Commit Graph

288 Commits

Author SHA1 Message Date
Philip Rebohle 4ce64bd886
[dxbc] Do not emit per-vertex input block
Instead, we can let the normal input registers do their thing.
2018-03-24 00:32:22 +01:00
Philip Rebohle 0ab27aa4e3
[dxbc] Check if the signature is nullptr before using it
Fixes a crash in The Witcher 3.
2018-03-23 21:38:21 +01:00
Philip Rebohle 31772af4a5
[dxbc] Count clipping and culling planes 2018-03-23 19:48:07 +01:00
Philip Rebohle abb90086d5
[dxvk] Use analyzer to determine UAV image type 2018-03-23 01:04:04 +01:00
Philip Rebohle 16caa10697
[dxbc] Add analyzer stub
Will be used to gather information for the compiler.
2018-03-22 20:01:57 +01:00
Philip Rebohle 9ef94e28ac
[dxbc] Support UNorm/SNorm typed resources 2018-03-21 15:08:53 +01:00
Philip Rebohle 584ee6b6f0
[dxbc] Lift ShaderStorageImageReadWithoutFormat requirement 2018-03-21 12:47:53 +01:00
Philip Rebohle fcff10aae7
[dxbc] Set image format for UAVs when atomic operations are used
Fixes a violation of the Vulkan specification where atomic operations
would be used on storage images with SpvImageFormatUnknown. Should fix
driver crashes on Nvidia.

TODO: Fix data types for atomic operation instructions.
2018-03-21 12:11:18 +01:00
Philip Rebohle 17e981f360
[dxvk] Increase UAV slot count to 64 for the graphics pipeline
D3D11 raised this limit from 8 UAVs in the fragment shader to
64 UAVs in all graphics stages combined.
2018-03-21 04:56:33 +01:00
Mikhail Paulyshka fd633ea784 [dxbc] fix MSVC 64-bit build 2018-03-17 01:59:13 +03:00
Philip Rebohle 3d0aad705d
[dxbc] Implemented samplepos instruction
Required by Fallout 4, among other games.
2018-03-12 12:25:10 +01:00
Mikhail Paulyshka 3dad074fc4 [dxbc] implemented retc instructions (#140) 2018-03-10 15:04:58 +01:00
Philip Rebohle 28880d0fa8
[dxbc] Implemented DclHsMaxTessFactor 2018-03-10 15:02:27 +01:00
Philip Rebohle 3efd437310
[dxbc] Fixed TGSM size with dcl_tgsm_raw
https://msdn.microsoft.com/en-us/library/windows/desktop/hh446929(v=vs.85).aspx
2018-03-09 22:01:19 +01:00
Philip Rebohle c3cf65c015
[dxbc] Use signed int for component index in OpImageGather
Workaround for a bug in Nvidia's shader compiler, which currently
expects the component index to be signed rather than unsigned.
2018-03-08 07:50:37 +01:00
Philip Rebohle 7ac0d413ad
[dxbc] Use correct arrays for vicp/vocp in hull shaders
Fixes Heaven on RADV.
2018-03-07 09:52:24 +01:00
Philip Rebohle 0fdde6a94e
[dxbc] Fix hull shader barrier issue 2018-03-07 00:22:40 +01:00
Philip Rebohle b7a9c2c751
[dxbc] Implemented vicp for hull shaders
Allows Unigine Heaven to start with tessellation enabled.
2018-03-06 19:19:10 +01:00
Mikhail Paulyshka 9deb73a2a7 Add support for MSVC, attempt 3 (#130)
* [dxvk] fixes for MSVC

* nullptr -> int is illegal conversion for MSVC. nullptr was replaced with VK_NULL_HANDLE
* MSVC does not support source code strings longer than 65535 chars. String was replaced with array of chars.

* [utils] fixes for MSVC

* __mingw_uuidof() does not exists in MSVC
* apply GCC pragma only for GCC
* added missing header

* [dxbc] fixes for MSVC

*added missing header

* [dxgi] fixes for MSVC

* user __declspec(uuid()) instead of _mingw_uuidof()
* do not use DLLEXPORT macro for MSVC

* [d3d11] fixes for MSVC

* replace WINBOOL with BOOL
* do not declare D3D11 structs for MSVC
* do not use DLLEXPORT macro for MSVC

