Commit Graph

1854 Commits

Author SHA1 Message Date
Philip Rebohle 5595844f75 [dxvk] Add explicit buffer/image memory barrier methods
Useful for interop.
2023-03-18 00:50:42 +01:00
Philip Rebohle 9bdad71dc6 [d3d11] Implement CreateWrappedResource for D3D12 textures 2023-03-18 00:50:42 +01:00
Philip Rebohle 3c99314332 [d3d11] Implement CreateWrappedResource for D3D12 buffers 2023-03-18 00:50:42 +01:00
Philip Rebohle fa8cf50263 [dxvk] Implement functionality to import foreign buffers 2023-03-18 00:50:42 +01:00
Philip Rebohle da32453b42 [dxvk] Add submission feedback to command submissions 2023-03-16 20:59:43 +01:00
Philip Rebohle 27f3648a44 [dxvk] Check instance extensions for feature enablement as necessary 2023-03-16 20:59:43 +01:00
Philip Rebohle 35895ba05b [dxvk] Add callback to lock submission queue
Can be used to perform additional synchronization as necessary.
2023-03-16 20:59:43 +01:00
Philip Rebohle 56a8fa2e6f [dxvk] Implement functionality to import existing Vulkan device 2023-03-16 20:59:43 +01:00
Philip Rebohle d8f3a1c83d [dxvk] Rework device queue initialization 2023-03-16 20:59:43 +01:00
Philip Rebohle ef9d5048f3 [dxvk] Rework instance creation
Allows importing foreign Vulkan instances.
2023-03-16 20:59:43 +01:00
Philip Rebohle 687d32cac5 [dxvk] Fix memory reporting derp 2023-03-15 02:14:54 +01:00
Philip Rebohle 4faa598e09 [dxvk] Report memory used rather than allocated for heap properties
We can do this at least for DXVK's own memory allocations.
2023-03-12 13:59:47 +01:00
Philip Rebohle 6783123654 [dxgi] Use heap size to determine reservable memory
Budgets can change dynamically, so this should be more robust.
2023-03-12 13:59:17 +01:00
Philip Rebohle 7f21a6c491 [dxvk] Accumulate query data into query object
And do so when adding additional query handles, in order
to avoid allocating queries indefinitely if End is never
called, which Halo:MCC supposedly does.

Co-authored-by: Sam Edwards <CFSworks@gmail.com>
2023-03-06 12:35:22 +01:00
Philip Rebohle e430ff5cfd [dxvk] Use small_vector to store query handles. 2023-03-06 12:35:22 +01:00
Joshua Ashton 1acf885109 [dxvk] Call SDL_Vulkan_LoadLibrary in getInstanceExtensions for SDL WSI
Closes: #3275
2023-03-03 00:14:22 +00:00
Philip Rebohle 81440340ac [d3d9,dxvk,util] Actually use dxvk::mutex 2023-03-01 13:03:43 +01:00
Philip Rebohle f4b91817fe [dxvk] Create dummy sampler and buffer on demand
We only need the dummy buffer for transform feedback, all other cases
are handled by null descriptors. May save a memory allocation.
2023-03-01 12:10:48 +01:00
Philip Rebohle 2be0d6842e [dxvk] Add option to limit memory chunk size 2023-03-01 11:53:18 +01:00
Philip Rebohle 2abc102d2c [meta] Release 2.1 2023-01-24 14:54:09 +01:00
Philip Rebohle 255ab1a63c [hud] Display more useful driver info in HUD
Vulkan versions are irrelevant anyway, not sure why we
ever displayed that in the first place.
2023-01-23 00:10:39 +01:00
Philip Rebohle 41ee092b97 [dxvk] Get rid of global timeline semaphore
Timeline semaphores are broken on 32-bit Proton, so just use the existing
command list binary semaphore to synchronize sparse binding operation.

