Commit Graph

1180 Commits

Author SHA1 Message Date
Philip Rebohle 9ff17b03f2
[dxbc] Support RenderTargetId and ViewportId in Vertex/Domain shaders
Fixes shader compilation errors in Pillars of Eternity II (#408)
and Lost Sphear (#406). Currently unsupported by RADV.
2018-06-01 13:57:26 +02:00
Philip Rebohle 3a520dfe4a
[dxvk] Enable VK_EXT_shader_viewport_index_layer if available
Required to support SV_RenderTargetArrayIndex in vertex shaders.
2018-06-01 13:56:09 +02:00
Philip Rebohle b7dff330f8
[spirv] Update SPIR-V headers 2018-06-01 13:43:19 +02:00
Philip Rebohle aa76bae32a
[dxbc] Fix incorrect OpSelectionMerge instruction
Fixes a regression introduced in v0.53 that would cause
Witcher 3 to crash when enabling Nvidia Hairworks on RADV.
2018-05-31 14:20:12 +02:00
Philip Rebohle 621aed5fdb
[dxbc] Bound-check dynamically indexed constant buffer reads
Emulates D3D11 behaviour more closely on Nvidia hardware.
Fixes an issue in Dark Souls Remastered caused by constant
buffer access with an undefined index value (#405).
2018-05-31 10:13:32 +02:00
Philip Rebohle fc8573891e
[d3d11] Fix vertex attribute offset with D3D11_APPEND_ALIGNED_ELEMENT
Computes the correct offset even if some vertex attributes are not used
by the vertex shader. Fixes a crash in Sleeping Dogs: Definitive Edition
(#407).
2018-05-30 13:33:48 +02:00
Philip Rebohle 3b70e23e2c
[dxvk] Allow overcommitting non-device local memory
If allocations on host-local memory types fail, we can rely on
Vulkan's error reporting. May fix issues on systems with small amounts of VRAM.
2018-05-29 14:56:41 +02:00
Philip Rebohle c600b43d73
[d3d11] Allocate DYNAMIC buffers on device-local host-visible memory
Improves performance on AMD cards when GPU-bound.
~5% FPS increase in The Witcher 3.
2018-05-29 14:50:08 +02:00
Philip Rebohle a9eff13b92
[dxvk] Refactor memory allocator
In addition to some much needed code cleanips, the allocator will no
longer try to over-commit memory heaps.
2018-05-29 14:48:27 +02:00
Philip Rebohle f77392a264
[dxvk] Apply dynamic state at draw time
Changes to the viewport, stencil reference and blend constants are often
coupled with a pipeline state update, so it makes sense to update it later.
2018-05-29 05:03:27 +02:00
Philip Rebohle e615fc19a9
[dxgi] Support SyncInterval values > 1
Required for Eve Online and the Unity Blacksmith demo.
2018-05-28 21:06:35 +02:00
Philip Rebohle f68bf1a187
[dxvk] Added correct element size to depth-only and stencil-only formats
Fixes depth-to-color image copies in Elex and Neptunia VII.
2018-05-28 20:33:49 +02:00
Philip Rebohle 8cd97959f2
[d3d11] Chjeck whether input layouts are identical
Prevents redundant state changes when a game switches between
identical input layouts. Reduces the the number of Vulkan
calls in Grim Dawn by ~30%.
2018-05-27 01:10:49 +02:00
Philip Rebohle de9ffdcfa3
Merge branch 'dxbc-correct-derivs' 2018-05-26 21:13:28 +02:00
Philip Rebohle 48037a8b87
[d3d11] Enable shaderStorageImageMultisample if the device supports it 2018-05-26 20:34:40 +02:00
Philip Rebohle 97e3b89bc7
[dxvk] Emit dynamic state only if a pipeline is bound
Fixes validation errors in Dirt 4.
2018-05-26 20:09:31 +02:00
Philip Rebohle 001794a094
[dxbc] Implement deferred kill operation
Fixes visual issues during LOD transitions in The Witcher 3,
Rise of the Tomb Raider and other games with a similar LOD
system. UAV stores and atomics are conditionalized as well.
2018-05-26 19:25:20 +02:00
Philip Rebohle 0619842dd9
[dxbc] Make UAV stores and atomics conditional
We should only perform stores when the corresponding
UAV is bound. This may be extended with range checks
at a later time.
2018-05-26 19:01:44 +02:00
Philip Rebohle 9278221416
[dxbc] Run analyzer before creating compiler object
We may need the analysis results when initializing the compiler object.
2018-05-26 17:46:49 +02:00
Philip Rebohle af62d423b2
[dxbc] Add per-device option for deferred kills 2018-05-26 17:08:39 +02:00
Philip Rebohle ec5572aa69
[dxbc] Scan for discard and derivative instructions 2018-05-26 17:08:08 +02:00
Philip Rebohle 667616bc39
[dxvk] Remove unnecessary include 2018-05-26 14:56:36 +02:00
Philip Rebohle a2d9874b26
[dxvk] Use new spec constant structure for pipeline compilation 2018-05-26 14:54:29 +02:00
Philip Rebohle d79f39b963
[dxbc] Implement sampleinfo instruction for rasterizer 2018-05-26 14:54:05 +02:00
Philip Rebohle 4ae15f3edf
[dxvk] Add global specialization constant data structures
Implements a unified way of defining specialization constants
for graphics and compute pipelines which can be easily extended
in the future.