* [meson] fix build scripts for MSVC

* change cpp version from c++1z to c++latest for MSVC
* set -DOMINMAX definition for MSVC
* disable test and wine_utils for MSVC
* use .def files instead of __declspec(dllexport) for MSVC (bypass 'C2375: redefinition; different linkage' error)
* fix .def files for MinGW
* add --enable-stdcall-fixup linker flag for MinGW
2018-03-06 18:34:34 +01:00
Philip Rebohle 88c4e363e5
[dxbc] Implemented workaround for hull shader output synchronization 2018-03-06 18:29:20 +01:00
Philip Rebohle 2271814d95
[dxbc] Implemented domain shader input variables 2018-03-06 16:47:35 +01:00
Philip Rebohle ff0ff0c23b
[dxbc] Implemented hull shader passthrough 2018-03-06 15:52:29 +01:00
Philip Rebohle d2ca721387
[dxbc] Reworked Hull Shader phase invocations
Instead of running individual phases sequentially, we can
run them in parallel if execution barriers are in place.
2018-03-06 15:05:58 +01:00
Philip Rebohle 87afb33228
[dxbc] Implemented Hull Shader output setup 2018-03-06 14:49:11 +01:00
Philip Rebohle 988aaa0161
[dxbc] Implemented Hull Shader output variables 2018-03-06 14:00:03 +01:00
Philip Rebohle b2f5b262f7
[dxbc] Added support for the control point phase in Hull Shaders 2018-03-05 17:23:00 +01:00
Philip Rebohle 4688b2cc5a
[dxbc] Formatting fixes + Hull shader barriers 2018-03-05 16:14:46 +01:00
Philip Rebohle 96ca9fa6ea
[dxbc] Fixed tessellation factor enums 2018-03-05 15:02:17 +01:00
Philip Rebohle 1cbe6829eb
Revert "Add MSVC support (#123)"
This reverts commit c63d4361a0.
2018-03-05 14:32:28 +01:00
Mikhail Paulyshka c63d4361a0 Add MSVC support (#123)
* [utils] fixes for MSVC

* __mingw_uuidof() does not exists in MSVC
* apply GCC pragma only for GCC
* added missing header

* [dxvk] fixes for MSVC

* nullptr -> int is illegal conversion for MSVC. nullptr was replaced with VK_NULL_HANDLE
* MSVC does not support source code strings longer than 65535 chars. String was replaced with array of chars.

* [dxbc] fixes for MSVC

*added missing header

* [dxgi] fixes for MSVC

* user __declspec(uuid()) instead of _mingw_uuidof()

