Commit Graph

3023 Commits

Author SHA1 Message Date
Philip Rebohle 6a5d472e60
[meta] Release 1.5.3 2020-01-30 16:17:31 +01:00
Joshua Ashton 3196fbc759 [d3d9] Unbind fragment shader for ProcessVertices
Fixes validation errors and potential UB on some drivers
2020-01-29 21:43:12 +00:00
Joshua Ashton 201d508626 [dxso] Handle writemask in TexKill op
Turns out this actually applies to what is tested, despite docs saying otherwise and never ever seeing this before!

Fixes some broken ENB shaders which I assume have some manual hand edits because I can't get FXC to generate this code at all.
2020-01-29 17:22:38 +00:00
Philip Rebohle 3ab675c233 Revert "[util] Disable float emulation for Hat in Time"
Turns out this breaks some levels (e.g. Chapter 1 Act 3).
Performance impact seems minimal on RADV+ACO.

This reverts commit 6f93d3bf22.
2020-01-28 17:46:33 +00:00
Philip Rebohle c560ec44b5 [d3d11] Re-introduce client API HUD item 2020-01-28 16:32:58 +00:00
Philip Rebohle be16da37d7 [d3d11] Introduce COM interface to set and get API version
Allows us to identify DirectX 10 applications correctly.
2020-01-28 16:32:58 +00:00
Philip Rebohle 1e6ad0b372 [d3d9] Re-introduce client API HUD item 2020-01-28 16:32:58 +00:00
Philip Rebohle 38ad868214 [hud] Add parameter to allow placing HUD items 2020-01-28 16:32:58 +00:00
Philip Rebohle 588beb5b2f [hud] Don't initialize client API HUD item by default
Removes the client API property from the DXVK device as well.
Instead, client APIs should create the HUD item manually.
2020-01-28 16:32:58 +00:00
Philip Rebohle ca4c03284f [dxvk] Don't oversubscribe memory heaps on UMA devices
Otherwise, we seem to suffer a major performance penalty
on setups with insufficient dedicated system memory.
2020-01-28 16:31:34 +00:00
Philip Rebohle 3beca254e2 [dxvk] Move UMA check to backend 2020-01-28 16:31:34 +00:00
Joshua Ashton b1edf227f8 [d3d9] Enable depth bounds feature, if supported
Only expose it in format checks if the adapter supports the feature also
2020-01-28 01:51:04 +00:00
Joshua Ashton 6f93d3bf22 [util] Disable float emulation for Hat in Time
Squeezes out some extra performance in this title
2020-01-27 14:21:21 +01:00
Joshua Ashton 720cdf383e [d3d9] Use spec constants for bool constants 2020-01-27 14:21:21 +01:00
Joshua Ashton a43223256e [d3d9] Fix GetTextureStageState using unmapped types
Closes #1378
2020-01-27 01:07:11 +00:00
Joshua Ashton 65f4437417 [dxso] Initialize vPos value at the start of the shader
Otherwise we can end up initializing it in a branch and that's no good.

Closes https://github.com/doitsujin/dxvk/issues/1294
2020-01-26 18:40:32 +00:00
Joshua Ashton b4666ac044 [dxso] Count max constants after we pull out pre-defines 2020-01-26 18:13:45 +00:00
Philip Rebohle c77a9e3bfe
[util] Unify Risen 1/2/3 app profiles 2020-01-25 12:10:05 +01:00
Philip Rebohle fdb2b972e9
[util] Add more exe names to Gothic 3 app profile
Fixes #1372.
2020-01-25 12:10:05 +01:00
Joshua Ashton 9b486515fa [d3d9] Allow StretchRect BC -> BC format without stretch 2020-01-25 00:31:45 +00:00
Joshua Ashton c07f7e2ea0 [test] Add test for StretchRect DXT1 -> DXT1 2020-01-25 00:31:45 +00:00
Philip Rebohle e242d7f312
[meta] Release 1.5.2 2020-01-25 00:32:25 +01:00
Philip Rebohle 5d2215e898 [d3d9] Don't try to blit to compressed images
Fixes Vulkan validation errors and potential driver crashes in
Dragon Age Origins.
2020-01-24 22:59:26 +00:00
Joshua Ashton 13792df4c5 [d3d9] Don't mark D3DUSAGE_AUTOGENMIPMAP as renderable
We can't access those mips via locking in D3D9 so it's a-okay! :)
2020-01-24 15:54:15 +00:00
Joshua Ashton 2004fba22c [util] Disable d3d9.allowDoNotWait for RTHDRIBL
This app goes into an infinite loop if it gets D3DERR_WASSTILLDRAWING and the perf penalty of blocking on GetRenderTargetData in other apps is too high!
2020-01-24 15:54:15 +00:00
Joshua Ashton f804c6364d [d3d9] Implement d3d9.allowDoNotWait 2020-01-24 15:54:15 +00:00
Joshua Ashton 764cb5634f [d3d9] Unmark resources as dirty if they get discarded 2020-01-24 15:54:15 +00:00
Joshua Ashton 6fa28bf937 [d3d9] Don't block on GetRenderTargetData
Fixes perf in #1363
2020-01-24 15:54:15 +00:00
Philip Rebohle 7469f5d4a0
[util] Disable supportDFFormats for Gothic 3
See #1367.
2020-01-24 14:21:28 +01:00
Philip Rebohle 38a0d2c552
[d3d9] Don't check for sRGB formats when retrieving back buffer view
Turns out this is always false anyway.
2020-01-24 01:47:52 +01:00
Philip Rebohle 582b06a706 [d3d9] Rotate swap chain back buffers
Restores functionality removed in 81c3daa3d0.
2020-01-24 00:27:09 +00:00
Philip Rebohle 6a6af16195 [d3d9] Retrieve back buffer view from the D3D9Surface 2020-01-24 00:27:09 +00:00
Philip Rebohle 81c3daa3d0
[dxvk] Remove image renaming
Broken by design, has to be implemented by client APIs instead.
2020-01-23 22:21:45 +01:00
Florian Will 0b3f9718c9 [d3d9] Fix some off-by-one TSS types enum values
They are 0-based instead of 1-based, and therefore supposed to be
off-by-one compared to D3DTEXTURESTAGESTATETYPE, but three values in the
enum are actually off-by-two.

