Commit Graph

391 Commits

Author SHA1 Message Date
Lilium 5d134b877a [d3d9] implement 'samplerLodBias' as a conf option 2023-06-14 20:22:27 +01:00
Robin Kertels c75ed86909 [d3d9] Reset vertex & index buffer in Reset 2023-06-13 22:47:55 +01:00
Robin Kertels d1707026f9 [d3d9] Remove uninitialized device present params 2023-06-13 22:47:55 +01:00
Robin Kertels b8d36eeacc [d3d9] Fix losing auto depth stencil surface 2023-06-13 22:47:55 +01:00
Robin Kertels 8f740c53b4 [d3d9] Remove IsLosable
Redundant.
2023-06-13 22:47:55 +01:00
Robin Kertels 52ac271acb [d3d9] Reject Reset if there's any remaining DEFAULT resources 2023-06-13 14:15:18 +01:00
Robin Kertels a1a91dd766 [d3d9] Fix potential race when discarding systemmem textures 2023-06-11 16:57:17 +01:00
Robin Kertels d9d6316609 [d3d9] Remove allowDiscard hack 2023-06-11 16:57:17 +01:00
Robin Kertels 2c3f2b9ad1 [d3d9] Ignore DISCARD after device loss 2023-06-11 16:57:17 +01:00
Robin Kertels 4a55047dde [d3d9] Forbid disabling SWVP on a pure SWVP device 2023-06-11 16:57:17 +01:00
WinterSnowfall 8b6cbda6de [d3d9] Properly expose the MaxVertexBlendMatrixIndex capability 2023-05-30 23:56:26 +01:00
Joshua Ashton e0654977c9 [d3d9] Stub out D3D9On12 interfaces
Closes: #3445
2023-05-24 14:36:45 +01:00
Joshua Ashton b5c18a02ae [d3d9] Optimize UpdateAnyColorWrites for 0th case
This is the most common
2023-05-24 14:21:30 +01:00
Joshua Ashton cafd104783 [d3d9] Pack RT bitmasks tightly
No need to waste a whole 32-bits for each entry here when we only have 4 possible RTs at a time.
2023-05-24 14:10:41 +01:00
Joshua Ashton 269bab2c34 [d3d9] Track if any color writes are enabled for an RT
Use this for determining whether to rebind FB and in checks, otherwise we can miss stuff for pure surface RTs
2023-05-24 14:05:13 +01:00
Joshua Ashton 075c0bf203 [d3d9] Use m_boundRTs for COLORWRITEENABLE checks
Also allows us to check for NULL RTs with this too and avoid extra work!
2023-05-24 13:42:42 +01:00
Joshua Ashton 8560efa3c7 [d3d9] Unbind RTs which are unwritten by a PS
Otherwise we can end up with feedback loops on RTs with a 0 color mask.

Closes: #3447
2023-05-24 13:40:17 +01:00
Joshua Ashton f2bb1d4b69 [d3d9] Add extended swapchain interfaces
Allows for controling colorspace, etc.
2023-05-19 19:26:27 +01:00
Robin Kertels b08665c808 [d3d9] Fix compiler warning in Clear size check 2023-05-06 14:16:54 +01:00
Robin Kertels b4366db398 [d3d9] Implement rudimentary device loss 2023-05-03 13:04:00 +01:00
Joshua Ashton f140d2de0d [d3d9] Handle swapchain OOM and other errors more gracefully
Supercedes: #2964
2023-05-03 12:59:02 +01:00
Robin Kertels 860237e775 [d3d9] Skip 0x0 clears 2023-05-03 13:23:47 +02:00
Robin Kertels a42643b235 [d3d9] Fall back to GDI blit for partial presents 2023-05-03 12:18:11 +01:00
Robin Kertels 990a720525 [d3d9] Handle a bunch of texture converter edge cases 2023-04-16 09:18:30 +01:00
Robin Kertels af0009c5de [d3d9] Use DxvkFormatInfo for video formats
And fix UYUY and YUY2 in the process.
2023-04-08 03:15:44 +01:00
Robin Kertels d11878e793 [d3d9] Only apply viewport zBias if minZ is below 0.5
Fixes Space Marine shadows.
Tests show that Windows D3D9 (Nvidia) works like that.
2023-03-23 03:52:08 +00:00
Philip Rebohle da32453b42 [dxvk] Add submission feedback to command submissions 2023-03-16 20:59:43 +01:00
Robin Kertels d14dcf5d47 [d3d9] Fix redundant copy of SWVP VS consts
Fixes performance regression caused by state block changes.
2023-03-10 03:24:32 +00:00
Joshua Ashton 996acbe3f2 [d3d9] Refactor state blocks to allocate dynamically. 2023-03-07 23:24:01 +00:00
Robin Kertels 1c6fc7b5b8 [d3d9] Clamp stage and type in [G,S]etTextureStageState
This is what happens on the Nvidia D3D9 driver.
Dawn of Magic 2 calls SetTextureStageState with a
stage > 7 and expects that to succeed.
2023-03-02 13:41:32 +00:00
Philip Rebohle 4c78964679 [d3d9] Only log QueryInterface errors once 2023-03-01 13:25:56 +01:00
Philip Rebohle 459758c6ff [d3d9] Don't set storage buffer usage unless necessary
This actually matters now to some degree.
2023-01-15 15:36:05 +01:00
Philip Rebohle d35bf455d9 [dxvk] Rename bindResourceBuffer to bindUniformBuffer 2023-01-15 15:36:05 +01:00
Robin Kertels 97a91c816f [d3d9] Disable instancing for non-indexed draws 2023-01-13 21:58:41 +00:00
Robin Kertels f94b42f23f [d3d9] Dont use GenerateDrawInfo in DrawPrimitiveUp
This is confusing because it looks like a race condition
at first glance.
2022-12-30 19:29:34 +00:00
Philip Rebohle b838b65516 [d3d9] Correctly mask alpha reference push constant
We accidentally lost this during the rework, since the initial
implementation scaled the alpha ref value on the CPU.