* [d3d11] fixes for MSVC

* replace WINBOOL with BOOL
* do not declare D3D11 structs

* [meson] fix build scripts for MSVC

* change cpp version from 1z to 17 for MSVC
* set -DOMINMAX definition for MSVC
* disable test and wine_utils for MSVC
* use .def files instead of __declspec(dllexport) (bypass 'C2375: redefinition; different linkage' error)
2018-03-05 14:28:51 +01:00
Philip Rebohle 3501186d38
[dxbc] Added tess level interface variables 2018-03-05 14:07:15 +01:00
Philip Rebohle 3dea58dabc
[dxbc] Implemented more tessellation-related declarations 2018-03-01 14:36:17 +01:00
Philip Rebohle feba1f0e88
[dxbc] Implemented Hull Shader control point count declarations 2018-03-01 12:47:24 +01:00
Philip Rebohle 0916115086
[dxbc] Implemented Hull Shader fork/join phase invocations 2018-03-01 12:08:06 +01:00
Philip Rebohle 0e9b7d7ccd
[dxbc] Implemented new workaround for depth-compare ops on Nvidia 2018-03-01 10:11:15 +01:00
Philip Rebohle d185977918
[dxbc] Implemented Hull shader function declarations 2018-03-01 09:26:17 +01:00
Philip Rebohle d0db88ee62
[dxbc] Implemnted some HS/DS stubs 2018-03-01 07:00:54 +01:00
Philip Rebohle a5706254d5
[dxbc] Do not emit depth image types for integer images 2018-02-28 06:51:13 +01:00
Philip Rebohle 8bfd12067a
[dxbc] Remove packDrefValueIntoCoordinates hack
Causes more issues than it solves when the coordinate vector
gets too big.
2018-02-28 06:44:55 +01:00
Philip Rebohle fcb2b6d2d8
[dxbc] Use signed integers for bit insert/extract ops
Fixes a crash with the Nvidia driver.
2018-02-28 06:44:27 +01:00
Philip Rebohle ec59389527
[dxbc] Implement EvalAttribute* instructions 2018-02-26 16:46:34 +01:00
Philip Rebohle 00f6262ff3
[dxbc] Properly implement Input/Output coverage masks 2018-02-26 14:23:41 +01:00
Philip Rebohle 78e9b575c5
[dxbc] Implement AtomicIMin/Max instructions 2018-02-21 03:49:06 +01:00
Philip Rebohle be1cad34bf
[dxbc] Use correct image query instructions for UAVs
May fix issues on Nvidia drivers.
2018-02-17 07:33:42 +01:00
Philip Rebohle fd1fd40ad6
[dxvk] Only emit depth image types for 2D and Cube images
May fix driver crashes on Nvidia.
2018-02-16 09:59:41 +01:00
Philip Rebohle 8ebffc1018
[dxbc] Added support for SV_RenderTargetID in pixel shaders 2018-02-15 18:07:40 +01:00
Philip Rebohle 563d4582ab
[dxbc] Implemented BfRev instruction 2018-02-15 09:41:48 +01:00
Philip Rebohle 59be5b72e8
[dxbc] Added support for oDepthGe/oDepthLe 2018-02-08 10:28:27 +01:00
Philip Rebohle b3ba401503
[dxbc] Added support for early fragment tests 2018-02-08 10:26:46 +01:00
Philip Rebohle 5a42512028
[dxbc] Silence DclIndexRange warnings 2018-02-08 10:17:59 +01:00
Philip Rebohle fc947f5985
[dxbc] Implemented Geometry SV RenderTargetId 2018-02-04 23:36:00 +01:00
Philip Rebohle b741b3b4d5
[dxbc] Fixed output value store for geometry shaders 2018-02-04 23:09:07 +01:00
Philip Rebohle 8c64a81e27
[dxbc] Implemented stream instructions for single-stream GS 2018-02-04 22:59:15 +01:00
Philip Rebohle b8a540d4ef
[dxbc] Implemented Lod instruction 2018-02-04 22:41:23 +01:00
Philip Rebohle 54108726d5
[dxbc] Implemented SampleInfo instruction 2018-02-04 19:30:39 +01:00
Philip Rebohle 76d48fcdf5
[dxbc] Fixed image size query for multisampled images 2018-02-04 18:08:18 +01:00
Philip Rebohle d0201a1bab
[dxbc] Implemented GatherPo and GatherPoC instructions 2018-02-04 17:40:02 +01:00
Philip Rebohle 49f13cfdc4
[dxbc] Implement CountBits/FirstBit instructions 2018-02-04 13:14:23 +01:00
Philip Rebohle 201cb88d27
[dxbc] Remove push constant block for now
This needs some more work.
2018-02-03 10:36:17 +01:00
Philip Rebohle a567f6a5a5
[dxbc] Do not emit depth type for non-sampled resources
Fixes a crash in the Nvidia driver. These type
declarations were never used in the first place.
2018-02-02 21:42:04 +01:00
Philip Rebohle 14d5054893
[dxvk] Initial work on instance data fetch rates
Adds a pipeline flag to indicate that instanced
draw calls need to be emulated.