For me, this fixes some odd rail rendering in ZUSI 3.

Fixes: 7d0ddc4b
2020-01-23 17:26:51 +00:00
Joshua Ashton 792c74e1d9 [d3d9] Fix texture stage index in stateblocks
Fixes minimap transparency in FHX https://github.com/Joshua-Ashton/d9vk/issues/306
2020-01-23 02:19:43 +00:00
Joshua Ashton 9919ffe5ca [util] Add simple [] operator to our bitset 2020-01-23 02:05:09 +00:00
Joshua Ashton 7d0ddc4b3b [d3d9] Remap texture stage state types onto our own enum
Fits us nicely into a dword for captures while not exclusing D3DTSS_CONSTANT
2020-01-23 02:05:09 +00:00
Joshua Ashton a1cad25a51 [d3d9] Remove unnecessary loops for some stateblocks applications 2020-01-23 02:05:09 +00:00
Philip Rebohle 21330497e0
[util] Add app profile for Entropia Universe
Fixes #1364 (again).
2020-01-23 01:31:57 +01:00
Philip Rebohle 9721938e57
[d3d11] Introduce d3d11.invariantPosition option
Apparently it's better to make app profiles than risk tanking
performance for all applications. Invariance rules in D3D11 are
undocumented so it's not clear what the correct solution is.
2020-01-23 01:28:19 +01:00
Philip Rebohle 11f08c7dea
[dxbc] Declare vertex positions as invariant
Otherwise, games relying on different vertex shaders to produce
the same numerical results may suffer from Z-fighting issues.

Fixes #1364.
2020-01-22 23:59:51 +01:00
Joshua Ashton ff2c6a076f [d3d9] Fix opSelect condition vector size
Fixes invalid fixed function shaders
2020-01-22 22:54:27 +00:00
Joshua Ashton 7de15fe837 [util] Spoof AMD for Skyrim (nvapi) 2020-01-22 16:20:42 +00:00
Philip Rebohle a57dc75247
[d3d11] Implicitly begin scoped queries in End if necessary
Matches (undocumented) D3D11 behaviour. Warriors Orochi 4 runs into
this because it does not begin some of its timestamp disjoint queries
before ending them and retrieving data.
2020-01-22 04:17:13 +01:00
Joshua Ashton 35a9934cde [d3d9] Make unbound textures return (0, 0, 0, 1) (fixed func)
Fixes sky in Ferentus Herrcot Xiones

https://github.com/Joshua-Ashton/d9vk/issues/306
2020-01-18 03:10:47 +00:00
Joshua Ashton 4810a5dc72 [dxso] Make unbound textures return (0, 0, 0, 1)
Matches native behaviour
2020-01-18 03:10:47 +00:00
Philip Rebohle eed57ed6c4
[util] Enable d3d9.deferSurfaceCreation for a ton of weeb games 2020-01-17 18:29:15 +01:00
Philip Rebohle caae5d18ed
[d3d9] Remove unused variable
Fixes a compiler warning.
2020-01-17 18:04:09 +01:00
Philip Rebohle 609856db35
[d3d9] Create front buffer 2020-01-17 18:04:09 +01:00
Philip Rebohle f20a3c07fb [d3d9] Don't create sRGB views for non-sRGB compatible textures
Otherwise we end up creating views with VK_IMAGE_FORMAT_UNDEFINED.
2020-01-17 17:47:08 +01:00