Fixes #3123.
2022-12-06 21:25:55 +00:00
Robin Kertels 522909b165 [d3d9] Don't set NeedsReadback when dirtying mip maps
It's impossible to lock non 0 mips anyway.
2022-12-03 15:18:40 +00:00
Robin Kertels 4796eb0b0d [d3d9] Implement capturing lights in state blocks 2022-11-21 16:06:49 +00:00
Robin Kertels d0a10cc9f8 [d3d9] Handle DS texture uploads 2022-11-21 15:59:25 +00:00
Robin Kertels 8a2e4ef481 [d3d9] Allow locking DEFAULT pool based on texture type 2022-11-10 13:37:52 +01:00
Christopher Egert e30b783505 d3d9: Use a different rvalue for depth bias on NV 2022-11-09 01:15:00 +00:00
Robin Kertels d8933ca175 [d3d9] Only do one allocation for all texture subresources 2022-11-06 19:35:03 +00:00
Robin Kertels 9c22a58543 [d3d9] Disable locking non-dynamic default textures 2022-10-24 20:55:00 +01:00
Philip Rebohle 859de7e828 [dxvk] Always enable depth clip feature if supported 2022-10-24 16:39:24 +02:00
Adam Jereczek b2ad25755a
[d3d9] Fix for missing restriction check in ProcessVertices
Co-authored-by: aroztkow <aneta.roztkowska@intel.com>
2022-09-28 12:10:41 -02:30
Joshua Ashton 49854dbfba [d3d9] Saturate viewport depth range
Viewport depth range in D3D9 is clamped at 0-1, same as OpenGL.

Drivers like RADV, etc support VK_EXT_depth_range_unrestricted,
which makes the regular UB of this actually work -- which isn't what
we want.

We also don't enable VK_EXT_depth_range_unrestricted, so we shouldn't
be setting depth ranges outside of the 0-1 bounds anyway.

Closes: #2960
2022-09-27 18:58:40 -02:30
Georg Lehmann a9bdea72e9 [d3d9] Clamp Dref to [0.0, 1.0] if the texture is emulated UNORM 2022-09-26 21:39:51 +01:00
Joshua Ashton f2950953e0 [d3d9] Avoid depth degenerate viewports 2022-09-23 13:26:50 +01:00
Joshua Ashton d221bb7a9c [d3d9] Add ID3D9VkInteropDevice
Provides access to the device and instance handles
as well as the queue that is used for rendering.
2022-09-22 17:58:54 +01:00
Krzysztof Dobrowolski 19b76825d0 [d3d9] Fix for missing restriction check in UpdateSurface.
The spec of IDirect3DDevice9::UpdateSurface contains the following restriction:
- Neither surface can be created with multisampling.
  The only valid flag for both surfaces is D3DMULTISAMPLE_NONE.

This commit adds this check and returns D3DERR_INVALIDCALL
when source or destination surfaces are multisampled.
2022-09-15 09:32:31 +01:00