This will introduce some additional graphics queue submissions around
sparse binding, but since that is basically unused it's not a concern.
2023-01-21 13:15:09 +01:00
Philip Rebohle d020f4451a [dxvk] Invalidate all v16 cache files
We were randomly writing bogus data in an irrecoverable way,
so in order to not cause any problems for users, invalidate
all caches created with this version.
2023-01-21 01:24:02 +01:00
Philip Rebohle 3d24560af7 [dxvk] Fix reading out-of-bounds memory in state cache
Fixes #3196, not to mention that this was god-awful code anyway.
2023-01-21 01:14:45 +01:00
Philip Rebohle 0af5ececa6 [dxvk] Also reset descriptor pool when only one pool is in use
This way we can often avoid allocating additional descriptor pools.
2023-01-20 15:23:25 +01:00
Philip Rebohle eacb8da9f7 [dxvk] Tweak descriptor pool numbers
Increases the descriptor pool size on 64-bit, but also makes
significantly better use of descriptor pool memory in situations
with very high draw counts and many UBO descriptor set updates.
2023-01-20 14:34:46 +01:00
Philip Rebohle c6668ffbaa [dxvk] Drop shader module workaround for compute pipelines.
This was a bug in early Nvidia development drivers, but has been fixed since.
2023-01-18 15:56:00 +01:00
Philip Rebohle 741cc493c6 [dxvk] Increase maximum number of command buffers in flight 2023-01-17 15:01:06 +01:00
Philip Rebohle f7aa310fdd [dxvk] Disable pipeline lifetime tracking for RADV
Seems like this is not needed on this driver, so let's just use
the fast path by default. Makes the current implementation work
with 32-bit games as well since caching does not work yet.
2023-01-17 14:02:38 +01:00
Philip Rebohle 421d7d9077 Revert "[vulkan] Use fence for acquiring a swap chain image"
Breaks things and we don't really need this right now anyway.
2023-01-16 23:16:38 +01:00
Philip Rebohle 599357721a [hud] Support HDR color spaces
Blending is broken if we need to do encoding in the shader, but we
cannot do much about that without changing the rendering process,
so this will have to do for now.
2023-01-16 18:04:18 +00:00
Philip Rebohle 1482715fd1 [vulkan] Use fence for acquiring a swap chain image
In practice, drivers will block here anyway.
2023-01-16 16:20:56 +01:00
Philip Rebohle af05265cb6 [dxvk] Set thread priority for background workers
We accidentally lost this somehow.
2023-01-15 15:54:03 +01:00
Philip Rebohle d35bf455d9 [dxvk] Rename bindResourceBuffer to bindUniformBuffer 2023-01-15 15:36:05 +01:00
Philip Rebohle a8f9fdb21d [dxvk] Rearrange descriptor sets
This allows us not to unnecessarily dirty the FS UBO set when
changing tetxure bindings, leading to a cleaner separation.
2023-01-15 15:36:05 +01:00
Philip Rebohle 4a30933359 [dxvk] Add UBO set property to descriptor info
Used to explicitly propagate storage buffer bindings
to the respective UBO set.
2023-01-15 15:36:05 +01:00
Philip Rebohle 82f500250f [hud] Bind data buffers as views 2023-01-15 15:36:05 +01:00
Philip Rebohle c347bd4d8b [dxvk] Allow creating buffer views with undefined format 2023-01-15 15:36:05 +01:00
Philip Rebohle 1c2df54bdf [dxvk] Improve logging in case of memory errors 2023-01-14 03:39:55 +01:00
Philip Rebohle 2922b780c1 [dxvk] Properly handle bufferImageGranularity for images
Fixes validation errors about dedicated allocations being
bigger than the image's memory requirement on Nvidia.
2023-01-14 03:39:55 +01:00
Philip Rebohle 3a84838ac4 [hud] Display approximate progress when compiling shaders 2023-01-13 16:43:27 +01:00
Philip Rebohle c978e62ec8 [dxvk] Implement better priority system for background shader compiles
Reduces the number of workers that perform background optimization,
which may reduce the performance impact when encountering a large
number of new pipelines at once.
2023-01-13 16:43:27 +01:00
Philip Rebohle 070a340115 [dxvk] Remove path to look up optimized pipeline in cache
For some reason this sometimes takes several milliseconds, which
leads to noticeable stutter. Linking a pipeline is more consistent.
2023-01-13 11:40:01 +01:00
Philip Rebohle a22d70e184 [dxvk] Remove unused compileComputePipeline function 2023-01-12 17:35:05 +01:00
Philip Rebohle e5157a5360 [dxvk] Add pre-rasterization pipeline libraries to the state cache
This allows compiling tessellation or geometry shader pipelines
early while still using the pipeline library path.

Also removes compute shaders. Since API-provided compute shaders
are always compiled early, supporting them is no longer needed.
2023-01-11 11:48:16 +01:00
Philip Rebohle 28ae85b7ab [dxvk] Enable creating full pre-rasterization pipeline libraries 2023-01-11 11:48:16 +01:00
Philip Rebohle 17529101d5 [dxvk] Allow creating pipeline libraries with more than one shader 2023-01-11 11:48:16 +01:00
Philip Rebohle f9ff96d727 [dxvk] Implement checks for pre-raster pipeline library compatibility 2023-01-11 11:48:16 +01:00
Philip Rebohle 5e42230b95 [dxvk] Add patch vertex count to shader info struct 2023-01-11 11:48:16 +01:00
Philip Rebohle f76a7c285c [dxvk] Rework DxvkShaderPipelineLibrary to work with multiple shaders 2023-01-11 11:48:16 +01:00