[d3d9] Don't set NeedsReadback when dirtying mip maps

It's impossible to lock non 0 mips anyway.
This commit is contained in:
Robin Kertels 2022-12-03 16:00:47 +01:00 committed by Joshie
parent 573be24269
commit 522909b165
1 changed files with 0 additions and 1 deletions

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@ -5460,7 +5460,6 @@ namespace dxvk {
void D3D9DeviceEx::MarkTextureMipsDirty(D3D9CommonTexture* pResource) {
pResource->SetNeedsMipGen(true);
pResource->MarkAllNeedReadback();
for (uint32_t i : bit::BitMask(m_activeTextures)) {
// Guaranteed to not be nullptr...