2018-05-26 14:50:00 +02:00
Philip Rebohle 27816b470a
[spirv] Add support for 32-bit specialization constants 2018-05-26 13:52:33 +02:00
Philip Rebohle b78130defd
[d3d11] Overwatch: Fake success in CreateGeometryShaderWithStreamOutput 2018-05-25 23:53:34 +02:00
Philip Rebohle a0e0ba1cc8
[dxvk] Align length when clearing entire buffer
Buffer slices in DXVK are always aligned to at least
256 bytes, so this is safe. Fixes a regression leading
to GPU hangs on RADV.
2018-05-25 21:02:15 +02:00
Philip Rebohle b30e53fa0d
[dxvk] Track image (rather than the view) when generating mip maps 2018-05-25 19:15:14 +02:00
Philip Rebohle 84a62f795f
Merge branch 'meta-mipgen' 2018-05-25 17:46:41 +02:00
Philip Rebohle 4b37590e14
[dxvk] Use new mip map generator 2018-05-25 17:45:41 +02:00
Philip Rebohle 19b6a16173
[dxvk] Add new mip map generator
The current approach uses Vulkan blits, which does not
work if the image view in question has a different format
than the image itself.
2018-05-25 17:44:50 +02:00
Philip Rebohle 7ec93debf1
[dxvk] Add shaders for mip map generation 2018-05-25 17:44:34 +02:00
Philip Rebohle 49bda46a37
[d3d11] Validate and correct scissor rects
Fixes Vulkan validation errors in Frostpunk and more closely
emulates Windows behaviour.
2018-05-25 00:08:28 +02:00
Philip Rebohle a9c0f9e7c2
[general] Added DXUP reference to README 2018-05-24 23:08:16 +02:00
Philip Rebohle 254676049a
[dxvk] Added convenience equal checker for unordered maps 2018-05-24 20:18:37 +02:00
Philip Rebohle 2f454e73f6
Merge branch 'image-view-fixes' 2018-05-24 13:53:22 +02:00
Philip Rebohle d844ddfdfa
[dxgi] Add option for deferred surface creation
Deferred surface creation is required for Frostpunk due to conflicts
with the D3D9 swap chain created by the game before it presents the
first frame to the DXGI swap chain, but breaks NieR:Automata due to
threading issues.
2018-05-24 13:04:29 +02:00
Philip Rebohle f087016e77
[dxgi] Add app-specific DXGI options 2018-05-24 13:04:21 +02:00
Philip Rebohle 23ba3e228a
[dxgi] Add option for deferred surface creation
Deferred surface creation is required for Frostpunk due to conflicts
with the D3D9 swap chain created by the game before it presents the
first frame to the DXGI swap chain, but breaks NieR:Automata due to
threading issues.
2018-05-24 12:31:21 +02:00
Philip Rebohle 66db3e8714
[dxgi] Add app-specific DXGI options 2018-05-24 12:31:04 +02:00
Philip Rebohle a43025294a
[dxbc] Remove DxbcImageInfo::layered property 2018-05-24 12:07:03 +02:00
Philip Rebohle 12d79257be
[dxbc] Remove TexCube -> TexCubeArray workaround 2018-05-24 12:00:31 +02:00
Philip Rebohle 58e9280891
[dxbc] Remove Tex2D -> Tex2DArray workaround 2018-05-24 11:49:12 +02:00
Philip Rebohle d9772b0ffd
[dxvk] Create image views for all supported view types
Rather than creating just one image view per DxvkImageView, we create
views for all compatible types in an attempt to work around game bugs
in Diablo 3, Far Cry 5, Nier Automata, Dishonored 2, Trackmania etc.,
which bind incompatible resource views to some resource slots.
2018-05-24 11:44:04 +02:00
Philip Rebohle 61049c33fb
[dxgi] Reduce reported VRAM on 32-bit platforms
This is closer to what Windows does, and some applications may have
trouble with more than 3GB VRAM.
2018-05-24 10:48:06 +02:00
Philip Rebohle 38c5e57025
[dxgi] Refactor Vulkan swap chain and surface creation
Creating the Vulkan surface at the latest possible moment fixes
an issue with Frostpunk, which renders to a D3D9 swap chain
before presenting to the GXGI swap chain.
2018-05-23 13:03:12 +02:00
Philip Rebohle 531732fe91
[dxgi] Add IDXGIFactory2 to supported interfaces 2018-05-23 01:32:52 +02:00
Philip Rebohle d1b705bf0d
[dxgi] Implemented IDXGISwapChain1 2018-05-23 01:06:34 +02:00
Philip Rebohle 58fa815926
[dxgi] Fixed error message formatting in DxgiDevice 2018-05-22 23:52:12 +02:00