2018-02-01 20:15:25 +01:00
Philip Rebohle 0154d0856d
[dxbc] Added push constant definition block
This will be used to fake a draw's instance ID when
per-instance data fetch rates other than 1 are used.
2018-02-01 18:07:24 +01:00
Philip Rebohle fb4663fcc8
[dxbc] Remove duplicate image type declaration 2018-01-31 11:25:49 +01:00
Philip Rebohle 173e46e2bd
[dxbc] Added Hull/Domain shader specific structures 2018-01-29 14:37:06 +01:00
Philip Rebohle 8c4d94b570
[dxbc] Implemented OutputCoverageMask 2018-01-29 10:54:36 +01:00
Philip Rebohle 4ac38af8a7
[dxbc] Declare SV variables on first use 2018-01-29 10:41:41 +01:00
Philip Rebohle 8a3dcf7c99
[dxbc] Added support for SV_SampleIndex 2018-01-28 15:32:35 +01:00
Philip Rebohle 6f51c136d2
[dxbc] Remove obsolete error message when resinfo is used with UAVs 2018-01-27 22:15:53 +01:00
Philip Rebohle 2e1e8d56a5
[dxbc] Removed branches around texture sample/gather ops
Not needed anymore thanks to dummy resources serving the same purpose.
2018-01-27 19:31:08 +01:00
Philip Rebohle d522e19bab
[dxbc] Implemented SampleB instruction 2018-01-20 10:21:27 +01:00
Philip Rebohle aa02612b9e
[dxbc] Do not set ImageOperandsLodMask for multisample loads
This should fix invalid SPIR-V being generated in The Witness.
2018-01-19 09:09:38 +01:00
Philip Rebohle 8b27dee0e5
[dxbc] Implemented swapc 2018-01-17 21:47:18 +01:00
Philip Rebohle 0f049edde6
[dxbc] Fixed shift operations 2018-01-17 05:35:41 +01:00
Philip Rebohle 596541ed02
[dxbc] Implemented gather instructions and pixel shader SVs 2018-01-17 02:12:29 +01:00
Philip Rebohle b3cd126d0f
[dxbc] Implemented ld2dms 2018-01-16 22:39:30 +01:00
Philip Rebohle 5dd9fea011 [dxvk] Implemented input layout validation
Checks whether all input slots consumed by the vertex shader
are provided by the input layout, and disables rendering in
case the state validation fails. This should hopefully fix
GPU lockups in Nier:Automata.
2018-01-12 14:25:26 +01:00
Philip Rebohle 5f5bb69fa7 [dxbc] Image queries now support UAV images 2018-01-11 21:39:17 +01:00
Philip Rebohle 69c5af4455 [dxbc] Implemented append/consume functionality
Nier will now render the bullets properly.
2018-01-11 17:11:51 +01:00
Philip Rebohle f5bfaac4b3 [d3d11] Use cube array views for non-array cube maps
This is actually necessary in order to properly render the map mode in
Nier:Automata, which binds non-array cube maps to a cube array slot.
2018-01-11 12:33:38 +01:00
Philip Rebohle c1d6c20066 [d3d11] Implemented D3D11 parts of append/consume buffers 2018-01-11 12:23:55 +01:00
Philip Rebohle 74722fa693 [dxvk] Implementing unbound resource handling (4/4)
The shader compiler now queries whether a constant buffer or texture is
bound before trying to access it for reading. This is not yet implemented
for image fetch operations, atomic operations, or buffer load/store ops.
2018-01-10 18:58:17 +01:00
Philip Rebohle fe02c5d6b9 [dxvk] Implementing unbound resource handling (3/4)
The shader compiler will now generate specialization constants
for shader resources, uniform access views, and constant buffers.
2018-01-10 13:44:04 +01:00
Philip Rebohle bde8ba9400 [dxbc] Simplified f16tof32 implementation 2018-01-10 09:16:42 +01:00
Philip Rebohle da867d4bca [dxvk] Replaced DxvkResourceType by VkImageViewType 2018-01-09 20:35:29 +01:00
Philip Rebohle c7d0729e06 [dxbc] Fixed bit field instructions 2018-01-09 15:39:41 +01:00
Philip Rebohle 180cc35c84 [d3d11] Use VK_IMAGE_VIEW_TYPE_CUBE_ARRAY for non-array cube maps
Games may bind simple cube map views to a resource slot that requires
a cube map array view. Fixes GPU lockups in Nier: Automata.
2018-01-09 00:51:10 +01:00
Philip Rebohle 7fd1f57902 [dxbc] Fixed invalid types and IDs in generated SPIR-V 2018-01-08 22:26:45 +01:00
Philip Rebohle 7912f6c604 [dxbc] Track dimension of resource slots
This shall help binding dummy resources in case an application
binds none or an incompatible resource to a slot.
2018-01-08 13:39:37 +01:00
