bound checking for some texel fetch operations 2018-01-02 16:57:37 +01:00
Philip Rebohle 043330132f [dxbc] Added experimental support for atomic operations 2018-01-02 12:07:49 +01:00
Philip Rebohle 8c0e797f37 [dxbc] Vertex inputs now respect attribute type
Fixes issues with integer attributes which were encountered in Nier: Automata.
2018-01-01 23:31:01 +01:00
Philip Rebohle 4fc2ea25b8 [dxbc] Implemented typed UAV load/store 2018-01-01 17:14:06 +01:00
Philip Rebohle 5332891748 [dxbc] Implemented switch-case instructions 2017-12-30 17:22:36 +01:00
Philip Rebohle e740adfcb7 [dxbc] Implemented f16 pack/unpack instructions 2017-12-30 13:18:31 +01:00
Philip Rebohle f93745adcf [dxbc] Implemented bfi and bfe instructions 2017-12-30 03:44:19 +01:00
Philip Rebohle 1373fe5fcc [dxbc] Implemented bufinfo instruction 2017-12-30 01:26:37 +01:00
Philip Rebohle b968aa0472 [dxbc] Implemented continue instructions 2017-12-29 22:54:25 +01:00
Philip Rebohle 298eeedcc4 [dxbc] Implemented round instructions
Also fixed potential numerical stability issues in with min/max
instructions and saturation when an operand is NaN.
2017-12-29 19:26:59 +01:00
Philip Rebohle 5df89fb657 [dxbc] Fixed OpImageRead and OpImageWrite operand types 2017-12-29 12:11:19 +01:00
Philip Rebohle a51439fb29 [dxbc] Implemented thread group shared memory and barriers 2017-12-29 00:51:31 +01:00
Philip Rebohle 847bfdd8ae [dxbc] Implemented raw and structured UAV stores 2017-12-28 18:37:02 +01:00
Philip Rebohle a72727a173 [dxbc] Added support for structured and raw buffers 2017-12-28 16:03:17 +01:00
Philip Rebohle 7f5fa18d0b [dxbc] Enabled SPV_KHR_shader_draw_parameters for vertex shaders 2017-12-27 14:31:38 +01:00
Philip Rebohle 5ce975eed9 [dxbc] Fixed SV_VERTEXID and SV_INSTANCEID
Apparently, these two system values ignore the base vertex
and base instance from the draw call. This is not documented,
but in line with what the AMD driver does on Windows.
2017-12-27 12:49:25 +01:00
Philip Rebohle 24b9d9d99a [dxbc] Experimental support for ld,resinfo 2017-12-27 01:37:15 +01:00
Philip Rebohle 3762df6cb6 [d3d11] Added proper support for 1D and 3D shader resources 2017-12-24 13:33:22 +01:00
Philip Rebohle 89290e9eab [dxbc] Minor fixes 2017-12-22 20:15:44 +01:00
Philip Rebohle f301633516 [dxbc] Compute shader prep work 2017-12-21 17:27:40 +01:00
Philip Rebohle 46717529fa [dxbc] Implemented unsigned comparators and sample_l 2017-12-21 17:14:11 +01:00
Philip Rebohle 3e4e5191a8 [dxbc] Increased number of clip/cull distances
Clip and cull distances can be defined as multi-component
vectors in D3D11. We still need to figure out how to map
them to the actuall cull distance array.
2017-12-21 16:28:42 +01:00
Philip Rebohle f947fb5d44 [dxbc] Refactored system value mapping
Restores geometry shader support.
2017-12-21 16:00:36 +01:00
Philip Rebohle 2e4275649e [dxbc] Implemented input mapping + sample controls
Input variables are now copied into a temporary array, which allows
dynamic indexing and which also allows us to use system values that
are mapped to input registers in DXBC. This breaks geometry shaders
for now, however.
2017-12-21 12:37:20 +01:00
Philip Rebohle 109ce0a695 [dxbc] Implemented sample_d and vector shift instructions 2017-12-20 23:50:39 +01:00
Philip Rebohle 6ff709513c [dxbc] Added indexable temps 2017-12-20 22:50:05 +01:00
Philip Rebohle 41d660f220 [spirv] Added image operand structure for more flexible sample ops 2017-12-20 20:21:44 +01:00
Philip Rebohle 659ec7b59d [d3d11] Added DXGI format properties 2017-12-20 14:54:24 +01:00
Philip Rebohle b4e10b7f06 [dxbc] Fixed sampler types for depth-compare operations 2017-12-20 13:41:04 +01:00
Philip Rebohle 9865474bb4 [dxbc] Initial shadow sampler support 2017-12-20 00:16:49 +01:00
Philip Rebohle d1720c0c52 [dxbc] Implemented derivatives 2017-12-19 20:26:05 +01:00
Philip Rebohle 5415b685de [dxbc] Implemented type conversion instructions 2017-12-19 18:12:18 +01:00
Philip Rebohle 95bc4b5826 [dxbc] Added immediate constant buffer support 2017-12-19 17:41:23 +01:00
Philip Rebohle 64a74735f8 [dxbc] oDepth no longer treated as standard output register
Fixes a crash in the shader compiler when starting up Tomb Raider.
2017-12-19 12:58:40 +01:00
Philip Rebohle 6df9fc75d2 [dxbc] Implemented some new bit-wise logical instructions 2017-12-19 00:45:31 +01:00
Philip Rebohle 13d4a3d87d [dxbc] Fixed bug with constant vector operands 2017-12-18 18:02:15 +01:00
Philip Rebohle 6cc3ff4ad8 [dxbc] Basic geometry shader (sm4) support 2017-12-18 16:41:05 +01:00
Philip Rebohle 1e08c0744f [dxbc] Implemented basic control flow instuctions 2017-12-18 11:53:28 +01:00
Philip Rebohle 858913ec0c [dxbc] Shader decoder and compiler overhaul (2/2)
Removed the old decoder and the old shader compiler
and added documentation to the new structures.
