Commit Graph

108 Commits

Author SHA1 Message Date
Philip Rebohle fcff10aae7
[dxbc] Set image format for UAVs when atomic operations are used
Fixes a violation of the Vulkan specification where atomic operations
would be used on storage images with SpvImageFormatUnknown. Should fix
driver crashes on Nvidia.

TODO: Fix data types for atomic operation instructions.
2018-03-21 12:11:18 +01:00
Philip Rebohle 3d0aad705d
[dxbc] Implemented samplepos instruction
Required by Fallout 4, among other games.
2018-03-12 12:25:10 +01:00
Philip Rebohle 0916115086
[dxbc] Implemented Hull Shader fork/join phase invocations 2018-03-01 12:08:06 +01:00
Philip Rebohle d185977918
[dxbc] Implemented Hull shader function declarations 2018-03-01 09:26:17 +01:00
Philip Rebohle ec59389527
[dxbc] Implement EvalAttribute* instructions 2018-02-26 16:46:34 +01:00
Philip Rebohle 563d4582ab
[dxbc] Implemented BfRev instruction 2018-02-15 09:41:48 +01:00
Philip Rebohle b8a540d4ef
[dxbc] Implemented Lod instruction 2018-02-04 22:41:23 +01:00
Philip Rebohle 54108726d5
[dxbc] Implemented SampleInfo instruction 2018-02-04 19:30:39 +01:00
Philip Rebohle d0201a1bab
[dxbc] Implemented GatherPo and GatherPoC instructions 2018-02-04 17:40:02 +01:00
Philip Rebohle 596541ed02
[dxbc] Implemented gather instructions and pixel shader SVs 2018-01-17 02:12:29 +01:00
Philip Rebohle fe02c5d6b9 [dxvk] Implementing unbound resource handling (3/4)
The shader compiler will now generate specialization constants
for shader resources, uniform access views, and constant buffers.
2018-01-10 13:44:04 +01:00
Philip Rebohle f4cd90d6fa [dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia 2018-01-07 20:05:27 +01:00
Philip Rebohle 356591cc99 [d3d11] Fixed viewport offset 2018-01-05 16:53:12 +01:00
Philip Rebohle bfac9eb737 [dxbc] Added bound checking for some texel fetch operations 2018-01-02 16:57:37 +01:00
Philip Rebohle 043330132f [dxbc] Added experimental support for atomic operations 2018-01-02 12:07:49 +01:00
Philip Rebohle 5332891748 [dxbc] Implemented switch-case instructions 2017-12-30 17:22:36 +01:00
Philip Rebohle e740adfcb7 [dxbc] Implemented f16 pack/unpack instructions 2017-12-30 13:18:31 +01:00
Philip Rebohle f93745adcf [dxbc] Implemented bfi and bfe instructions 2017-12-30 03:44:19 +01:00
Philip Rebohle 298eeedcc4 [dxbc] Implemented round instructions
Also fixed potential numerical stability issues in with min/max
instructions and saturation when an operand is NaN.
2017-12-29 19:26:59 +01:00
Philip Rebohle a51439fb29 [dxbc] Implemented thread group shared memory and barriers 2017-12-29 00:51:31 +01:00
Philip Rebohle a72727a173 [dxbc] Added support for structured and raw buffers 2017-12-28 16:03:17 +01:00
Philip Rebohle 7f5fa18d0b [dxbc] Enabled SPV_KHR_shader_draw_parameters for vertex shaders 2017-12-27 14:31:38 +01:00
Philip Rebohle 5ce975eed9 [dxbc] Fixed SV_VERTEXID and SV_INSTANCEID
Apparently, these two system values ignore the base vertex
and base instance from the draw call. This is not documented,
but in line with what the AMD driver does on Windows.
2017-12-27 12:49:25 +01:00
Philip Rebohle 24b9d9d99a [dxbc] Experimental support for ld,resinfo 2017-12-27 01:37:15 +01:00
Philip Rebohle 46717529fa [dxbc] Implemented unsigned comparators and sample_l 2017-12-21 17:14:11 +01:00
Philip Rebohle 109ce0a695 [dxbc] Implemented sample_d and vector shift instructions 2017-12-20 23:50:39 +01:00
Philip Rebohle 41d660f220 [spirv] Added image operand structure for more flexible sample ops 2017-12-20 20:21:44 +01:00