Philip Rebohle 7cc65be16b [dxbc] Fixed redundant bitcasts 2018-01-07 21:04:23 +01:00
Philip Rebohle f4cd90d6fa [dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia 2018-01-07 20:05:27 +01:00
Philip Rebohle f7e1efbaaf [dxbc] Fixed AtomicUmax emitting the wrong instruction 2018-01-05 19:48:45 +01:00
Philip Rebohle 1dfd62a118 [dxbc] Added debug name to x# registers 2018-01-05 16:46:17 +01:00
Philip Rebohle c816078f13 [dxbc] Disabled clip and cull planes for now
We would have to write these values, but the feature
is currently not supported in the D3D11 implementation.
2018-01-03 12:46:04 +01:00
Philip Rebohle 6dfe09da7b [dxbc,d3d11] Minor fixes 2018-01-03 12:26:27 +01:00
Philip Rebohle da751a46f7 [dxbc] Removed in-shader bounds checking
It looks like this is not needed at the moment, and it needs more work.
2018-01-03 02:37:44 +01:00
Philip Rebohle 98bcfec0f3 [dxbc] More debug info for constant buffers 2018-01-02 20:20:52 +01:00
Philip Rebohle bfac9eb737 [dxbc] Added bound checking for some texel fetch operations 2018-01-02 16:57:37 +01:00
Philip Rebohle 043330132f [dxbc] Added experimental support for atomic operations 2018-01-02 12:07:49 +01:00
Philip Rebohle 8c0e797f37 [dxbc] Vertex inputs now respect attribute type
Fixes issues with integer attributes which were encountered in Nier: Automata.
2018-01-01 23:31:01 +01:00
Philip Rebohle 4fc2ea25b8 [dxbc] Implemented typed UAV load/store 2018-01-01 17:14:06 +01:00
Philip Rebohle 5332891748 [dxbc] Implemented switch-case instructions 2017-12-30 17:22:36 +01:00
Philip Rebohle 006e1b25e6 [d3d11] Fixed shader semantic name comparison 2017-12-30 15:30:31 +01:00
Philip Rebohle e740adfcb7 [dxbc] Implemented f16 pack/unpack instructions 2017-12-30 13:18:31 +01:00
Philip Rebohle f93745adcf [dxbc] Implemented bfi and bfe instructions 2017-12-30 03:44:19 +01:00
Philip Rebohle 1373fe5fcc [dxbc] Implemented bufinfo instruction 2017-12-30 01:26:37 +01:00
Philip Rebohle b968aa0472 [dxbc] Implemented continue instructions 2017-12-29 22:54:25 +01:00
Philip Rebohle 298eeedcc4 [dxbc] Implemented round instructions
Also fixed potential numerical stability issues in with min/max
instructions and saturation when an operand is NaN.
2017-12-29 19:26:59 +01:00
Philip Rebohle 5df89fb657 [dxbc] Fixed OpImageRead and OpImageWrite operand types 2017-12-29 12:11:19 +01:00
Philip Rebohle a51439fb29 [dxbc] Implemented thread group shared memory and barriers 2017-12-29 00:51:31 +01:00
Philip Rebohle 847bfdd8ae [dxbc] Implemented raw and structured UAV stores 2017-12-28 18:37:02 +01:00
Philip Rebohle a72727a173 [dxbc] Added support for structured and raw buffers 2017-12-28 16:03:17 +01:00
Philip Rebohle 7f5fa18d0b [dxbc] Enabled SPV_KHR_shader_draw_parameters for vertex shaders 2017-12-27 14:31:38 +01:00
Philip Rebohle 5ce975eed9 [dxbc] Fixed SV_VERTEXID and SV_INSTANCEID
Apparently, these two system values ignore the base vertex
and base instance from the draw call. This is not documented,
but in line with what the AMD driver does on Windows.
2017-12-27 12:49:25 +01:00
Philip Rebohle 24b9d9d99a [dxbc] Experimental support for ld,resinfo 2017-12-27 01:37:15 +01:00
Philip Rebohle 3762df6cb6 [d3d11] Added proper support for 1D and 3D shader resources 2017-12-24 13:33:22 +01:00
Philip Rebohle 89290e9eab [dxbc] Minor fixes 2017-12-22 20:15:44 +01:00
Philip Rebohle f301633516 [dxbc] Compute shader prep work 2017-12-21 17:27:40 +01:00
Philip Rebohle 46717529fa [dxbc] Implemented unsigned comparators and sample_l 2017-12-21 17:14:11 +01:00
Philip Rebohle 3e4e5191a8 [dxbc] Increased number of clip/cull distances
Clip and cull distances can be defined as multi-component
vectors in D3D11. We still need to figure out how to map
them to the actuall cull distance array.
2017-12-21 16:28:42 +01:00
Philip Rebohle f947fb5d44 [dxbc] Refactored system value mapping
Restores geometry shader support.
2017-12-21 16:00:36 +01:00
Philip Rebohle 2e4275649e [dxbc] Implemented input mapping + sample controls
