Commit Graph

1801 Commits

Author SHA1 Message Date
Beyley Thomas c11a63f5e5 [wsi] Add GLFW backend 2023-01-08 10:36:25 +01:00
Hunter Kvalevog 3491895960 [dxvk] Remove SDL dummy window
SDL >= 2.0.9 permits passing a nullptr window to
SDL_Vulkan_GetInstanceExtensions, so there's no
point in going though the work of creating a
window just to call this function.
2023-01-07 22:43:32 +00:00
Philip Rebohle 196fefec4c [dxvk] Enable dynamic multisample state if supported by the device
Eliminates stutter in situations where sample rate shading is used with MSAA.
2023-01-06 23:48:31 +01:00
Philip Rebohle f269cde749 [dxvk] Enable device features for dynamic multisample state 2023-01-06 23:48:31 +01:00
Philip Rebohle 12901b52f1 [dxvk] Split barriers with very large VkDependencyInfo structures
Works around an AMD driver bug. Fixes #3138.
2022-12-20 03:10:44 +01:00
Joshua Ashton 731bf84edd [dxvk] Enable VK_EXT_hdr_metadata 2022-12-19 22:15:18 +01:00
Joshua Ashton 4335eccae9 [dxvk] Enable VK_EXT_swapchain_colorspace 2022-12-19 22:15:18 +01:00
Robin Kertels 18b0ef697c [dxvk] Rework SetEventOnCompletion
* Create the waiter thread on demand
* Don't wake up the waiter thread every 10ms
  when no events are queued
* Wait on caller thread when hEvent = null
2022-12-16 17:37:19 +01:00
Philip Rebohle 0b9f785bc5 [dxvk] Remove broken memory budget logic for UMA systems
All heaps on an UMA systems are by definition device-local, so this
just leads to unnecessary issues.
2022-11-01 12:48:03 +01:00
Philip Rebohle fea86ef116 [dxvk] Use dynamic depth clip enable for linked pipelines if supported
This way we won't have to compile any vertex shader pipelines twice.
2022-10-24 16:39:24 +02:00
Philip Rebohle 8e7ea899d2 [dxvk] Enable VK_EXT_extended_dynamic_state_3 if available 2022-10-24 16:39:24 +02:00
Philip Rebohle 859de7e828 [dxvk] Always enable depth clip feature if supported 2022-10-24 16:39:24 +02:00
Philip Rebohle 53a0c3726c [dxvk] Don't crash immediately on pipeline library compile error
Things will blow up down the line but there's no good reason to crash
immediately. Also ignore returned pipeline on error so we'll always
return null.
2022-10-18 00:07:41 +02:00
Philip Rebohle f1f8d45fcd [dxvk] Rework allocation logic for large resources
This may reduce internal fragmentation with very large resources.

We previously changed behaviour to not do this in order to reduce memory
pressure in the average case, however by trying to suballocate from existing
chunks and falling back to a dedicated allocation on failure, rather than
allocating a new chunk, we can mostly avoid that situation.
2022-09-24 17:06:00 +02:00
Philip Rebohle 15588004b4 [dxvk] Bump memory chunk size to 256 MiB. 2022-09-24 17:06:00 +02:00
Philip Rebohle 9532126f7c [dxvk] Enable VK_EXT_fragment_shader_interlock 2022-09-19 15:44:23 +02:00
Philip Rebohle 3a63c7cb31 [dxvk] Hide some more format compatibility validation errors 2022-09-16 17:24:33 +02:00
Philip Rebohle 944a945822 [dxvk] Fix validation error on FS resolve path 2022-09-12 18:59:58 +02:00
Philip Rebohle d9466eb2b9 [dxvk] Get rid of immutable sampler for resolve operations 2022-09-12 18:59:58 +02:00
Philip Rebohle 8842af2ad6 [dxvk] Get rid of sampler for pack operations 2022-09-12 14:20:30 +02:00
Philip Rebohle 443cb658f7 [dxvk] Clean up DxvkImage::canShareImage 2022-09-11 16:40:02 +02:00
Philip Rebohle 0123e844b2 [dxvk] Move getFormatLimits back to DxvkAdapter 2022-09-11 16:40:02 +02:00
Philip Rebohle c0fdf1449c [dxvk] Allow querying external memory features for image formats 2022-09-11 16:40:02 +02:00
Philip Rebohle 3a636f6094 [dxvk] Introduce DxvkFormatQuery 2022-09-11 16:40:02 +02:00
Joshua Ashton f42df87937 [dxvk] Remove useless const qualifier on getColorAttachmentIndex return type
This does nothing.
2022-09-10 21:27:04 +00:00
Joshua Ashton ec6ad90f22 [dxvk] Fix value type in QueueItem
This was being truncated from uint64_t -> uint32_t then stored in a uint64_t which seems unintentional...
2022-09-10 22:55:58 +02:00
Philip Rebohle 68cfc84329 [dxvk] Enable vulkanMemoryModel feature 2022-09-10 14:27:13 +02:00
Philip Rebohle 044e2e9dff [dxvk] Defer host barriers until the end of the current command buffer 2022-09-08 19:26:55 +02:00
Philip Rebohle 72de8a1dc1 [dxvk] Destroy command list fences
Fixes a validation error.
2022-09-08 19:26:33 +02:00
Joshua Ashton 846db795f8 [dxvk] Link against dl for native builds
Fixes build under Steam Runtime Sniper
2022-09-07 17:02:54 +01:00
Philip Rebohle b12e4fc59f [dxvk] Check whether SparseResidency capability is used in a shader 2022-09-05 07:51:08 +02:00
Philip Rebohle d14d70af05 [dxvk] Check whether FragmentFullyCoveredEXT capability is used in a shader 2022-09-05 07:26:23 +02:00
Philip Rebohle e9851bee86 [dxvk] Introduce per-aspect version of computeImageDataSize 2022-09-05 04:31:13 +02:00
Philip Rebohle 957d99ed8d [dxvk] Fix broken layer handling in packImageData 2022-09-05 03:39:23 +02:00
Philip Rebohle 5490aa936b [d3d11] Rework D3D11 feature enablement
Rather than enabling based on requested feature levels, always enable
all supported features that we might use, and report the maximum
feature level based on that.