2017-12-18 00:46:44 +01:00
Philip Rebohle 47347e38da [dxbc] Shader decoder and compiler overhaul (1/2)
Major rewrite of the entire shader decoder to generate easy
to parse data structures for the compiler, which ultimately
allows new instructions to be implemented more easily.
2017-12-18 00:28:54 +01:00
Philip Rebohle 2f99be9546 [dxbc] Implemented conditional move and comparison instructions 2017-12-17 01:36:41 +01:00
Philip Rebohle 2ad5f49f3e [dxbc] Shader compiler rewrite (2/2) 2017-12-14 12:53:53 +01:00
Philip Rebohle a4eb807215 [dxbc] Implemented SinCos, Min and Max instructions 2017-12-13 16:35:01 +01:00
Philip Rebohle 464a3e7d4e [dxbc] Shader compiler rewrite (1/2)
Rewrote most parts of the shader compiler and removed the old one. The next
step is to improve documentation and remove the remaining traces of the old
shader compiler.
2017-12-13 15:32:54 +01:00
Philip Rebohle 0f26d1c627 [dxbc] Removed <optional> dependency 2017-12-12 13:00:37 +01:00
Philip Rebohle 22c3cd80a1 [dxbc] Implemented mad instruction 2017-12-11 14:36:35 +01:00
Philip Rebohle 93f79742e9 [dxbc] Scalar values can be expanded to multiple vector components during a store operation 2017-12-10 22:35:55 +01:00
Philip Rebohle 9acc9bf3e0 [dxbc] Implemented Rsq instruction 2017-12-10 20:01:38 +01:00
Philip Rebohle b4493d90d8 [dxbc] Initial support for sample instruction 2017-12-10 12:08:20 +01:00
Philip Rebohle 7c03495d74 [dxbc] Implemented shader resource declaration for images 2017-12-10 10:34:18 +01:00
Philip Rebohle 939faeaf27 [dxbc] Implemented sampler declaration 2017-12-10 03:39:35 +01:00
Philip Rebohle bfb05f24b8 [dxbc] Implemented support for MUL instruction 2017-12-09 01:49:30 +01:00
Philip Rebohle e872448ca3 [dxbc] Refactored shader compiler to return a DxvkShader 2017-12-08 18:14:05 +01:00
Philip Rebohle a2f66025f8 [dxbc] Implemented constant buffers 2017-12-08 17:08:26 +01:00
Philip Rebohle 8887e8b2fa [dxbc] Implemented interpolation modes for pixel shader inputs 2017-12-08 14:56:34 +01:00
Philip Rebohle 0843349d72 [dxbc] Added interpolation mode decoder 2017-12-08 13:24:08 +01:00
Philip Rebohle b7e263fc73 [dxbc] Added highly experimental shader input/output interface code 2017-12-07 16:29:34 +01:00
Philip Rebohle a9a03fec69 [dxvk] DxvkShader creates a VkShaderModule again 2017-11-20 14:03:00 +01:00
Philip Rebohle abc0e98761 [dxbc] Added result modifiers, simple add instruction 2017-11-17 11:41:56 +01:00
Philip Rebohle cded7726a7 [dxbc] Added pixel shader code generator stub 2017-11-16 02:07:10 +01:00
Philip Rebohle 5d26f0fb0c [dxbc] Implemented operand modifiers and load/store stuff 2017-11-16 01:30:17 +01:00
Philip Rebohle 901abe4356 [dxbc] Implemented some very basic load/store operations 2017-11-13 02:07:13 +01:00
Philip Rebohle 43dfba2287 [dxbc] Separate code generator classed for each shader type 2017-11-13 00:22:52 +01:00
Philip Rebohle 4052951542 [dxbc] Removed most of the DXBC compiler again 2017-11-07 15:10:38 +01:00
Philip Rebohle 9cdc341946 [dxbc] Some shader signature stuff 2017-11-01 16:43:04 +01:00
Philip Rebohle 72f353074f [dxbc] Initial xSGN chunk implementation 2017-11-01 00:01:40 +01:00
Philip Rebohle bc8cc76888 [dxbc] Added operand index decoder, entry point declaration 2017-10-29 02:35:16 +02:00
Philip Rebohle f5ad024f5d [dxbc] Implemented temporary register declarations 2017-10-26 16:32:10 +02:00
Philip Rebohle 200da4cf60 [spirv] Added SpirvModule class to generate SPIR-V code 2017-10-26 15:40:39 +02:00
Philip Rebohle 294586eeb3 [dxbc] Instruction decoder work 2017-10-25 13:49:13 +02:00
Philip Rebohle 79e2236958 [dxbc] Some more decoding stuff 2017-10-22 23:13:29 +02:00
Philip Rebohle 6954cfd84c [dxbc] Added helper classes for DXBC decoding 2017-10-21 17:58:58 +02:00
Philip Rebohle 1bf05d3687 [spirv] Moved SPIR-V-specific stuff to separate directory 2017-10-18 10:36:47 +02:00
Philip Rebohle 72a87093c5 [dxvk] Moved some SPIR-V bits to separate directory 2017-10-18 09:50:30 +02:00
Philip Rebohle c1e9d3236f [dxbc] Added type info struct 2017-10-17 13:02:57 +02:00
Philip Rebohle 0a57a4ddf5 [dxbc] Figuring out how to best generate SPIR-V module code 2017-10-16 19:53:17 +02:00
Philip Rebohle bb5b588d23 [dxbc] Added DXBC to SPIR-V compiler stub 2017-10-16 17:50:09 +02:00