Philip Rebohle 659ec7b59d [d3d11] Added DXGI format properties 2017-12-20 14:54:24 +01:00
Philip Rebohle 9865474bb4 [dxbc] Initial shadow sampler support 2017-12-20 00:16:49 +01:00
Philip Rebohle d1720c0c52 [dxbc] Implemented derivatives 2017-12-19 20:26:05 +01:00
Philip Rebohle 5415b685de [dxbc] Implemented type conversion instructions 2017-12-19 18:12:18 +01:00
Philip Rebohle 95bc4b5826 [dxbc] Added immediate constant buffer support 2017-12-19 17:41:23 +01:00
Philip Rebohle 6df9fc75d2 [dxbc] Implemented some new bit-wise logical instructions 2017-12-19 00:45:31 +01:00
Philip Rebohle 6cc3ff4ad8 [dxbc] Basic geometry shader (sm4) support 2017-12-18 16:41:05 +01:00
Philip Rebohle 1e08c0744f [dxbc] Implemented basic control flow instuctions 2017-12-18 11:53:28 +01:00
Philip Rebohle 47347e38da [dxbc] Shader decoder and compiler overhaul (1/2)
Major rewrite of the entire shader decoder to generate easy
to parse data structures for the compiler, which ultimately
allows new instructions to be implemented more easily.
2017-12-18 00:28:54 +01:00
Philip Rebohle 2f99be9546 [dxbc] Implemented conditional move and comparison instructions 2017-12-17 01:36:41 +01:00
Philip Rebohle a4eb807215 [dxbc] Implemented SinCos, Min and Max instructions 2017-12-13 16:35:01 +01:00
Philip Rebohle 464a3e7d4e [dxbc] Shader compiler rewrite (1/2)
Rewrote most parts of the shader compiler and removed the old one. The next
step is to improve documentation and remove the remaining traces of the old
shader compiler.
2017-12-13 15:32:54 +01:00
Philip Rebohle 93f79742e9 [dxbc] Scalar values can be expanded to multiple vector components during a store operation 2017-12-10 22:35:55 +01:00
Philip Rebohle 9acc9bf3e0 [dxbc] Implemented Rsq instruction 2017-12-10 20:01:38 +01:00
Philip Rebohle bfb05f24b8 [dxbc] Implemented support for MUL instruction 2017-12-09 01:49:30 +01:00
Philip Rebohle feab720ddb [spirv] Added methods to force type declaration for arrays and structs 2017-12-08 19:50:36 +01:00
Philip Rebohle 0610296248 [d3d11] Implemented constant buffer binding 2017-12-08 19:39:33 +01:00
Philip Rebohle a2f66025f8 [dxbc] Implemented constant buffers 2017-12-08 17:08:26 +01:00
Philip Rebohle 8887e8b2fa [dxbc] Implemented interpolation modes for pixel shader inputs 2017-12-08 14:56:34 +01:00
Philip Rebohle 0843349d72 [dxbc] Added interpolation mode decoder 2017-12-08 13:24:08 +01:00
Philip Rebohle b5d068366d [dxvk] Implemented shader resource binding 2017-12-03 20:23:26 +01:00
Philip Rebohle 5acc65504f [dxgi] Added DxgiPresenter to render back buffers to the swap chain 2017-11-29 21:46:09 +01:00
Philip Rebohle abc0e98761 [dxbc] Added result modifiers, simple add instruction 2017-11-17 11:41:56 +01:00
Philip Rebohle 5d26f0fb0c [dxbc] Implemented operand modifiers and load/store stuff 2017-11-16 01:30:17 +01:00
Philip Rebohle 901abe4356 [dxbc] Implemented some very basic load/store operations 2017-11-13 02:07:13 +01:00
Philip Rebohle 43dfba2287 [dxbc] Separate code generator classed for each shader type 2017-11-13 00:22:52 +01:00
Philip Rebohle 4052951542 [dxbc] Removed most of the DXBC compiler again 2017-11-07 15:10:38 +01:00
Philip Rebohle 9cdc341946 [dxbc] Some shader signature stuff 2017-11-01 16:43:04 +01:00
Philip Rebohle bc8cc76888 [dxbc] Added operand index decoder, entry point declaration 2017-10-29 02:35:16 +02:00
Philip Rebohle f5ad024f5d [dxbc] Implemented temporary register declarations 2017-10-26 16:32:10 +02:00
Philip Rebohle 200da4cf60 [spirv] Added SpirvModule class to generate SPIR-V code 2017-10-26 15:40:39 +02:00