This fixes an issue in CreateDeviceContextState which may raise the
device feature level, and another issue wherein the feature level
override is ignored if tiled resources are not supported.
2022-09-04 18:28:27 +02:00
Philip Rebohle c4516c5b04 [dxvk] Improve behaviour when variableMultisampleRate is not supported 2022-09-04 18:28:27 +02:00
Philip Rebohle 8d9d9912ff [dxvk] Remove extension info from DXVK device 2022-09-04 18:28:27 +02:00
Philip Rebohle 51e0a56243 [dxvk] Use new pseudo-features where applicable 2022-09-04 18:28:27 +02:00
Philip Rebohle 019ebeeaf7 [dxvk] Introduce pseudo-features for extensions with no feature struct
Makes it easier to keep track of supported extensions.
2022-09-04 18:28:27 +02:00
Philip Rebohle 1b66b8c9f3 [dxvk] Go back to fence-based command list synchronization
Timeline semaphores are too unreliable on 32-bit Proton builds.
2022-09-04 18:23:11 +02:00
Philip Rebohle fa743f162b [dxvk] Don't create queues with QUEUE_FAMILY_IGNORED
We accidentally broke drivers which don't support sparse.

Closes #2891.
Closes #2890.

Reported-by: mykhailo.skorokhodov@globallogic.com
2022-09-02 11:07:09 +02:00
Philip Rebohle 735349bf1b [dxvk] Fix barrier typo 2022-09-01 03:35:58 +02:00
Philip Rebohle 097d3edd05 [dxvk] Create debug messenger if DXVK_DEBUG=validation is set 2022-09-01 00:25:10 +02:00
Philip Rebohle 2f39ae792a [dxvk] Change DXVK_PERF_EVENTS environment variable to DXVK_DEBUG 2022-09-01 00:25:10 +02:00
Philip Rebohle 321338af00 [dxvk] Remove unused m_device member from DxvkBuffer 2022-09-01 00:07:23 +02:00
Philip Rebohle 7b4925dc45 [dxvk] Fix potential sparse allocator lifetime issues 2022-08-31 23:48:46 +02:00
Philip Rebohle c3c6dbf669 [dxvk] Fix potential buffer lifetime issues 2022-08-31 23:48:34 +02:00
Philip Rebohle 354b88d178 [dxvk] Add shader method to retrieve raw code 2022-08-31 16:25:44 +02:00
Joshua Ashton 86efa46fcf [dxvk] Throw DxvkError if we failed to load vulkan library 2022-08-27 19:32:03 +02:00
Joshua Ashton 482a7e433b [vulkan] Make LibraryLoader dynamically load vulkan-1
This makes LibraryLoader actually load the library and moves ownership
of GetInstanceProcAddr into it, which means we pass through the
loaders into their parents to grab stuff.
2022-08-27 19:32:03 +02:00