Input variables are now copied into a temporary array, which allows
dynamic indexing and which also allows us to use system values that
are mapped to input registers in DXBC. This breaks geometry shaders
for now, however.
2017-12-21 12:37:20 +01:00
Philip Rebohle 109ce0a695 [dxbc] Implemented sample_d and vector shift instructions 2017-12-20 23:50:39 +01:00
Philip Rebohle 6ff709513c [dxbc] Added indexable temps 2017-12-20 22:50:05 +01:00
Philip Rebohle 41d660f220 [spirv] Added image operand structure for more flexible sample ops 2017-12-20 20:21:44 +01:00
Philip Rebohle 659ec7b59d [d3d11] Added DXGI format properties 2017-12-20 14:54:24 +01:00
Philip Rebohle b4e10b7f06 [dxbc] Fixed sampler types for depth-compare operations 2017-12-20 13:41:04 +01:00
Philip Rebohle 2ed2d892d6 [dxvk] Optimized resource binding
Fixes a few bottlenecks that were encountered in the Cascading Shadow
Maps demo from the Microsoft SDK. Performance is now slightly better
than wined3d with CSMT, MESA_NO_ERROR and mesa_glthread enabled.
2017-12-20 12:13:08 +01:00
Philip Rebohle 9865474bb4 [dxbc] Initial shadow sampler support 2017-12-20 00:16:49 +01:00
Philip Rebohle d1720c0c52 [dxbc] Implemented derivatives 2017-12-19 20:26:05 +01:00
Philip Rebohle 5415b685de [dxbc] Implemented type conversion instructions 2017-12-19 18:12:18 +01:00
Philip Rebohle 95bc4b5826 [dxbc] Added immediate constant buffer support 2017-12-19 17:41:23 +01:00
Philip Rebohle 64a74735f8 [dxbc] oDepth no longer treated as standard output register
Fixes a crash in the shader compiler when starting up Tomb Raider.
2017-12-19 12:58:40 +01:00
Philip Rebohle 6df9fc75d2 [dxbc] Implemented some new bit-wise logical instructions 2017-12-19 00:45:31 +01:00
Philip Rebohle 13d4a3d87d [dxbc] Fixed bug with constant vector operands 2017-12-18 18:02:15 +01:00
Philip Rebohle 6cc3ff4ad8 [dxbc] Basic geometry shader (sm4) support 2017-12-18 16:41:05 +01:00
Philip Rebohle 1e08c0744f [dxbc] Implemented basic control flow instuctions 2017-12-18 11:53:28 +01:00
Philip Rebohle 858913ec0c [dxbc] Shader decoder and compiler overhaul (2/2)
Removed the old decoder and the old shader compiler
and added documentation to the new structures.
2017-12-18 00:46:44 +01:00
Philip Rebohle 47347e38da [dxbc] Shader decoder and compiler overhaul (1/2)
Major rewrite of the entire shader decoder to generate easy
to parse data structures for the compiler, which ultimately
allows new instructions to be implemented more easily.
2017-12-18 00:28:54 +01:00
Philip Rebohle 2f99be9546 [dxbc] Implemented conditional move and comparison instructions 2017-12-17 01:36:41 +01:00
Philip Rebohle 2ad5f49f3e [dxbc] Shader compiler rewrite (2/2) 2017-12-14 12:53:53 +01:00
Philip Rebohle a4eb807215 [dxbc] Implemented SinCos, Min and Max instructions 2017-12-13 16:35:01 +01:00
Philip Rebohle 464a3e7d4e [dxbc] Shader compiler rewrite (1/2)
Rewrote most parts of the shader compiler and removed the old one. The next
step is to improve documentation and remove the remaining traces of the old
shader compiler.
2017-12-13 15:32:54 +01:00
Philip Rebohle 0f26d1c627 [dxbc] Removed <optional> dependency 2017-12-12 13:00:37 +01:00
Philip Rebohle 22c3cd80a1 [dxbc] Implemented mad instruction 2017-12-11 14:36:35 +01:00
Philip Rebohle 93f79742e9 [dxbc] Scalar values can be expanded to multiple vector components during a store operation 2017-12-10 22:35:55 +01:00
Philip Rebohle d941446ca0 [dxbc] Fixed bug in decoder that would return wrong component masks 2017-12-10 21:13:22 +01:00
Philip Rebohle 9acc9bf3e0 [dxbc] Implemented Rsq instruction 2017-12-10 20:01:38 +01:00
Philip Rebohle b4493d90d8 [dxbc] Initial support for sample instruction 2017-12-10 12:08:20 +01:00
Philip Rebohle 7c03495d74 [dxbc] Implemented shader resource declaration for images 2017-12-10 10:34:18 +01:00
Philip Rebohle 939faeaf27 [dxbc] Implemented sampler declaration 2017-12-10 03:39:35 +01:00